risk/reward isn't coming. ever. [I give up]
|
@RagnarokChu it was a call-out to Xav.
I'll read your post and respond as soon as I successfully load Cruel Barracks and get the WP, without disconnecting to login screen. no need to rape my eyes with flashy bold underlined text. Alva: I'm sweating like a hog in heat
Shadow: That was fun |
|
" No need to respond directly mines, stuff like Peterlerock or Poutsos are alot more clear if you want clear concise points to respond too if you prefer or need a better understanding. The general gist of it is that risk vs reward is not coming because it's modeled after D2. Unless the game is built from the ground up to enforce skill based play, it's modeled after the outdated game that we all know and love. |
|
|
Spot on John.
I feel you. And no, that wasn't a wall of text, I just got warmed up... could have read much more about it. "Im smartest. Your stoped. Dael wiht it."
|
|
" Yes. Maybe allow 10 trades per day. Or make items which you got via trade BOA. That would allow people to trade for missing items to play with, but not become insanely rich off it. May your maps be bountiful, exile
|
|
" I'm not biting bro. Either you counter my points, or you pussy out. Your choice. Just to make it clear, my point was: there is no real risk in an ARPG so the whole risk/reward thing is redundant. We get more loot for killing bosses instead of trash mobs and that's it. GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
|
|
" Why would people trading and becoming insanely rich off of it have anything to do with the base game itself? If I suddenly removing trading it doesn't fix the problems with the game. |
|
" B-but then we could make a self-found paradise and the perfect ARPG out of PoE, like Blizz did with D3 Kappa GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
|
|
" Is it a "quitting risk v reward threads" post? If so, can I has your... uhhm :/ Casually casual. Last edited by TheAnuhart#4741 on Nov 8, 2014, 11:21:21 AM
|
|
|
Play other games, serious.
Path of Exile is three acts repeated three times. Nothing more, nothing less. It's not built to endure hundreds of hours of actual play. They already substantially diminished the level of rng with Masters, the only really annoying thing that remains is the RNG gated content. All this time, and it's still nothing more than endless Baal runs. If the map system generated entire actual acts, with quests that had rewards, that would be a horse of an entirely different color. Last edited by LimitedRooster#5890 on Nov 8, 2014, 12:09:54 PM
|
|
|
killed Cruel Dominus. with about 1k life, uncapped resistances (and awful cold res), under-leveled -2. Tornado Shot is so OP :)
died to 2nd form once though... well gear check is gear check I suppose. right, enough off-topic. here's the response I promised, RagnarokChu. " not a valid point. you can still casually drop a Shavronne from some barrel in a white map, then casually 1 Jewel 1 Fuse it all the way to 6-link. all the while someone who's taking on the game's most crazy challenges solo, gets nothing even near that. and playing a copied OP build, being a trade-tycoon with mirrored gear that knows more about trade than about game mechanics - will get you to at least face Uber Atziri a couple times. someone who just plays? well good luck with that. " semi-correct. it would be real crafting if their "prices" were in things you attain by doing their missions, or by beating content challenges. when their "crafting" is priced in economy-currency, which forces you to trade (unless there are vendor recipes for the high orbs, I'm not aware of) - it's not yet crafting. close, but no. " the least we can agree about D2, is it actually had gear tiers. you didn't drop Caps in Hell Difficulty. " MXL had crazy uber zones, crazier uber zones, and impossible uber zones. you could do the crazy ones with gear from content, and they would drop you stuff you could then use to attempt the crazier ones, and so forth. enough skill and determination, and you'd have the gear and build which could do a subset of the impossible ones. " don't bullshit me man. TL2 is one of my favourite games, and if you think it's easy - I highly recommend actually trying it in Elite Difficulty. in Hardcore, where you actually fucking lose your character if you die. doing NG+ Uber Zones I never could do. doing Tarroch's Tomb I never had the balls to do in HC. my only real gripe with it, is Elite didn't have better loot than a lower difficulty. its amount of Risk/Reward is something Path Of Exile would never have, even if GGG wanted to. the loot system in there, is a fucking masterpiece. the monster and boss AI there (in solo at least), is an example how to challenge players without necessarily one-shotting them left and right. ask GGG where they got inspiration for Vaal Oversoul from. then ask them why the fuck didn't they follow-up on this great boss, and instead opted for one-shot gear-checks and screen-full of GPU-killing particle mess their own engine can't handle. " I shamefully admit playing Rogue with my own "loaned" saves. ask Shagsbeard how he played it. it had no risk/reward, but was fucking awesome. " strawman. and I do offer suggestions. some very detailed ones. mostly dating back to Open Beta when it wasn't yet too late. I suggest you just go ahead and read these - mine and not - before expecting me to repeat all of it just because you can't be bothered to. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Nov 8, 2014, 12:33:07 PM
|
|





















