Kickstarter Campaign for PoE's Optional Self Found League!

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againwetryagain wrote:
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DirkAustin wrote:

Besides, no SFL proposition has ever outlined what SFL really meant anyways but went through some other threads with no conclusion and if the players are unsure of what it should be, why should GGG, who wants trading to be part of the game, cave and give people a SFL?


Could have fooled me, the provided implementation of trading is so bad people have to resort to 3rd party tools and sites to make use of it.

The core of self found is a total rejection of the completely jacked so called trading system built into the game.


GGG wants player interaction when trading, not automated trading, or we would have an AH. Not GGGs fault that their trading system doesnt appeal to those who wish to trade.
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mrpetrov wrote:
However, I wondered if it might be worthwhile to start a player-generated kickstarter campaign to gather financial support to aid GGG in developing their own vision of an optional but indefinite self found league (SFL).

I'd be happy to kick in at least $5k to the cause.

What do you think? Would you contribute to make it happen?


If i would contribute? Depends on what the league would look like, what changes they would make. But it would be surprising to me if they allowed a kickstarter for that, or any league idea.

I remember paid leagues were mentioned as something that could happen after release, this topic makes me wonder if the "buy a unique design" project scared them away from that.
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DirkAustin wrote:
Not GGGs fault that their trading system doesnt appeal to those who wish to trade.


I am in awe of teh logix.
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TheBagman wrote:
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grant_m wrote:
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TheBagman wrote:
I personally have no strong feelings about a SFL, but I can tell you why it probably won't happen. Trading boosts player interaction. Player interaction boosts retention. Finally, retention boosts revenue. Even more simply put, players in a self-found game of this type tend (as a whole) to get bored and quit. A player who quits isn't buying anything from the shop.

Yes, there are certainly people who would play SF for ages, but there's plenty more who think they like the idea, but get bored after trying it for a while. On the whole, I suspect a SFL would probably be a revenue loss for GGG.

Personally, I'd like GGG to thrive, so I think it's a bad idea, but I'm not worried, as I'm sure they're fully aware of the stats.


Question for you. Have you traded at all during your time with the game?


Not a lot, but yes. Not at all relevant to my post, however.
And how much $$$ have you sent GGG's way over the years? Because I haven't traded at all in my time. ZERO trading.

See how it has suddenly become relevant to your post?
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againwetryagain wrote:
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CoAx wrote:

I think most people would just get frustrated either because they just could not find the gem or that unique item they so desperately need for their build to work properly. I have tried playing self found in this game before and I realized just how futile it is unless you have copious amounts of time to waste.


Before the addition of the Forsaken Masters, I might have agreed with you. Now, with the ability to buy gems from them (albeit expensive), it eases the pain of the RNG. Together with the vendor crafting recipes, its a viable way to do some crafting to fill in spots the RNG screws you on. Of course, currently, playing self found means, even on hardcore, your characters all share the same stash so gems just aren't an issue, especially if you have a touch of altitus (tend to make a lot of alt chars).

As far as uniques and builds... you do *not* play self found and choose a build that requires a specific item. You don't even play self found and choose a build that *must* have a 6L. That makes self found, for me, a great fit for hardcore style play though since it is highly likely the characters will die before reaching a level where the absence of a 6L or BiS item really makes itself felt.

I would highly recommend *not* playing self found if you do not like playing (not just leveling but playing) low level characters. You need to have twice the game knowledge and skill to get half as far as the normal hardcore player, let alone the (I'll be nice) standard league players. In other words, if your idea of playing PoE is to get boosted to end of cruel, buy 50+ex worth of gear, and jump right into maps parties, self found is *not* for you.

As far as suitability for new players, it is how I started back in closed beta. In fact, I don't believe I have traded for more than half a dozen gems or items in all the time I've played. Part of it is trading is just too time consuming and too much hassle, another is the need for 3rd party tools and sites, a third is a desire not to be a contributor to RMT*.



