Maybe its time to "UN-Nerf" Soul Taker

OOOO I forgot

Aegis Aurora

HAHA

Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
ITT: Gamers stuck in the past

ITT: Gamers unable to adapt to change

I'm hoping when act four is released they will reevaluate a lot of uniques. Not just high level ones either.
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yungwhiz wrote:
I'm hoping when act four is released they will reevaluate a lot of uniques. Not just high level ones either.


I dearly hope they give uniques that have keystone effects the drawbacks the nodes have.
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lolozori wrote:
GGG is are like politicians, they nerf things when those are hot topics without thinking long term development.


^ i cant name one single nerf that was mathematically correct in a sense that nothing else was on par with the nerfed skill/item (except acuity still best in slot item)
Last edited by zzang#1847 on Jan 5, 2015, 7:13:11 PM
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DirkAustin wrote:
I dearly hope they give uniques that have keystone effects the drawbacks the nodes have.



and make Hyrre's Ire is even more trashy than it is besides using it as a skin transfer. Sure.



Bloodseeker is fine as it is because of the low weapon DPS.



Atziri's Acuity......well that one does more than VP and includes mana in the equation.



The only drawback that MoM has is where it is placed on the tree. CoD makes Witch's live easier by not going through the trouble of going down there, and possibly gimping yourself.



So, to put this together, how about no!
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

I have to agree with the "revise all current unique's prior to act4 release".

If that's even possible.

I fail to see a reason for the rarity tiers otherwise.

(assuming rarity tier = inherent strength)

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
What a fucking echo chamber.

ST, BoR, and Kaom's are all much more interesting now.
No longer BiS on whatever random fucking build they get slapped on, still strong on the right builds.

Some of the uniques in the game could stand to be updated -- these are not them.
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zzang wrote:
Currently it is possible to out dps [insert random melee skill here] soultaker by 3-4 times the dps with non-legacy facebreakers which uses a blood magic gem to solve the mana problem.

check out this guy here in torment 65k resolute technique cyclone dps http://www.pathofexile.com/forum/view-thread/1162571

So i went to standard respecced my marauder with free respec and put some trash jewellery on with facebreakers and voila 62k dps.

Soultaker in my same Setup has 15k DPS GG

time to un-nerf soultaker.


The 65k dps is with vaal haste and conc effect gem. Chill out :)
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kompaniet wrote:
"
zzang wrote:
Currently it is possible to out dps [insert random melee skill here] soultaker by 3-4 times the dps with non-legacy facebreakers which uses a blood magic gem to solve the mana problem.

check out this guy here in torment 65k resolute technique cyclone dps http://www.pathofexile.com/forum/view-thread/1162571

So i went to standard respecced my marauder with free respec and put some trash jewellery on with facebreakers and voila 62k dps.

Soultaker in my same Setup has 15k DPS GG

time to un-nerf soultaker.


The 65k dps is with vaal haste and conc effect gem. Chill out :)


I know right lol?

Then he says he uses the same set up that's optimized for a facebreaker on something else.

That's like someone complaining his crit gear set up has less damage on a RT build than a non RT build lol.

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