Evasion and non-avoidable phys damage abilities

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derriesen wrote:


I dont think you have tried a serious EV build yet.

Lol. I got more melee eva chars than you hours played.
Which is the uber evasion char you destroyed the high level content with, the marauder ?

Or a different low lvl char doing low level content went happy how unbeatable evasion is?
Move on.

This is a buff © 2016

The Experts ™ 2017
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Lol. I got more melee eva chars than you hours played.
Which is the uber evasion char you destroyed the high level content with, the marauder ?

Or a different low lvl char doing low level content went happy how unbeatable evasion is?
Move on.


Why the hate? I didnt say with one word that EV chars are unbeatable. I just found your arguments to be lacking.

I posted the build and gear of my DW cleave ranger one page earlier. Of course its not the marauder ^^

have fun!
Well I am doing 74-75 maps with this char now. Evasion/acrobatics archer. Ordinary mobs are not a problem since they just dont get to whack me more than once or twice, and that's where evasion is good enough.

But, seriously, two lvl 72 Jailers with unavoidable physical AOE, they just showed me a gap in game mechanics. I am fairly sure my cyclone duelist would've killed them without braking a sweat. For an evasion-based archer they proved to be impossible though.
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torturo wrote:
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derriesen wrote:


I dont think you have tried a serious EV build yet.

Lol. I got more melee eva chars than you hours played.
Which is the uber evasion char you destroyed the high level content with, the marauder ?

Or a different low lvl char doing low level content went happy how unbeatable evasion is?
Move on.



Actually... the first 2h-melee-Build to have a recorded Uber-Kill on 1.2 is, you might guess it, based on Acrobatics. And he even states that he thinks it is completly impossible for a 2h-melee char to kill Uber without Acrobatics.

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Can't believe you just called evasion better than block and dodge. There's a reason why the latter are considered OP - they ignore monsters' accuracy and are item independent mechanics, as are mostly improved by nodes (ofc. there are few specific items to improve them further, but they are definitely not a must). That means they are cheap to build around, either.

Evasion, besides the zero damage reduction, has a severe drawback - the DR at high content, due to monsters accuracy. Evasion requires constant gear upgrades the further you go to keep it up and you can't succeed, believe me. Block and dodge don't have such drawback. Accuracy of the deadliest EVA enemies - packs of heavy hitters is too high lategame. Same for bosses. Also there are accurate mod mobs.


There is a huge difference between block and evasion. Block is random, evasion is not. Block is just not reliable and it also means you are still hit and have to actually deal with stuns. And if a lvl85 char shows a 55% Evasion it is actually a lot higher in reality since mobs are in fact not lvl85. And I can't see anyone doing 78-maps with a level way below 78, so that he actually gets shown a too low value. The only exception would be blues with accurate, the rare aura or poacher's mark (which isn't used by any enemy that far it seems).

In the end it does not even make sense to compare block and evasion, since they are not exclusive mechanics. The important comparison is mainly between Armor, ES and Evasion and with those Evasion is likely the strongest as a pure defense, while ES will often be backed up with Armor just because it is so easy to get with Determination+Grace.

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But, seriously, two lvl 72 Jailers with unavoidable physical AOE, they just showed me a gap in game mechanics. I am fairly sure my cyclone duelist would've killed them without braking a sweat. For an evasion-based archer they proved to be impossible though.


The important thing about Evasion is that it does not limit you in use of any physical reduction abilities. Dealing with Physical Spells can normally be done fairly easy with mobility and Immortal Call. A Spell-Echoed Enduring Cry is your friend here.
Actually, when you're above 78 level, your stats like chance to hit or chance to evade are displayed against "average level 78 mob".
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Sep 18, 2014, 8:03:47 AM
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allbusiness wrote:
This whole projectile immunity bullshit is hilarious.


You're immune to white mob ranged attacks which most characters are regardless anyways. Blue/Rare mobs with an additional accuracy modifier/aura on the other hand will be hitting you, and will be hitting you very often. Not to mention things like projectile curse, etc.



