Why are so many buils behind a paywall?

"
Tempada wrote:
Cheap doesn't necessarily equate to boring


Yes, since the only cheap builds are easy. Easy is boring.

Those that are cheap but not easy are boring because you die more than you live.

"
Tempada wrote:
assuming you derive fun from trying out new items/builds or steamrolling enemies.


But this isn't what I want, yet it's the only option left to players. Why should I use an attack with melee splash and deal 6k DPS when I can use Incinerate and get nearly 40k DPS and cover a third of my screen, if not more?

Diablo 2 was fun because it wasn't loaded with bullshit like Diablo 3 and Path of Exile. The only character capable of any massive AOE was the sorceress, and even then her Frozen Orb wouldn't clear most of the game for her. You still had to switch and have tough opponents. Yet tough enemies in D2 weren't just passed by, they were fought. In PoE, we just use Conversion Trap or a mobility skill and ignore them.

"
Tempada wrote:
I hate the grind and exclusivity that this game is built upon (race rewards, mtx you can no longer find, items that will probably never drop, build-enabling items that the vast majority of players will never be able afford)


That the vast majority of players will never get to touch. It's not just affording it, it's getting the drop.

"
Tempada wrote:
but I'm still here because I'm so impressed by the devs' creations (artwork, skill tree, abilities, unique items, balance with all things considered) and the game's sizable active community.


Then you and I are two completely different people with completely opposite experiences.

Balance? They destroyed damage avoidance for no valid reason and still have low-life aura stackers (immunity to everything essentially) and Immortal Call. There is no balance or decision making, yet GGG "claims" to be all about it.

Skill tree? Yes, that is nice. But they've made it harder and harder to make survivable builds. Everything is basically based on whether it can run Atziri or not, and most builds can't.

Active community? You could say that. There are a few very good people on the forums, like Vipermagi, and a few very bad people, like DirkAustin. Not exactly the best one. I'd say it's mixed.

Unique items? Again, most players will never touch one of the really good uniques. Shavronne's Wrappings, Mjolner, Headhunter, Soul Taker, Windripper, Bino's Kitchen Knife (most valuable crit dagger in my opinion, and not by going physical damage), Pledge of Hands (I still can't fucking believe some people managed to get it the first day it came out), Piscator's Vigil, and so on.

So many good items that the majority of players will never touch.

Abilities? I'm assuming you mean skill gems. I'm not impressed one bit. The only one that I can use is Incinerate. Attacks? Requires a good weapon or ele buzzsaw type weapon, passives, and auras. Spells? Nothing compares to Incinerate. Oh sure, things like Detonate Dead can clear the entire screen, only after you have items and a passive tree oriented around it. Incinerate can do a third of the screen without any of that.

Artwork? There's not much of it. Yes it is nice, but again not enough to even begin redeeming PoE.

Edit:

The only reason I'm still playing is because I keep getting ideas of how to get at least one build working but it hasn't paid off yet.
Last edited by Natharias#4684 on Feb 18, 2015, 3:43:34 PM
"
Natharias wrote:
"
Tempada wrote:
Cheap doesn't necessarily equate to boring


Yes, since the only cheap builds are easy. Easy is boring.

Those that are cheap but not easy are boring because you die more than you live.

"
Tempada wrote:
assuming you derive fun from trying out new items/builds or steamrolling enemies.


But this isn't what I want, yet it's the only option left to players. Why should I use an attack with melee splash and deal 6k DPS when I can use Incinerate and get nearly 40k DPS and cover a third of my screen, if not more?

Diablo 2 was fun because it wasn't loaded with bullshit like Diablo 3 and Path of Exile. The only character capable of any massive AOE was the sorceress, and even then her Frozen Orb wouldn't clear most of the game for her. You still had to switch and have tough opponents. Yet tough enemies in D2 weren't just passed by, they were fought. In PoE, we just use Conversion Trap or a mobility skill and ignore them.

"
Tempada wrote:
I hate the grind and exclusivity that this game is built upon (race rewards, mtx you can no longer find, items that will probably never drop, build-enabling items that the vast majority of players will never be able afford)


That the vast majority of players will never get to touch. It's not just affording it, it's getting the drop.

"
Tempada wrote:
but I'm still here because I'm so impressed by the devs' creations (artwork, skill tree, abilities, unique items, balance with all things considered) and the game's sizable active community.


Then you and I are two completely different people with completely opposite experiences.

