The average player needs more access to uniques
" But your not affecting yourself, your screwing over other people and putting in RMT and bots into the game. Buying Mexican brick weed doesn't "hurt yourself", your supporting the drug cartels in mexico which are destroying the country. Until they legalize it (Sell items themselves in the store that binds on account) or you make the/buy legally the item (find them/trade) don't bother. Last edited by RagnarokChu#4426 on Oct 27, 2014, 4:27:37 PM
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" Let's say a Shavronne's Wrappings would drop in every one hour of gameplay for everyone. Garanteed. Yes, its "trade worth" would decrease drastically. Because everybody has lots of it and nobody needs to buy one. But that's about all that happens related to "Economy". The more important thing that would happen is: Players would want "more, but on a new level". I no longer just want a Shavs, I want a perfectly rolled Shavs. I want mirror tier rares to complement my Shavs. And I want it now. What would change in the end? Some people would still be luckier/richer than others. People would still complain as before. Everybody now has a Low-life build, so monsters must be patched. They need to be more tanky and more brutal. Again, an elite will form with access to uber-uber gear, and again, they will dominate the content, while others don't. That's why the idea of "give great uniques to everyone" is bound to fail. Not because of "economy". 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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" So how do I do that? I don't bot, never bought an item for money and hardly trade/party. I don't even run autohotkey or such scripts... May your maps be bountiful, exile
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" I think Diablo 3 does a decent job here. What if that Shavs would have rolls with a lot higher variance, let's say from 100 to 400 ES and so on. Then you might get a lowly low ES shavs, scrap up a build with low life but which isnt very survivable, but you can enjoy it in your level 68 maps. Power players will still pay thousands of exats on the perfectly rolled Shavs but, poor guys will still afford to get a taste of what the build is. The current state of the game simply allows too little builds to simply "Work" for the budget player. |
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" http://pathofexile.gamepedia.com/Solaris_Lorica It's already in the game. And it costs little to nothing. :) --- There's no Unique in this game that is actually "build-enabling". All the uber Uniques do is "turn something powerful into something more powerful". Shavs - have more auras, do more damage over normal ES builds. Soultaker - save gear- and gemslots and passives that would be needed for mana Aegis Aurora - get even more benfits from block ... And so on. Still, a Shavs user will perform the same attack skills as a CI user, he'll just have more auras. Still, a Soultaker user will perform his normal melee attack, just with one gem more, or 3 skillpoints saved. An Aegis build plays like a normal shield build. He's just "more tanky than tanky enough already". Yes, those items are great. But all they give you is "an edge" over normal gear. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Last edited by Peterlerock#5171 on Oct 27, 2014, 4:48:30 PM
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^the end-game consist's of stacking edge upon edge while keeping a functional build do. Eventually crossing the gap.
@Treffnix, no, just no. I understand your position, but all that has happened is that you "caved in" to the idea where it becomes semi-allowed without thinking about the consequences. I played this game for two and a half years and not just "casually" and the best i got was a soul-taker. Do i complain, no. Do i cave in and go rmt a buttload of stuff, no. I put realistic goals with the current game model in mind and complete those. Alter your expectations and be rewarded, don't alter the game to suit your desires/goals, which is exactly what your saying when you "promote RMT" because hur dur i can't get what i want within the time frame that i expect it. Your expectations are the issue, not the game or it's drop rates. Don't try to twist views or stances just to comfort your mind while you promote RMT or "justify" it's existence and use. There is no justification, only people with wrong expectations that keep playing, throwing in the towel and putting up the middle finger to GGG and there efforts for creating this piece of free-ware we enjoy. I'f anything the slander GGG is receiving for not "battling" rmt and bot's is enough proof of the harm they do to the game and it's developers. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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" Haha, now I know you're full of it. ...and those aren't even the BiS game-breakers. Last edited by RogueMage#7621 on Oct 27, 2014, 5:13:17 PM
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Kraynum, if you got a Shavs you couldn't use it because of your low levels.
You need to invest far more time into this game. IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014 8/8 Warbands/Tempest Complete - 10/08/2015 |
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" How do you define "Build enabling"? Example: Equipping Rainbowstrides over some other ES boots gives me a bit of spellblock that I otherwise wouldn't have. Yes, obvious. But that "enables a build"? Going 30%->40% or 50%->60% spellblock (or something like this) is a build now but wasn't before? For me "build enabling" is: You can now play a certain playstyle that couldn't be done without this item. Like a unique dagger with "+100 to level of chaos gems in this item", when chaos gems below level 80 wouldn't do any damage. That is build-anabling, because that allows to do chaos damage, and you couldn't achieve it otherwise. The uniques in your post just make already existing ideas a bit stronger (like alpha's howl: auras => cool, auras with lvl+2 => even better). 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Last edited by Peterlerock#5171 on Oct 27, 2014, 5:23:42 PM
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" The way I see it, build enabling does not necessarily make you do smth which you couldnt before, but instead render a certain style sufficiently effective to be worth it. Let's say you have an amazing build idea but which has no way of defending against spell damage: then those spell block uniques become build enabling as otherwize your build will completely fail in any situation where spells are a problem (such as reflect or major packs of spellcaster enemies). So even if you can play that certain style, your assured failure for lack of spell block makes said build unviable without the respective uniques, which pretty much make those uniques "build enabling"... I hope this makes sense. |
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