"We understand what is required to make an addictive action RPG ..."
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I'm sure if D2 would be released nowadays, the D2 forums would be full of threads like
- I quit, never found a zod in 4k hours playtime, unrewarding bs. - Hammerdin OP, NURF NURF NURF - f*ck MF, I don't want to make a MF char at the beginning of each league - Teleport OP etc. |
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" This is so true. The list would be endless. |
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Besides D2 GGG still pretends. Is it for potential investors? I won't say it's an "addictive" game, but it's a well encouraging mmo-game over months for sure. But maybe I'm wrong about it? What is counted as "addictive" and what playing behaviour is not? I'm really interested in this, because I want to know whether I'm addicted or just playing a mmo. What do the the statistics say and should I rather quit PoE or what?
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" I still remember how long it took me to get a decent amount of SoJs |
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" Is that why you're still here 2.5 years later? Noblesse oblige
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As people from the D3 forums have already said:
"When you quit the game, you start to play the REAL end-game. The forums" |
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" xD I think to know what you speak about, but I'm not convinced yet. And this shouldn't deflect from topic. PoE is addictive. And the developers actually made it addictive intentionally, because "they know the requirements to make an addictive ARPG game". Is PoE just the field of experiments or is it the definite outcome? Major question: What changes would it need to make PoE non-addictive? And I mean serious changes, not easy-peasy p2w or other killer-arguments like that. Because GGG states clearly that they know, what they're doing, and this implicits, that there are other Studios who don't (but want to?). |
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