Yeah I think it is a niche playstyle which I and a lot of other players just don't have the kind of time to do because of how the game is designed. For most I think it would feel tedious and people would end up feeling like they wasting their time instead of progressing. At least how it is now you can keep collecting those chaos orbs and hope to accumulate enough to purchase better gear eventually, even if it takes some time it will feel like you are at least getting somewhere. I totally get that some people will love this though (although i honestly don't know where some of you guys get the time) and I hope they do implement it at some stage.
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CoAx wrote:

Yeah I think it is a niche playstyle which I and a lot of other players just don't have the kind of time to do because of how the game is designed. For most I think it would feel tedious and people would end up feeling like they wasting their time instead of progressing. At least how it is now you can keep collecting those chaos orbs and hope to accumulate enough to purchase better gear eventually, even if it takes some time it will feel like you are at least getting somewhere. I totally get that some people will love this though (although i honestly don't know where some of you guys get the time) and I hope they do implement it at some stage.


Time isn't really a factor, its more what you enjoy in the game. A play-style that appeals more to the crafters, improvisers, and those who enjoy the journey for the journey's sake rather than trying to reach end game in a minimal amount of time. I'll never reach end game, it doesn't matter at all to me. What matters to me is being able to adapt to what the RNG is throwing at me and still progress in the game until inevitably I screw up and die (or very rarely get lagged or desync'd to death - far more likely playing too late when I should be sleeping).

All that said, I am retired so, nothing but time until there's no more time.
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againwetryagain wrote:
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CoAx wrote:

Yeah I think it is a niche playstyle which I and a lot of other players just don't have the kind of time to do because of how the game is designed. For most I think it would feel tedious and people would end up feeling like they wasting their time instead of progressing. At least how it is now you can keep collecting those chaos orbs and hope to accumulate enough to purchase better gear eventually, even if it takes some time it will feel like you are at least getting somewhere. I totally get that some people will love this though (although i honestly don't know where some of you guys get the time) and I hope they do implement it at some stage.


Time isn't really a factor, its more what you enjoy in the game. A play-style that appeals more to the crafters, improvisers, and those who enjoy the journey for the journey's sake rather than trying to reach end game in a minimal amount of time. I'll never reach end game, it doesn't matter at all to me. What matters to me is being able to adapt to what the RNG is throwing at me and still progress in the game until inevitably I screw up and die (or very rarely get lagged or desync'd to death - far more likely playing too late when I should be sleeping).

All that said, I am retired so, nothing but time until there's no more time.


Different strokes for different folks. I totally get it and I honestly want GGG to appease to everyone.
I like to experience a game to the fullest, be it early, mid or late game, however for me the end game is the most fun and it seems like that is the trend for most arpg's, not because we do not like the journey there but because that is where the true challenges lie and of course the best loot :)
This thread was ruined by Dirk Austin posts.

+1 to a self found & +1 to donating as a result.
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DirkAustin wrote:
Not GGGs fault that their trading system doesnt appeal to those who wish to trade.


This is the most horrendous, bullshit logic I have ever seen. I won't even try and compare it to another real world example because it's a waste of time. Trying to apply fault on the consumer is beyond madness. They either like your service or they don't. If your business model is "fuck the feedback and the customer" then good luck.

Fact is players have left PoE because trading is a nightmare. They also left because at some point it becomes mandatory. I don't know the actual figure since we don't know why people leave offically, but it certainly is a contributing factor, and there have been numerous threads and feedback about it.

I have said this so many times before. I want to fucking find my gear, not buy it from someone. (whether that be real $ or in game currency - as if that is a difference anymore)

Seems like such a no-brainer, but apparently it isn't.

*Perhaps what GGG is worried about is the majority of the playerbase leaving to play in a SFL. If that happens it would kill their other leagues, and may impact their bottom line. The solution seems clear. Let your players decide what they want to play. Unless you would prefer that they not play at all, which hardly seems like the way to go in a financial model.

I like Petrov's idea. I would contribute financially. It's how I want to play PoE. I just don't see it going anywhere. GGG has gotten quite stubborn, and less interactive as time has gone on. I wonder if ego is somehow involved. (not really wondering)

"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
+100 $

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