Evasion sucks a massive cock on its own. The only reason why Evasion is good is because paired up with LC it is massively overpowered as fuck. A pure Evasion character (using Acrobatics/Ondars/Phase) is not viable in HC without LC, period. You will eventually run into one of your counters, and it will basically make your life miserable and likely you will die.


Played pure eva/acro/ondars melee character to 82 without LC in Nemesis, 82 isnt any great accomplishment, but it is certainly viable, and was EXTREMELY strong.
Noblesse oblige
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HiroProtagonist2332 wrote:
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allbusiness wrote:
This whole projectile immunity bullshit is hilarious.


You're immune to white mob ranged attacks which most characters are regardless anyways. Blue/Rare mobs with an additional accuracy modifier/aura on the other hand will be hitting you, and will be hitting you very often. Not to mention things like projectile curse, etc.



Evasion sucks a massive cock on its own. The only reason why Evasion is good is because paired up with LC it is massively overpowered as fuck. A pure Evasion character (using Acrobatics/Ondars/Phase) is not viable in HC without LC, period. You will eventually run into one of your counters, and it will basically make your life miserable and likely you will die.


Played pure eva/acro/ondars melee character to 82 without LC in Nemesis, 82 isnt any great accomplishment, but it is certainly viable, and was EXTREMELY strong.



It's extremely strong till one of the stupid counters show up and just makes you alt+f4 or die. At which point you are pretty much wishing you had LC on.
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ElricOfGrans wrote:
I have a base of 34 Int on my Ranger. I could pick up more, sure, but why would I? It is not a part of my build and provides no real benefit to me. They would be wasted points.

Did I complain? No. You said everyone has a movement skill: I pointed out that there is one (and only one) niche in the game that the devs have not provided one. I simply pointed out a very simple mechanical aspect of the game and you suddenly got defensive, as if I were attacking you or something.

I do not see much issue behind the Bow-Ranger having a specific movement skill, however. It is hardly unusual these days for the archer classes to have one (Bow Thieves in Guild Wars 2 have two of their five skills for movement, as an example). The main use for it would probably be getting out of Strongbox mobs and escaping Bear Traps, because you can already kite almost anything in the game.

Oh, and both Mines are Dex/Int, not Dex, so I cannot use them ;)


Smoke mine requires 21 int ;^) and you have 34 int. (protip you dont level up smoke mine if you want it for the movement skill)

You are stubborn and not adaptable. Just stop playing PoE now or you will get frustrated to no end when you hit merciless. Gear can get you int, with master crafting, you can get 20 int for nearly no cost at all on your non perfect gears (considering you are low level i doubt you have a perfect character).

Stop comparing GW 2 with poe, comparing a good game with trash can't end well. Oh and just so you wont get mistaken. GW 2 is utter dissapointing trash. This is an opinion from someone who put nearly 800 hours into it, and played GW 1 from its launch till GW 2 came out and effectively killed GW 1. Rather compare GW 1 with poe. Where a class weakness could be remedied with skills from another class. Like in poe, your class/skillgem set lacks something? Well just pick another gem to patch that hole. (aka stop beeing stubborn craft 25 int on one of your items and pick up lightning warp, or just pick up smoke mine, or weapons swap to leapslam/whirling blades).

Tl:dr
Get smoke mine and stop beeing dumb, smoke mine is a dex skill and requires so little int that marauders can use it. Start using what the game offers you, and dont ignore what the game offers you.
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deathspenalty wrote:

You are stubborn and not adaptable. Just stop playing PoE now or you will get frustrated to no end when you hit merciless.


My Ranger is lvl64 and has completed most of Merciless quite effortlessly. Frankly, it was one of the easier games I have played in the genre. I guess I did not get frustrated playing how I wanted rather than how you want me to :P

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deathspenalty wrote:

Stop comparing GW 2 with poe, comparing a good game with trash can't end well.


I made ONE comparison, and it had nothing to do with the quality of the game. If you would prefer I did not reference Guild Wars 2, the comment I made is equally relevant with comparisons from Sacred 2 and Diablo III. Fact is, movement skills with bows are not a crazy idea that GGG would be pioneering: it has been done before and will probably be done again elsewhere.

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