Kickstarter Campaign for PoE's Optional Self Found League!

No offense, but I do believe that this will interest old player for awhile and then it will went down hill really quickly. The reason is that the RNG will pull off a lot of player as we all know how that RNG affect the game...

http://www.pathofexile.com/forum/view-thread/1119850
Selling Crit Bow ilvl 68-75 (Mostly White)
When i was inexperienced at this game i would of agreed with the OP on this, but the state of how the game is right now I would think it is a bad idea.

I think most people would just get frustrated either because they just could not find the gem or that unique item they so desperately need for their build to work properly. I have tried playing self found in this game before and I realized just how futile it is unless you have copious amounts of time to waste.

I think GGG would have to change a lot about how drops work and how one could attain certain items for that league to be successful.

However I would still like to see GGG do this just to see what happens, i think it would be really interesting to see how it will effect the other leagues and how many people this feature will draw in and how long they would be willing to put up with the shitty rng for.



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CoAx wrote:

I think most people would just get frustrated either because they just could not find the gem or that unique item they so desperately need for their build to work properly. I have tried playing self found in this game before and I realized just how futile it is unless you have copious amounts of time to waste.


Before the addition of the Forsaken Masters, I might have agreed with you. Now, with the ability to buy gems from them (albeit expensive), it eases the pain of the RNG. Together with the vendor crafting recipes, its a viable way to do some crafting to fill in spots the RNG screws you on. Of course, currently, playing self found means, even on hardcore, your characters all share the same stash so gems just aren't an issue, especially if you have a touch of altitus (tend to make a lot of alt chars).

As far as uniques and builds... you do *not* play self found and choose a build that requires a specific item. You don't even play self found and choose a build that *must* have a 6L. That makes self found, for me, a great fit for hardcore style play though since it is highly likely the characters will die before reaching a level where the absence of a 6L or BiS item really makes itself felt.

I would highly recommend *not* playing self found if you do not like playing (not just leveling but playing) low level characters. You need to have twice the game knowledge and skill to get half as far as the normal hardcore player, let alone the (I'll be nice) standard league players. In other words, if your idea of playing PoE is to get boosted to end of cruel, buy 50+ex worth of gear, and jump right into maps parties, self found is *not* for you.

As far as suitability for new players, it is how I started back in closed beta. In fact, I don't believe I have traded for more than half a dozen gems or items in all the time I've played. Part of it is trading is just too time consuming and too much hassle, another is the need for 3rd party tools and sites, a third is a desire not to be a contributor to RMT*.

*
Spoiler
Look lets be real for a second, either the RMT sites are pure scam, or one or more of the top traders is supplying them, or what little faith I have in humanity is way too much and there are thousands of players involved in RMT. I care because it, like legacy items, has an effect on higher level content difficulty, game balance, and drop rates - if you don't understand that you either haven't analyzed properly or you're deliberately deluding yourself.


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againwetryagain wrote:
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CoAx wrote:

I think most people would just get frustrated either because they just could not find the gem or that unique item they so desperately need for their build to work properly. I have tried playing self found in this game before and I realized just how futile it is unless you have copious amounts of time to waste.


Before the addition of the Forsaken Masters, I might have agreed with you. Now, with the ability to buy gems from them (albeit expensive), it eases the pain of the RNG. Together with the vendor crafting recipes, its a viable way to do some crafting to fill in spots the RNG screws you on. Of course, currently, playing self found means, even on hardcore, your characters all share the same stash so gems just aren't an issue, especially if you have a touch of altitus (tend to make a lot of alt chars).

As far as uniques and builds... you do *not* play self found and choose a build that requires a specific item. You don't even play self found and choose a build that *must* have a 6L. That makes self found, for me, a great fit for hardcore style play though since it is highly likely the characters will die before reaching a level where the absence of a 6L or BiS item really makes itself felt.

I would highly recommend *not* playing self found if you do not like playing (not just leveling but playing) low level characters. You need to have twice the game knowledge and skill to get half as far as the normal hardcore player, let alone the (I'll be nice) standard league players. In other words, if your idea of playing PoE is to get boosted to end of cruel, buy 50+ex worth of gear, and jump right into maps parties, self found is *not* for you.

