Maybe its time to "UN-Nerf" Soul Taker

Either unnerf Soul Taker, Kaoms and Aegis or move them down to bottom rarity tiers.
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I sort of agree ST is not even *good* as it is (im just looking for them cause i wanted them for my dual axe build that is now using better siege axes then ST)

There are only 3 1h unique axes and all of them are shit (ST being the best but still damage it has sucks lol)

Either make ST better or give us a new 1h axe that is better then ST
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pneuma wrote:
What a fucking echo chamber.

ST, BoR, and Kaom's are all much more interesting now.
No longer BiS on whatever random fucking build they get slapped on, still strong on the right builds.

Some of the uniques in the game could stand to be updated -- these are not them.


Soul Taker is hardly interesting now. The only two reasons it was considered over-powered was because it bypassed mana requirements and allowed for 5-7 auras to be used on a character. Mana 'solutions' back in the day on the left side of the tree were horrendous and people didn't have all the fancy mana nodes that got added into the tree overtime, and those were desperately needed as Blood Magic was pretty much the go-to keystone on that side. It was just too painful and too costly to attempt to run on mana alone. Back when you could run Grace, Wrath, and Anger on life because of them being flat life reserve and the other auras only being 40% max...yeah, I don't think I need to explain that. Of course, with auras being the way they are now you can maybe squeeze 4 in there, but you're not getting combos like: Grace, Wrath, Anger, Hatred, Haste, and Purity of Elements (the old one that gave all max resists).

Couple all of those with other changes that have happened in the game and Soul Taker has lost a huge amount of its punch. Cyclone and Dominating Blow are really the only big skills that would consider it, and everything else can now either run on mana, or at least far cheaper than it could before on Blood Magic. So aside from those man-hungry skills and better gem setups that have been discovered overtime, Soul Taker isn't as (and never was) 'OP' as it used to be, even more so with other mechanical changes that have happened that I already touched on. It does have nice damage and good attack speed, but so do other weapons that can also benefit from better crit rates that Soul Taker doesn't have, which reduces its appeal even further.

Another reason was that back on the Mara/Templar side of the tree in past days when Soul Taker was 'OP' there was a shortage of accuracy nodes and the like, which meant it wasn't uncommon to go RT. This was perfect for ST because it had no accuracy boosters on it and made gearing for it easier, not to mention crit was much harder to get back then as well. Nowadays, it's easier to get accuracy and crit (and again, can argue that crit is too potent), which means a 5.00% base weapon with no accuracy mods on it isn't going to be very appealing. Why bother when you can get better weapons that have higher base crit chances and easier access to accuracy to help ensure you hit with those crits? Oh, and don't forget the 'Chill on hit'...got Herald of Ice for that now, and the shatter effect is nothing to sneeze at.

I've tried a few builds with a 199% legacy Soul Taker that I have, including a Static Strike one that went into RT and geared for very high IAS because of those nice 'discharges' it has. Even with help from Herald of Thunder, the Templar elemental clusters to help with shocking and running 4 auras/heralds on mana, I couldn't come anywhere near a friend of mine in terms of damage who was running a similar RT build. Only difference? He was using a Doryani's Catalyst and even running on a Blood Magic gem. While I am aware this may not be a perfectly good comparison, it does beg the question that even with all of the 'OP advantages' that Soul Taker was screamed about having...are they still really worth it?

From my experience in the game and using builds with the axe as time has gone by, I would have to say 'NO' and I can only imagine how sucky the nerfed versions of Soul Taker are compared to the near perfect one I have.
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zzang wrote:
Currently it is possible to out dps [insert random melee skill here] soultaker by 3-4 times the dps with non-legacy facebreakers which uses a blood magic gem to solve the mana problem.

check out this guy here in torment 65k resolute technique cyclone dps http://www.pathofexile.com/forum/view-thread/1162571

So i went to standard respecced my marauder with free respec and put some trash jewellery on with facebreakers and voila 62k dps.

Soultaker in my same Setup has 15k DPS GG

time to un-nerf soultaker.


Not everything has to be OP as fuck.
Nothing is more common than unsuccessful men with talent.
I just think they need to make better uniques than the majority of the ones released in 1.3. I'm not too concerned about ST, as if it were more common, even in it's 'OP' form, most players wouldn't know how to get the most out of it anyway.

GGG just needs better uniques. And they have all these supporters who have made incredibly examples of brilliant designed uniques. They should crowd source them for more designs. As IMO 1.3 was a low point in the state of uniques in general.
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pneuma wrote:
What a fucking echo chamber.

