[NO REFUND] Dyadian Dawn returns!
" Experiences are always different because people are different. Maybe you got lucky. Its like getting ahead in line at the super market or ending up waiting forever for it to move. I think if GGG had some plan on how do to this things might have went along a lot smoother. Like design uniques in short bursts or so, like 10 uniques in a certain time period till all are done. Raking in the money was the easy part, making good on what they wanted to give in return is the hard part. |
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" A lot of times, the developers I worked with didn't have the answers straight away. A few of the emails I received were things stating they'd have to check into it with the programmers to see if it was something that was feasible from a technical standpoint. I imagine they wouldn't want to be put on the spot through instant communication systems. EDIT: Another downside to IMs is it can be more demanding than emails (As with emails there is the expectation of having to wait for a response...generally not several months, but the waiting expectation is still there to an extent). I have to use an IM system at work and now cringe whenever I receive instant messages because I get so many of them throughout the day from people asking questions or needing assistance with things when I already have so much on my own plate. I think I would go literally insane if I had to deal with 250+ people like myself sending me IMs while I went went about my day as a GGG dev. They do have other responsibilities, unfortunately. Last edited by MonopolyLegend#6284 on Jan 21, 2015, 4:04:16 PM
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" because then the unique wouldn't be unique and the supporter might be sad that they weren't told a similar item was already in works. |
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I, too, have yet to design my unique, but have been VERY concerned with the overall quality of the uniques that have been coming out. I think Koreapsu said it best:
" Other than that, the game is GREAT and poopoo to the naysayers. |
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I tried hard to stay out of this thread but here is my perspective and experience so far....
I have put forth 3 concepts so far in terms of a general flavor I would like my unique to capture. I haven't been very pushy or demanding because of the backlog of work but the response times for simple yes/no answers (no complicated theory crafting here) have been extremely delayed and demotivating towards pushing for progress. All of the theme's I have been interested in capturing have pretty much resulted in no go situations from GGG's perspective. I want to put forth an idea that really inspires me so, I am not jumping from one idea to the next just to get my item finished. I am still really excited to have the possibility to leave my mark on a game that is very high on my list of all time favorites however, I have a strong fear that like Boem mentioned, I will pour tons of effort into something and by the time the production cycle is complete and the item is introduced, my item or concept will be obsolete due to how fast and often the meta and game mechanics change vs. the time to actually get an item into the game. I would prefer a much more collaborative back and forth environment with GGG along with a given frame of time to work on my idea. At this point I feel if I am not hounding them with emails I will just be left blowing in the wind. I refuse to hound so here I am. IGN: Fourist
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" ... Did you even bother to read ? The OP is the supporter that made both... Your point doesn't stand. |
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" This. Please make this. Would become an amazing unique instead of an ''ok'' one :) |
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so this idea is even more stupid and worst than I first thought since GGG doesn't make money on this according to Chris... end result PO'd supporters feeling cheated and waste of time, money and HR on GGG's end... please scrap this lose-lose idea forever, for the sake of everyone.
Dark_Chicken - lvl 100 Marauder
Divine_Chicken - lvl 100 Duelist |
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" lol couldnt pass this up, listen man, im not trying to argue with you, but have you read the recent threads on reddit of a guy who has been duping mirrors/eternals/exalts for who knows how long and said that he made thousands of dollars rmting them ? and you tell us about that "announcement" where 3k people who hacked got WARNINGS ? WARNINGS NOT BANS!!!!! who cares? hackers got a warning for hacking for who knows how long,selling rewards on *that site* etcetc, and all they got was a damn warning, praise the sun !!!!!!!! Last edited by idrgz#3846 on Jan 21, 2015, 1:44:31 PM
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If creating Unique items is too time consuming, why not offer the supporters alternatives to the Unique creation so you can satisfy more people?
Like a one of a kind Hideout Item, or allow each supporter to have a special NPC of their choosing in their Hideout. Or a special hideout zone, a Colored Name, or just Involve some of the supporters in the decisions of Act 4 (Zone names, NPC Names etc) Honestly I would still like to create an Item for the game, who wouldn't want to use something they helped create. But I am certain others might like an alternative to waiting years to get an Item made. Telling people for years that your "swamped" in regards to item creation in my mind is simply not an optimal solution, offer alternative solutions. Mors makes great points, maybe GGG could care less about people who donate large values, now the long-tail of micro-transactions are accounting for a bulk of their income. There are a thousand hacking at the branches of evil to one who is striking at the root - Thoreau, Henry David
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