As far as suitability for new players, it is how I started back in closed beta. In fact, I don't believe I have traded for more than half a dozen gems or items in all the time I've played. Part of it is trading is just too time consuming and too much hassle, another is the need for 3rd party tools and sites, a third is a desire not to be a contributor to RMT*.

*
Spoiler
Look lets be real for a second, either the RMT sites are pure scam, or one or more of the top traders is supplying them, or what little faith I have in humanity is way too much and there are thousands of players involved in RMT. I care because it, like legacy items, has an effect on higher level content difficulty, game balance, and drop rates - if you don't understand that you either haven't analyzed properly or you're deliberately deluding yourself.




You cant even bring RMT into this as it would still exist, just on a different level. They sell accounts then with certain kinds of items on them, so a SFL would never change the RMT issue.
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DirkAustin wrote:



You cant even bring RMT into this as it would still exist, just on a different level. They sell accounts then with certain kinds of items on them, so a SFL would never change the RMT issue.


He can. The RMT will drop a lot. It will still be there, but much less, as selling accounts is a lot harder/more work than one item (and they are more easy to detect also). So yes, it will lover RMT a lot
Last edited by miljan#1261 on Jan 13, 2015, 8:17:10 AM
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DirkAustin wrote:

You cant even bring RMT into this as it would still exist, just on a different level. They sell accounts then with certain kinds of items on them, so a SFL would never change the RMT issue.


I only brought up the RMT issue due to the part it plays in my *personal* choice not to engage in the current borked trade system, such as it is.

You are right, RMT has no direct bearing on playing self found or the creation of a self found league, since anyone interested in playing that way almost certainly isn't a contributor to RMT directly and most likely has a negligible impact on RMT indirectly. It isn't a style of play that would appeal to those heavily invested in trading. But... those heavily invested in trading are like those heavily invested in forum posting - they aren't actually playing the game.
What would you call self found along the lines of "I found it myself on some char and can use it on another.", i.e. the stash would still be shared?
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
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Mikrotherion wrote:
What would you call self found along the lines of "I found it myself on some char and can use it on another.", i.e. the stash would still be shared?


Loosely self found, family self found? Hell I dunno, but its what we're stuck with pretty much at present barring either creating a new account for each character or playing only one character from birth to death before starting another and then flushing the stash with a temporary character (assuming hardcore).

Its yet another reason for a self found league to be made since it is pretty impractical to do a strict self found at present. The "you can do self found in x league" argument is hogwash, don't care who said it, they obviously never played self found.

Which brings up a question:

Why does GGG cater to the players of the trade meta game, but not to those of the self found meta game? I mean there are what, half a dozen players playing the actual game GGG has provided without resorting to 3rd party tools and sites (trade meta game) or saying screw it and playing self found.
Last edited by againwetryagain#1739 on Jan 13, 2015, 8:42:13 AM
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againwetryagain wrote:
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DirkAustin wrote:

You cant even bring RMT into this as it would still exist, just on a different level. They sell accounts then with certain kinds of items on them, so a SFL would never change the RMT issue.


I only brought up the RMT issue due to the part it plays in my *personal* choice not to engage in the current borked trade system, such as it is.

You are right, RMT has no direct bearing on playing self found or the creation of a self found league, since anyone interested in playing that way almost certainly isn't a contributor to RMT directly and most likely has a negligible impact on RMT indirectly. It isn't a style of play that would appeal to those heavily invested in trading. But... those heavily invested in trading are like those heavily invested in forum posting - they aren't actually playing the game.


I meant more in the sense of SFL proponents claiming that a SFL would make for a fair ladder as everyone was completely self reliant on drops which isnt the case as people would just buy a profile stacked with decent orbs and items.

Besides, no SFL proposition has ever outlined what SFL really meant anyways but went through some other threads with no conclusion and if the players are unsure of what it should be, why should GGG, who wants trading to be part of the game, cave and give people a SFL?

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DirkAustin wrote:

Besides, no SFL proposition has ever outlined what SFL really meant anyways but went through some other threads with no conclusion and if the players are unsure of what it should be, why should GGG, who wants trading to be part of the game, cave and give people a SFL?


Could have fooled me, the provided implementation of trading is so bad people have to resort to 3rd party tools and sites to make use of it.

The core of self found is a total rejection of the completely jacked so called trading system built into the game.

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