The average player needs more access to uniques
What uniques are you talking about?
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 |
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OP: I feel ya', I really do. I didn't often have very much time to play (though sometimes I could binge), and 5-10 out of 168 hours in a week (or, roughly 112 waking hours; almost 10% of your waking time), dedicated to nonproductive ends is a lot of time.
However, that is exactly why trading exists. If you're unwilling to or unable to put in the time to farm for items, then your recourse is to trade them from people who do. You can cash in a minimal amount of effort for a few decent items. Make a challenge out of it: how can you build an effective character on less than 10 chaos worth of trades? I've done it, and the theory crafting end of it is quite fun. I made my own DW Ungil's max block/half spell block phase/acro Spectral CoC character in Dom for 3 chaos (aka, like an hour of farming low level for alt orbs) and later bought a 5L EV/ES chest for 4 chaos, and traded a decent mid-level unique for Thief's Torment. Arguably, one of my most successful characters. She took on meriless Piety with 900 life and kicked ass. Nine hundred! I invested a total of like 9 chaos on her and traded a drop I wasn't going to use (granted I did get a few freebie rares from some nice Birdies after merciless Piety, as I hit a wall immediately thereafter) I started doing it again with characters in Ambush before I ultimately gave up trying to resolve my connectivity issues. I began a Searing Bond totemancer on a 3 chaos 4L +1/+2 fire staff, and later traded a Maligaro's Virtuosity drop for a level 2 empower. Also started a trap ranger built around Cold Snap + Ele Pro + Cold Pen + something something on a pair of failed corruption Deer Stalkers I bought for 2C, and a Sunblast I had nabbed for like 3-4c. I'm just saying, I was like.. the epitome of a poor player, but somehow I managed. It was frustrating at times, especially when my altoholicism kicked in and I decided to reroll a day or two after spending my last 5-10 chaos on a build, but it is possible. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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There are plenty of games that cater to casual players, why are you trying to ruin one of the very few that don't?
"Of course we balance knowing players will Alt-F4 out of there."
- Qarl |
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" Do you have any specific uniques in mind or do you just feel that all uniques you don't have are build enabling? The ones with the most interesting effects usually require a whole new character built from scratch around the concept; at 5 hours a week I don't see how you'll have enough time to actually do it even if you had these items. It's fine to want things you don't have, but you should be able to prioritize more commensurately with your commitment to the game. Last edited by PolarisOrbit#5098 on Oct 26, 2014, 8:55:19 PM
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drops are tough issue. they cant make them apeal to all type of player. think about it. if a guy can get gg in 4 hrs a week a guy who plays 12 hrs a day will be bored with nothing better to go get in a week.
seems like they balance on side of nolifers a little strong imo but maybe they have retention and payment numbers that show its optimal this way. im sure casuals are an acceptable loss for them or they'd bump drops. just remember u cant please everyone and maybe poe is not your cup of tea. ftr i play about 20 hrs a week...drive heaavy equipment 60 hrs a week...and takes me all season to finally 6l. just did it yesteday. nothing a guy with a full time + OT job cant handle. Git R Dun! Last edited by Aim_Deep#3474 on Oct 26, 2014, 9:52:40 PM
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If they dropped like you would like them to, the economy wouldn't work. The reason people trade is to get around the difficulty of finding stuff for themselves. Without that difficulty, there's no motive to trade.
So either trade, or choose to play with sparse drops. |
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" At 5 hours a week the league would be half over by the time he finished playing act 3 merc. He can't even equip half of the "expensive build enabling unquies" It's a conundrum that most self proclaimed "average" or "casual" player who posts theses types of thread have, they want items that they'll never need to begin with. Also there are very few "expensive build enabling unquie" that were you cannot make a build without that item without any suitable replacements, even shavs has a cheap replacement. You can use every skill gem in the game (mostly, outside of trash like shock nova) all the way to starting and mid-tier maps with 1chaos shit like goldrim or Crest of Perandus. Last edited by RagnarokChu#4426 on Oct 26, 2014, 10:15:59 PM
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" He doesn't even play enough that they might drop if drop rates were increased 1000x. The little time he plays, he can't expect much. I'd honestly be surprised if he was an avg player based on playtime. |
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OP, this is a game designed for people who can average more than 1 hour per day.
If you find yourself NEEDING a specific unique, focus some of your in game time farming magic and rare items to vendor into orbs. Focus all of the remaining time in orb trading to increase your wealth. There are methods available to acquire the items you covet. OR, play the game casually without the items. There's much fun to be had coming up with low level builds based on what's available via the skill tree. Bottom line is you're perceiving a problem where none exists. |
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The rate that uniques drop is fine to be honest. Its just that youll find your 50th before you find something useful like a cybils paw or mailgaros virtuosity.
Last edited by Jenson#5365 on Oct 26, 2014, 11:03:54 PM
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