Desync is not a feature, and shouldn't be treated as one. It's completely unacceptable.
If you see the post Chris (think it was chris, am on phone so cant be bothered to check, or link atm) made, desync is a trade off for something else that, at least I personally, would not enjoy.
I'll find the link later. Edit: ^What the above person said. Last edited by rasvaag#3583 on Dec 24, 2014, 8:41:13 AM
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Dear santa...give GGG unreal engine and new servers and port all data there, desync free gameplay will be the result.
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A few quick notes that should eliminate some of the misconceptions:
1. Desync is not related to your internet connection. While latency can effect gameplay, and can appear like desync, it isn't in the traditional sense. 2. GGG's netcode is at the very least.. BAD. 3. GGG is married to accuracy as a game mechanic for some reason. Removing it could greatly improve performance, but they don't "want" to do that. 4. Collisions cause desync. GGG could minimize this by eliminating small rocks ect.., or opening up doorways a bit. It also doesn't matter if the monster collides, or the player collides, or a combination of the two. In some small tile sets the result is basically a dumpster fire. (with some skills) 5. GGG insists on adding skills that make desync worse. I can't personally understand it, but hell they need content and features to drum up cash! (thanks cyclone and multistrike!!) 6. Desync will always exist. Elimination is not possible. However they "choose" to make it worse or not reduce it for the reasons above. *Also keep in mind desync is just one mechanical issue with PoE. There are quite a few others. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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Low-quality bait title.
Oblivious
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Can't they just force the client to do /oos every 5 seconds or something? Atleast then the desync will only be a short period of time, and I don't have to do it myself.
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" True, but it probably does decrease it quite a lot. I've expirienced a similar thing when upgrading my PC; the game still gets small graphic stutters on maps with rain or lush vegetation, but it's nowhere near the amount i had on my old rig. So while i could say that a better PC doesn't prevent graphic stuttering, it does decrease it for about 80 - 90%, which is probably the same with desync (dunno, since i have pretty good internet and i don't desync often). " This kind of reminds me of the D3 forum and the constant whining about no trade & no PvP. The players have been told by the devs on numerous occasions how the situation is and what (not) to expect, but somehow some of them still think that writing the same complaints over and over on a weekly basis will bring the devs to change stuff which they already settled upon a long time ago. Criticism is ok if there is a margin for change, but when there is no margin for change, criticism is like a dog barking on a cat which is sitting up on a tree. GGG have already explained in detail what desync is, how it works, why it happens, what would be needed to remove it and why it will never be possible to remove it entirely. Ofcourse this issue rubs some players the wrong way and they decide to quit becouse of it and move on, which is a good idea tbh. Some will quit and move on becouse of desync, others will dismiss it/adapt and continue playing, that's just how it goes. Anyway, OP have fun with whatever you do and a merry christmas ^_^ Last edited by Tom7i#1833 on Dec 24, 2014, 10:49:36 AM
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yes..inoka is right here..those guys who say to get a better internet should just be silent..not everyone sits in their home playing all day with no job or nothing to do.. i am a student who only plays this game for some refreshment after studies... but 7/10 times i stop playing because of the lag and desync....I have a high speed college WiFi around 10 Mbps in my dormitory...no matter which server you connect to its the same..this game maybe be free to play ..but the developers are getting more money from players than any other game out there...i have tried other FREE games like League of Legends and others..there is no lag at all..if there is a lag they will solve it immediately..and other paid games like diablo 3 and Warcraft have such a smooth game play that i don't want to stop playing at all..i have only paid for the game cd and nothing else...for these games..so don't tell me that this is paid game so good quality..
these guys are making more money than other games with all these transactions and everything... The other issue is graphics of the game...the game is absolutely useless in utilizing the computer resources correctly..it uses 1-1.5 GB ram and around 256 MB ram and makes the PC hot as a oven.....for those guys who think my PC is bad - i have i5 core overclocked, 2 GB nvidia GTX ,8 GB RAM . even GTA 4 runs on highest settings and it doesn't raise my PC temperature nowhere near like this game does..if the gamers all unite and protest about the issues then something will happen but apparently everyone is content with what mediocre service they are getting and following other people like sheep.. |
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" Thats wrong. Its not gonna do you any good if it auto spams /oos every 5 seconds because its gonna get worse and worse when you do desync, making it even more unplayable. Only use /oos when you actually desync because spamming is ineffective. |
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I buy Chris's explanation and just deal with it.
Basically for me melee is not playable so I play ranged. I lightning warp everywhere which is like a built in OOS command. You want no desync no chance to hit no chance to dodge no fast move speed etc go play D3 I heard rubber banding is much better after they capped IAS at 3 and MS at 50. But back when WW barb was king it desync'd like crazy. Google barb rubber banding if you dont believe me. Now game is like slow motion to "fix" it. Not to mention base combat mechanics. I hope they don't "fix" PoE this way. Git R Dun! Last edited by Aim_Deep#3474 on Dec 24, 2014, 4:31:15 PM
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" Well that won't work. Let's say they use the core Unreal netcode, or replication as it is called. The result would be client telling server where you are and replicating the information to other clients or code to sync up. That can be abused and would cause easy cheating by simply forcing the client to send erroneous information. Duping, invulnerability and more would occur. Let's say they re-write the code as a new netcode class with c++. Porting some old code over where applicable. You would still get desync because it isn't the netcode's fault. It is the game mechanics at fault. Anti-cheat, accuracy, stuns and dodge are the issue. Not netcode. Here is my stand on the issue. It is obvious that this game would gain more players if desync wasn't such a heavy issue. If the mechanics that force it were removed then the game would lose some of it's nice functions. Accuracy and dodging are awesome things to have. Just try another MMO that don't use them. The skills are homogenised and limited, skills are lacking, auto-aim is pretty obvious. The extra layers of skill in the gameplay of PoE are subtle but incredibly important to it's style and charm. There are many reasons people love this game. There is only one reason they don't. As a programmer I believe it can be fixed without removing accuracy or any other mechanic. Maybe I am being a bit optimistic but I have to believe, in my trade, that problems can be solved. I would love to see desync solved just to have more people to play with, more popular game, more money invested in development and most importantly.... to see all the acts in development to fruition. |
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