How is GGG going to stop D2JSP and similar scum?
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Blizzard can't do anything to stop d2jsp. You are a fool if you think they can. They would need to have access to the private messages on d2jsp and then bump that against all of the dropped items in game and tradescreens. It is impossible. they would need to persecute on a case by case basis. It's just not doable.
Also, D2jsp is amazing. It will never die. Long live yambb, fuck nj and fuck mousepad. The purpose of argument should not be victory, but progress. Last edited by wickedhood#0007 on Oct 22, 2011, 11:58:53 AM
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" So apparently I'm the only one that's never heard of this place? I've been online for 15+ years and never heard of them. Can't be that big of a deal. Join the Veterans of War! See the thread in Off-topic for details.
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" If you've played D2 in the last few years, you'll definitely have heard of fg. D2JSP is pretty much the only thing keeping online D2 alive. |
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False statement. D2JSP ruined D2; the game they're playing ("keeping alive") isn't D2, or anything remotely similar.
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" +1 D2 died when 1.10 went live. At least, that was the beginning of the end, as the spirit of the original game slowly was drained with all the new runewords and changes introduced since then. And then there's the added "content" of Uber Diablo, later the 3 Ubers ( gogo super xp farms), and then the respec...not to mention nerfing of wisps and oblivion knights Last edited by Jimbot#6282 on Oct 23, 2011, 9:08:19 AM
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" lol. Although i don't think many saw you raise your hand. Last edited by lupasvasile#5385 on Oct 23, 2011, 9:38:37 AM
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" Thanks " I... don't entirely agree. The new runewords were problematic, but many were very, very interesting from the perspective of the game's original design intentions. And as bad as it was (and it was very bad), Enigma was... an answer to an existing problem (Teleport was a game-changer; Sorceresses had up until that point been playing a completely different game from everyone else). It wasn't a great answer, but it was one. A lot of PvP players (including some who actually cubed up a Jah and Ber!) will tell you it was a good and important thing, to allow non-Sorcs to compete. Honestly, I think the biggest problems with the new Runewords were A. the high runes were all-but-impossible to find legitimately, B. their level requirements were often much too low, and C. Spirit and Insight were must-have, end-game items that were trivial to obtain and equip in the mid-to-late 20s. But a number of Runewords were quite good. The oskill ones in particular, opened up a lot of very interesting build possibilities — Chaos and Kingslayer were my favorites. Things like Stealth, Smoke, Duress provided relatively easy to get (and, importantly, reliably available) decent armor, but were not overpowered — merely good. For someone like me who hates MFing, I really appreciated the ability to craft myself something that was "good enough". Further, both Uber Diablo and Uber Tristram were... interesting ideas. Diablo II could have used a bit more end-game content (though in general I'm opposed to that becoming a game's focus a la WoW), and those provided a little bit. The problem with Uber Diablo was, again, it was almost — scratch that, it was — impossible to trigger legitimately. Uber Tristram, though, was something legitimate builds could do, and do well. The Uber leveling thing was really, really dumb. They definitely should have put a level req on that portal, though. Or hell, not have had them give XP to begin with; that wasn't the point of them. More importantly, these aren't the only things 1.10 did. Synergies, eh.... did not accomplish the stated goal, really, but I don't hate them. But more importantly, 1.10 greatly improved monster AI, particularly in Hell difficulty (and all of Hardcore), modified the leveling scheme to make 99 a real accomplishment (albeit a really dumb one), and generally made the game much harder. Beating Hell in 1.10 and later took more game knowledge than prior to that, when I know a lot of people who just bumbled into (M|P)atriarch status. So I don't agree that 1.10 was the death knell. Now, for 1.13... there I'm more in agreement. The respec was terribly done. Oblivion Knights were one of the few interesting enemies in the game. Wisps weren't that interesting, but at least they kept you on your toes. And they "fixed" those enemies, while leaving the ludicrous "working as intended" Tomb Vipers, which is just wut. But they also nerfed Blessed Hammer (not enough, but still), and they made at least an attempt to improve rune drop rates, which I appreciate. Of course, the high rune drop rates are still abysmally low, and 95% of high runes on the Realms are dupes, and the economy as-is wouldn't be possible without dupers and botters and D2JSP (hence, them ruining the economy and thus the game, since the economy as-is is retarded), but that was intentional (allegedly, anyway, though there's some corroboration). Last edited by DragoonWraith#7752 on Oct 23, 2011, 11:17:27 AM
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Those links you just posted are very interesting, and quite worrying if there's any truth behind the accusations.
