Item Development - Information

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Celorien wrote:
Oh sweet. Was waiting for this



^


Ty for the Development Info Nick
Back to The Melee (Reaving Insight): view-thread/1240462
Fusion Skill Engineering: view-thread/1095291
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Arcis wrote:
why don't you just make it so the mod says "Grants the Icestorm skill" ?


This. Just get rid off the level 1 part.
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Nice article and insight into your work!
Last edited by _Ryu on Apr 7, 2015, 8:05:16 PM
This gives me a lot more hope in GGG accepting my unique item suggestion.
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The item description is fine as is, provided that information about Icestorm is available via a google or wiki search.

How is icestorm affected by quality? (i.e. via enhance?)
How does Icestorm scale at level 2, 3, and 4? (i.e. via empower?)

Edit: Answered on page 4: Not at all.
Enhance/Empower affect supported Active Skill Gems. Icestorm is a supported active skill, but not a gem, and hence enhance/empower will do nothing to it.
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Last edited by Vhlad on Apr 7, 2015, 8:37:27 PM
So looking at this as a veteran player I am left wondering a few things, and please pardon if they sound stupid.

1. The staff grants you the skill Icestorm and is the only way to get it...ok...makes sense. Now, because the skill is granted as such and is not a gem, does that mean that if you put any gems into the staff they will not affect Icestorm? I know things like Bringer of Rain and the like have 'Supported by X-Type of Gem' in them, but this is something that is totally new to me even after a long time of experience with this game.

2. If the skill is standalone and doesn't offer any way for it to be enhanced via support skill gems, then even with the scaling of spell damage from gear, tree, etc, etc, and other things...it may initially come off as lack-luster. Sure, I will likely equip the staff and see for myself what can happen, but I could see a newer player or even someone who has enough knowledge of the gem-linking system to question what would the point of a standalone skill be if it indeed cannot be enhanced.

3. If Icestorm can indeed be enhanced via gems put into it, then I am going to assume that other skill gems will work function as they do when linked up in the sockets in this item, blah, blah, blah?

4. To follow up with 3, if Icestorm can be enhanced then this weapon will be the first one where you could feasibly put 6 support gems into all of the links and effectively make it a 7-Link. Ok...well...maybe not THE FIRST, but you get the idea of where I am coming from, yes?

5. Saying that this item grants a 'Level 1 Icestorm Skill' would make some believe that because it's specifically stating the level that IS will act like a skill gem that you could level up with Empower or the like. Now, I know how you described it means it's only at level 1 and can't be leveled up like a true skill gem, but again, is this accurate?


Sorry if some of those sounded confusing or silly, just wanted to get these thoughts off the top of my head. Trying to look at it more from a 'newer player's perspective' or even a veteran perspective and from what I see...the vagueness could certainly raise issues. Not saying it's totally BAD or that the item or idea sucks, but it is there to go along with what you said about items conveying enough information for players to get a grasp on and the like and to potentially keep them from making an uninformed choice based on not enough info.
Very cool
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Wooooooow.

About time we get unique skills!
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So now we have oskills.

Wow, Nick. You really did a great job of encouraging GGG to go back on their word with unique item design from the early days.

Not a bad thing, but there's no way we'd have seen this in CB or even OB.


Haha this was my concept, and in the past wasn't possible for technical reasons. We're also only able to do this because the art already exists, and isn't used by an existing player skill or microtransaction.

It's also only really possible for a GGG designed item because of the level of iteration required and the number of design constraints a skill design has.
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