ST, BoR, and Kaom's are all much more interesting now.
No longer BiS on whatever random fucking build they get slapped on, still strong on the right builds.

Some of the uniques in the game could stand to be updated -- these are not them.


True, BoR imo is still in a pretty good spot and does what it should. Same for Kaom's altough Kaoms is borderline, its on the weaker side, i would still not buff it. ST as well, it was meant to be for super mana intensive builds. And the whole point of it is to be able to use a 6 link that would be insanely expensive otherwise. Like a 6 link dominating blow. Or builds where you can reserve 100% of your mana.

But i have a huge issue with the rest of uniques, there are so few usefull ones, or unique ones. Most of them are just a mediocre or subpar rare with a unique twist that is in the end pretty useless.

It seems that GGG is so afraid of doing stuff like they did in closed beta, things like facebreakers. I just took a look at dreamfeather. And the unique thing it had, is so so SO terrible if you do the math. You would have to invest insanely into evasion, and take 0 dmg nodes to get on par with a mediocre rare ele sword. GGG just waters down the actually unique aspect of uniques and then buffs them a bit with things that rares already provide.
A simple fix for Kaoms Heart : Revert it to the legacy version (1000life) but now has the limitation that when you wear it you can only deal damage with melee attacks. There problem solved, and melee gets an indirect high level buff
Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
"
deathspenalty wrote:
BoR imo is still in a pretty good spot and does what it should.



On the contrary, BoR was nerfed out of convenience and popularity. Back in the days, BoR was very cheap compare to 6L chest, and most players were intimated of the prices from these chest armor that can help do better than BoR. Hell, even a 5L (20/20 gems) excellent chest + Abyssus literally outperformed, but it was still not cheap. BoR was still the way to go. I actually bought






for like 2 or 3 exalts. Now it is probably worth 10 or 20 times its value because how bad BoR got shafted. BoR already has plenty of drawbacks of not being able to wear chest armor, so that is two gear slots with no resistances. Facebreaker.....make that three gear slots with no resistances. Meginord's Girdle (only has one res) make that four gear slots with barely any resistances. Lets take it further, Blood Dance arrives the scene, now that is five gear slots with barely any resistances. Even better, Lioneye's Remorse was pretty popular (not as popular as Aegis Aurora, but that one used Stone of Laz ammy + Rainbowstrides) with these build setup, and that is SIX gear slots with barely any resistances. All that is left to put res are in rings and ammy. It gets very tricky because you want flat physical damage on those jewelries for the damage on Facebreaker to scale really well. Of course, you also want rings to get high roll life, because you are already gimping yourself to begin with. Take all those mods into consideration, you are looking at GG jewelries from a non-crit melee standpoint, and that can possibly cost you an arm or leg to get one.


So yes, making a nique build did come without a heavy cost. Elemental spell damage is a bane to armor and even IR builds. Just not reaching max res is costly in maps, and suicide in high-tier maps. You can kill things relatively quickly, but a boss kills before you can even blink......what is it worth it? Saffell's Frame is a good form to mitigate all that issue, bu even that got a nerf a couple of major patches ago.



Back to the topic, with master crafting available for us, 6S5L chest is really easy to craft now. Hell, you might have a chest piece that one mod away from being semi-decent to almost GG. The convenience is back in the form of master crafting. With BoR getting nerfed not once (less life and two support gem level reduced big time), not twice (% chance to block reduced), but three times (blind mechanic got nerfed). BoR is in a pitiful state right now. As it is, by wearing the current BoR, you are literally gimping yourself to oblivion. A Good rare helm (not GG) + 6S5L decent chest will outshine BoR easily. Unique item are not supposed to be BiS, and GGG did one hell of a job on that, that is for sure. Is it unique...........yea in the way your helm spews out bloody gores.




Edit: I know GGG has the final say in the matter of how they "balance" their game, and I respect the decision. However, that does not mean I have to like it. I am still very disappointed in GGG's balance team (unique item section) in how their approached BoR. I know GGG tries there very best to make an awesome game out of PoE, but there are times that GGG pulls move that make me want to go "WHAT!"
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Jan 6, 2015, 4:45:37 AM
On the subject of soul taker, suppose you dual wield it with a dagger. Does the mana ability apply to skills like reave that exclude axes?
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pneuma wrote:
ST, BoR, and Kaom's are all much more interesting now.


They are not interesting for the rarity tier they are in.

Kaoms T1 chest outclassed by T3 Belly chest.
Soultaker T1 axe outclassed by T4 gloves.

Lol 'balance'
When night falls
She cloaks the world
In impenetrable darkness

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