[NO REFUND] Dyadian Dawn returns!

Can someone give me a TLDR please?
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
"
Morsexier wrote:
The entire process soured me on giving money. Dealing with the cheaters was a nice feather in Chris's cap, but banning NO ONE left a very sour taste in my mouth. I understand 100% why it was handled that way, but I'm left with zero recompense.

Basically everyone should have been cheating and selling the rewards on D2JSP (since the correlation between those two activities has got to be 75%+). I'm thrilled that it all got resolved, in the same way that I'm thrilled that my unique was finally released, but too late for me to really muster the drive to donate more.

I've never believed that your supporter pack or the amount to which the Developers like you should have any effect on feedback, or balance, or anything with this game. The sad reality is often far different, and for anyone other than Kripp I find it puzzling myself.

I wrote out my flavor text, and I had it in a specific structure but I was "suggested" to change it based on some dude, I guess, who showed up yesterday at GGG. I agreed because I didn't want to wait around another 3 months diddling each other over iambic pentameter.

I've found many decisions puzzling in the last year or so, for all sorts of reasons:

1. I still am baffled to this day why there is such a emphasis on the Magic angle. They're completely different games, one that is consumed in a vacuum and the other a video game.

2.
Why was the eternal pack even offered?

3.
If the goal is to keep players playing longer, and shorter leagues give the appearance of more activity, why was "gear acquisition speed" ramped up to such riidiculous levels in Forsaken Masters. I'm not going to go find the quote, but Chris basically stated "we added the mods 'added light radius' and 'reduced attribute req' to make gear acquisition slower.

....Then added eternals.
....Then added Forsaken Masters.

4.
Why has there not been a firm decision on how "scamming" is handled. Personally I think GGG needs to be hands off, but instead of dealing with the issue, they offloaded it to the PoE Subreddit, causing that place to be a haven for the justified outrage. We can't have it both ways, either this game is a hardcore game, or it not. Posting feedback on someone's selling thread is part and parcel of the whole thing.

5. Far too often GGG has a decision about balance, or something, and if the thread on Reddit reaches a critical mass we all know its being adjusted to fit the popular point of view. This is wrong, on so many levels, that I'm going to specify as much as possible.

5a. Adjusting anything based on popular and vocal feedback of a small segment of the population doesn't represent true balance.

5b. Creates an expectation that this will always be how things are handled. I.E. You shouldn't be upset you died to frozen sky in Bloodlines, you should be upset you died before that inevitable nerf happened.

5c. If they would just stick to their guns, that would make a much more compelling game all around. "This game is challenging, good luck exiles".

5d. 5c only works if content is actually balanced well. Bloodlines was much better than the previous two unmitigated disasters, but the damage was already done. From now on if anyone at GGG said what I wish they had said for Invasion (after immediately removing the 3-4 bosses that were broken as all hell) I'd just roll my eyes along with everyone else and prepare for the nerf.

6. Time to address some long standing questions people have in the community. If we're on a roll with the cheating thing, time to talk about cut-throat and paid player leagues.

7.
Its better to own something than to run from it. If there were in game explanations that this game has unit collision, and other common scenarios where desync easily happens, and we chose this for any number of reasons(Please see 5c) and for that reason we have an included button for /oos in the game UI. Maybe someone will have to die one or twice before they figure it out, well guess what, most the Diamond supporters liked this game because of exactly that.

8.
My impression is that the lowest common denominator is the most important player for Chris, I.E, the person who buys one or two stash tab bundles on the stash tab sale, which to be quite honest, is hilarious given that the game started with being all about the 80\20 rule and how the big supporters are the big money for small indie developers.

9.
I haven't given money in over 15-18? months. I'm frankly stunned I haven't gotten an email with something like "short survey with 3 questions about what would make you support again". Maybe I wouldn't, but as someone who has worked for a company of comparable size to GGG, and who made use of those things its puzzling that nothing like that happened.
9a. I feel like the best way to get attention on something is to just make a drama thread on reddit, and then your odds of getting that attention increases like 500%.

10. The direction of the passive tree, how the game is balanced, how things like BotW are handled (how in the world does any Diamond Supporter\Streamer ever get that shit is beyond me), the decision of what is nerfed and what is not I find extremely disappointing.


I'm sorry, but the who the hell says this word anymore?

http://www.merriam-webster.com/audio.php?file=recomp01&word=recompense&text=%5C%CB%88re-k%C9%99m-%CB%8Cpen(t)s%5C

LMAO I don't think I have ever heard someone say that outloud speaking.

Your arguments hold no weight though.
"the decision of what is nerfed and what is not I find extremely disappointing."

Why is it disappointing? Because a build or skill tree passive didn't go your correct way? Sounds like a personal problem, not GGG's
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
Last edited by monkuar#2123 on Jan 21, 2015, 7:37:34 AM
I had no idea you were having such struggles...

I've heard nothing from anyone regarding my map, in a very long time.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Sidenote:

"
Chris wrote:

One thing I really wanted to do was email every past Unique-designing supporter to see how things are going, but our concern is that'll create an overwhelming flood of people suddenly taking interest in making their item now (having been prodded by such contact - many are happily waiting for inspiration to strike). Do you have a suggestion for how we can handle following up with people without causing this problem?


I would compile a list, sort it by date of purchase and then last ingame/forum activity so that the oldest supporters with the latest activity come first. Then break it up into manageable parts, e.g email 10 supporters at a time and wait for the response. :-)
Last edited by Alysma#5080 on Jan 21, 2015, 8:14:31 AM
I was pretty close to buying one of these a while back, really glad I didn't. Your experience sounds fucking awful.

You basically got dicked around and told that "other people thought of your ideas first so go fuck yourself".

I would have also asked for a refund. Hope you get it!
Both my avatar and unique item went really well, I'm sure I'm not the only one who had a very positive experience with the whole process.

It's unfortunate that there have been quite a few that haven't gone well or smoothly, but that's definitely not the only side of the story here.
I ran out of time to read the full thread, got through about 6 pages but i'm surprised nobody suggested using IM instead of email. In every case I read about this, there seems to be a large delay in responding to emails. Given the workload of the unique developers (I've never seen a figure of exactly how many design-a-unique supporter packs have been purchased), Surely it would be far more efficient to handle these sequentially.

With these designers jumping around amongst dozens of concurrent uniques, it comes as no surprise that there are communication issues. With that in mind, having a real time conversation on the matter appears to have no down-side. Instead of waiting weeks for an email saying "Your idea doesn't work because of X", finding that out straight away will allow both parties to tweak the concept to achieve something that works.

Getting a unique designed in one or two sessions sounds much more feasible if you just use a better communication method. The only reasons to not be able to do that would be to check with other developers whether a certain concept is possible.

TL;DR; Ditch the email and use something that enables real time dialogue.
Wtf is wrong with having a belt that is just like doryani's? It really pisses me off when everyone wears the exact same gear on every build.
"
cryptc wrote:

If all uniques were Shavs, no uniques would be Shavs.


I totally agree with that but I also think that every unique should have a purpose and I have failed to see yours.
Nothing is more common than unsuccessful men with talent.
"
Boem wrote:


Off-topic : this would make it BiS for non shavs/lorica users and would require a severe downside attached to the item, a lot harsher then some negative mana regen.

Peace,

-Boem-


Mjölner. All I have to say.
http://www.pathofexile.com/forum/view-thread/1158669

Cyclone MARA Beginners and Advanced Guide.

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