"We understand what is required to make an addictive action RPG ..."

I'm sure if D2 would be released nowadays, the D2 forums would be full of threads like

- I quit, never found a zod in 4k hours playtime, unrewarding bs.
- Hammerdin OP, NURF NURF NURF
- f*ck MF, I don't want to make a MF char at the beginning of each league
- Teleport OP

etc.
"
Sa_Re wrote:
I'm sure if D2 would be released nowadays, the D2 forums would be full of threads like

- I quit, never found a zod in 4k hours playtime, unrewarding bs.
- Hammerdin OP, NURF NURF NURF
- f*ck MF, I don't want to make a MF char at the beginning of each league
- Teleport OP

etc.


This is so true. The list would be endless.
Besides D2 GGG still pretends. Is it for potential investors? I won't say it's an "addictive" game, but it's a well encouraging mmo-game over months for sure. But maybe I'm wrong about it? What is counted as "addictive" and what playing behaviour is not? I'm really interested in this, because I want to know whether I'm addicted or just playing a mmo. What do the the statistics say and should I rather quit PoE or what?
"
woodyfly wrote:
They kind of missed one of the most important things about an addicting game : the reward factor. PoE lacks that factor. You will go through hundreds of trash rares before one is worthy. Uniques don't drop often and those 'guaranteed' unique drops are always rigged to be trash. Hardest bosses in the game drop nothing. Reward factor : weak. D2 reward factor : amazing


I still remember how long it took me to get a decent amount of SoJs
"
woodyfly wrote:
They kind of missed one of the most important things about an addicting game : the reward factor. PoE lacks that factor. You will go through hundreds of trash rares before one is worthy. Uniques don't drop often and those 'guaranteed' unique drops are always rigged to be trash. Hardest bosses in the game drop nothing. Reward factor : weak. D2 reward factor : amazing


Is that why you're still here 2.5 years later?
Noblesse oblige
As people from the D3 forums have already said:

"When you quit the game, you start to play the REAL end-game. The forums"
"
CharanJaydemyr wrote:

You are, however, at grave risk of becoming addicted to this forum.

Take care.


xD I think to know what you speak about, but I'm not convinced yet.

And this shouldn't deflect from topic. PoE is addictive. And the developers actually made it addictive intentionally, because "they know the requirements to make an addictive ARPG game". Is PoE just the field of experiments or is it the definite outcome?

Major question: What changes would it need to make PoE non-addictive? And I mean serious changes, not easy-peasy p2w or other killer-arguments like that. Because GGG states clearly that they know, what they're doing, and this implicits, that there are other Studios who don't (but want to?).

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