Anyone else remember Diablo 2 dupe methods being sold on ebay for hundreds of dollars? It's definitely big business, which is why I support Blizzard's move with the RMAH. Too many scumbags ruining D2 in numerous ways. 1.10 didn't ruin anything, it fixed a few glaringly overpowered skills (pierce and guided arrow, anyone?) and introduced a bunch of items that completely changed the way that characters could be built. That's a good thing, not a bad one. Though as mentioned, they made the base runes far too hard to acquire. I don't really see much of a problem with uber levelling, simply because it was incredibly easy to level up anyway. As far as Tomb Vipers go, a bit of integer DR goes a long way and completely kills their damage output. I always liked the few "bugged" enemies in D2 that completely ruined people's day if they stuck to cookie cutter builds. |
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" Would not surprise me in the least. " Again, no. The RMAH will not eliminate them at all — actually, it will encourage them. It just means that Blizzard will be taking a cut — on some of the transactions, anyway. There will be a black market once again, and Blizzard won't see any cut on that. As I see it, the only good I see coming from D3 is Blizzard actually caring enough about the money it's losing to these black markets to sue the sites, and therefore eliminate their awful influence on a wide variety of games. " There was some good and some bad. Overall, I think 1.10 was a good patch. " Again, this is justifying a bad change by the fact that the problem already existed, instead of fixing the problem. Blizzard does a lot of that. " Actually, I do too, and Nihl runs were by-far my favorite method for gaining wealth in D2 (I like the reliability; MFing all night and finding nothing of value is not my idea of fun) — I could do a run in 30-45 seconds with an Assassin (and no Enigma). I'd actually have to delay myself some between runs to avoid getting temp banned. I didn't usually bother too much with iDR; it helped but mostly I knew the mechanics behind their buggy spears well enough to avoid them (if you run straight at them fast enough, you can get through the cloud before the stupid-damage kicks in). But the problem with the Vipers weren't that they were incredibly dangerous — let's have more of that! — or that there was a way to "beat" them (OKs had the same; if you rush an OK, he'll hit you with Decrep and then IM is gone) — I really want more of that! — it's that the clouds were so completely counterintuitive and bizarre. From an in-game perspective, there was no way to learn what the fuck they were doing or how to deal with them. The only way to learn to beat them was to go online, find a description of their buggy mechanics, and figure it out. That's bad design. As much as possible, a game like this should make all of the necessary meta-data available in game. "Traps" are bad. Last edited by DragoonWraith#7752 on Oct 23, 2011, 1:39:58 PM
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" I'm a terrible pessimist too! " I don't think it'll eliminate them completely, nothing will ever achieve that. What I do believe Blizzard will gain from this move is a much greater legal standing to shut those sites down. Something I hope they take full advantage of. " Yup, never understood why they didn't shut down D2 item sites. I suspect there's a lot more going on behind the scenes with how trades work in game as well that'll give Blizzard a greater insight into who's a legitimate player and who isn't. " Definitely. Runewords might have completely changed the way the game played, but to me, it was a change for the better. " I don't think it was a problem at all though, you could play the game as you wanted, the fast levelling just meant people could knock out new builds quickly to test it's effectiveness for PvE and PvP if that's what they wanted to do. People that wanted to play through the game properly could still do so. " Did you ever see the "invincible abbot" build someone on AB built? That's what I loved so much about D2, the crazy builds people came up with. I don't see a problem with that design method for games of this type, but that could just be me, I like that kind of challenge. |
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