Balance? They destroyed damage avoidance for no valid reason and still have low-life aura stackers (immunity to everything essentially) and Immortal Call. There is no balance or decision making, yet GGG "claims" to be all about it.

Skill tree? Yes, that is nice. But they've made it harder and harder to make survivable builds. Everything is basically based on whether it can run Atziri or not, and most builds can't.

Active community? You could say that. There are a few very good people on the forums, like Vipermagi, and a few very bad people, like DirkAustin. Not exactly the best one. I'd say it's mixed.

Unique items? Again, most players will never touch one of the really good uniques. Shavronne's Wrappings, Mjolner, Headhunter, Soul Taker, Windripper, Bino's Kitchen Knife (most valuable crit dagger in my opinion, and not by going physical damage), Pledge of Hands (I still can't fucking believe some people managed to get it the first day it came out), Piscator's Vigil, and so on.

So many good items that the majority of players will never touch.

Abilities? I'm assuming you mean skill gems. I'm not impressed one bit. The only one that I can use is Incinerate. Attacks? Requires a good weapon or ele buzzsaw type weapon, passives, and auras. Spells? Nothing compares to Incinerate. Oh sure, things like Detonate Dead can clear the entire screen, only after you have items and a passive tree oriented around it. Incinerate can do a third of the screen without any of that.

Artwork? There's not much of it. Yes it is nice, but again not enough to even begin redeeming PoE.

Edit:

The only reason I'm still playing is because I keep getting ideas of how to get at least one build working but it hasn't paid off yet.


No AoE in D2? What?

Have you ever seen a lvl 40+ Corpse explosion?

Amazon with the lightning javelin? The more enemies the more damage? Or just multishot with 20+ arrows

Assasin traps that you can have 5 of that shoot lightnings at enemies by themselves and also use corpse explosion too?

"
ItsRay wrote:
No AoE in D2? What?

Have you ever seen a lvl 40+ Corpse explosion?

Amazon with the lightning javelin? The more enemies the more damage? Or just multishot with 20+ arrows

Assasin traps that you can have 5 of that shoot lightnings at enemies by themselves and also use corpse explosion too?



Ever notice how more survivable a sorceress was to that necro with level 40+ corpse explosion? And then the AOE on Frozen Orb makes CE look like a firecracker?

Assassin traps did minimal damage, especially when compared to other classes. They'd do better using Phoenix Strike since it could deal three different types of damage. But even then the damage was minimal.

But Amazons did also have good AOE, but it was in arrows not javelins. Get a Hellfire Torch and spam Strafe on a boss and you could deal considerable additional damage.

Edit: not to mention that Corpse Explosion in D2 didn't have the luxury of Desecrate. You had to have a method to get the corpses in the first place.
Last edited by Natharias#4684 on Feb 18, 2015, 8:01:59 PM
"
Natharias wrote:
"
ItsRay wrote:
No AoE in D2? What?

Have you ever seen a lvl 40+ Corpse explosion?

Amazon with the lightning javelin? The more enemies the more damage? Or just multishot with 20+ arrows

Assasin traps that you can have 5 of that shoot lightnings at enemies by themselves and also use corpse explosion too?



Ever notice how more survivable a sorceress was to that necro with level 40+ corpse explosion? And then the AOE on Frozen Orb makes CE look like a firecracker?

Assassin traps did minimal damage, especially when compared to other classes. They'd do better using Phoenix Strike since it could deal three different types of damage. But even then the damage was minimal.

But Amazons did also have good AOE, but it was in arrows not javelins. Get a Hellfire Torch and spam Strafe on a boss and you could deal considerable additional damage.

Edit: not to mention that Corpse Explosion in D2 didn't have the luxury of Desecrate. You had to have a method to get the corpses in the first place.


What? You sound like you have never seen the game "Diablo2"

Assasin Traps were the only skill in the game that did high enough damage to actually kill 99bots with chicken script because they would oneshot them, like literally 100%-0%.

And you talk about a sorceress beeing more survivable than a necromancer? What? LOL.

Necro is the easiest class to survive with. Corpse explosion on 40+ clears entire screens (even 1,5screens) and he would never be in danger himself because he could easily, EASILY go full summoner while still maxing his CE.

Seriously you sound like you never played D2


"
Ever notice how more survivable a sorceress was to that necro


Honestly this sentence alone is enough to not make me respond anymore
Last edited by ItsRay#7787 on Feb 18, 2015, 8:14:57 PM
"
ItsRay wrote:
Seriously you sound like you never played D2

Well, a 40+ CE is not something you see everyday, you need to be super fucking rich to reach even +10 skills.

But aside the Sorc with Frost Orb, exploding Fireballs, Chain Lightning there was Assasin Lightning Traps (those were the to go build in a new ladder because you needed nothing, no items, literally nothing), Warcry Barbs had AOE, Hammerdin (ugly guy with the aura bug but Blizzard decided to keep it alive), Java, Poison on the amazon could easily reach 100k+ DPS over the whole screen, Multishot, Ice Shot, Fire Shot, Strafe with Cast on Hit stuff etc.

And my alltime favorite in Hardcore Selffound - DTail Kicksin, nice damage, nice AOE, full resistance, 20% physical damage absorption, max block, cool as fuck.
Make
Spectral Throw
great again
https://www.youtube.com/watch?v=fEUDqzklFB8 4 players killed by a single CE
I play solo self found to maps at least easy every character it's not too hard to get pretty much any character there. Basically only righteous fire and low life require any uniques at all. It's not too hard once you understand build tree mechanics.
"
j33bus wrote:
Basically only righteous fire and low life require any uniques at all.

I am only interested in builds with those gems as the main skill:

Cyclone, Spark, Glacial Cascade, Reave, Discharge, Frost Wall, Ice Nova, Lightning Trap, Storm Call (must be superior than the Totem Build), Flicker Strike, Freeze Mine.

Skills I would like to use but don't do it because I would shoot myself in the face when doing so:
Viper Strike (useless later), Poison Arrow (without Traps a pure 30% damage lose = no go and arrow skills with Traps are just ... urgh), Ice Shot (TS is superior to IS in any way), Explosive Arrow (without EE I lose 50-100% damage and EE is a no go), Spectral Throw (ugly ugly animation without a 5€ MTX).
Make
Spectral Throw
great again
Other than Lightning trap, Frost wall, and Freeze mine all those skills are probably pretty easily doable self found. Viper strike Is pretty good, you, and so is poison arrow is also pretty good, and I've done ice shot to maps self found before personally. Explosive arrow probably does EE, and ST is still sweet as hell and you're just bitching about aesthetics. Really it seems like you're shooting yourself in the foot, every build every way isn't going to be good, almost every skill is viable if you build for it right. Hell just take a second to peruse the character subforums for builds and remember you don't need all the high end uniques that the guide makers say are best in slot.
"
ItsRay wrote:
"
Natharias wrote:
"
ItsRay wrote:
No AoE in D2? What?

Have you ever seen a lvl 40+ Corpse explosion?

Amazon with the lightning javelin? The more enemies the more damage? Or just multishot with 20+ arrows

Assasin traps that you can have 5 of that shoot lightnings at enemies by themselves and also use corpse explosion too?



Ever notice how more survivable a sorceress was to that necro with level 40+ corpse explosion? And then the AOE on Frozen Orb makes CE look like a firecracker?

Assassin traps did minimal damage, especially when compared to other classes. They'd do better using Phoenix Strike since it could deal three different types of damage. But even then the damage was minimal.

But Amazons did also have good AOE, but it was in arrows not javelins. Get a Hellfire Torch and spam Strafe on a boss and you could deal considerable additional damage.

Edit: not to mention that Corpse Explosion in D2 didn't have the luxury of Desecrate. You had to have a method to get the corpses in the first place.


What? You sound like you have never seen the game "Diablo2"

Assasin Traps were the only skill in the game that did high enough damage to actually kill 99bots with chicken script because they would oneshot them, like literally 100%-0%.

And you talk about a sorceress beeing more survivable than a necromancer? What? LOL.

Necro is the easiest class to survive with. Corpse explosion on 40+ clears entire screens (even 1,5screens) and he would never be in danger himself because he could easily, EASILY go full summoner while still maxing his CE.

Seriously you sound like you never played D2


"
Ever notice how more survivable a sorceress was to that necro


Honestly this sentence alone is enough to not make me respond anymore


Nice job troll.

Sorceress could pump Energy Shield and Telekinesis enough to where most damage went to mana, which offered a huge buffer especially when you used Frostburn to give you 40% more mana. Put a few points into Frozen Orb, a choice fire skill, and a choice Lightning skill, fill inventory with +skill charms, and you're good to go.

Sounds more like you don't want to respond because you can't keep up, which is good because this is way off topic.

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