Auction.
" Well, here's the other thing, I don't think trade channels are a good way to deal with trades either. Also I don't understand how you can say that investing time in trading not a skill. Time spent not grinding to get gear to make grinding better, more efficient, or faster is a skill. It is possible to do it wrong, it is possible to do it effectively, and it is possible to get better at. Taking that out and replacing it with easymode auction house is removing an aspect from a game. If the premise of the game was to be 'how many hours are you willing to spend running a dungeon over and over again to win', then maybe an auction house would compliment that nicely. However, some people are good at trading and use that skill to compete with other people who are good at grinding. And I'll make a note here, I am not particularly good at trading. I'm not doing this to give myself an advantage. |
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Why not take a page out of the escrow system of EVE Online. This is by far the most versatile and convenient trading system I've ever seen in an MMO.
Option 1) WTS and WTB contracts for a specific sum of money. Option 2) Auctions Option 3) Barter contracts And much more is possible through that system. Now PoE doesn't have a single currency so Options 1 and 2 would have to be adapted. A WTS contract could look like this: Item offered: Sword of Ownage +1 Payment option: * 100 Scroll of Wisdom * 50 Jeweler’s Orb * 24 Chaos Sphere * Or any proportional combination thereof So you could fullfill that contract with 50 Scroll of Wisdom and 25 Jeweler's Orb An auction could work similarly. You specify a relative desirability for various currency items and players can bid on your auction with any combination of those items. I believe the introduction of some kind of formalized selling and buying system is essential for any game with a significant player base. Such a system must be convenient to use. Realism is fine but it never trumps convenience. Convenient means: * Players should not have to be in the same ingame location * Players should not have to be online at the same time. * There should be a way to approximately determine the relative value of the various currency items without much effort. Cannot run out of time! There is infinite time...
You are finite. Zathras is finite. This is wrong tool... |
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@Kempeth: genious!
I couldn't figure out myself, that to simply determine the relative values of currency items its enough to set the total amount of each item accepted seperately. Now that is finally an idea that I can actually see working in the game! Still curious what GGG have planned so far ^^ Edit: You deserve the cookie from cybrim ;D Last edited by nermind#6181 on Aug 8, 2011, 8:14:35 AM
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Kempeth, there are a few things I see flawed in your logic.
One, that is EVE online, a game that is far different than PoE. Two, define 'significant player base'. I do not think PoE has a significant player base, and frankly I don't think it will ever have a significant player base, simply because the player base will be divided up into the different leagues. The default league may get kind of big, but aside from that I don't think a significant player base is to be expected. I think the leagues page even states 'small, localized economy'. Three, you're not convenienced to such a degree when you're dungeon crawling. You don't go to a dungeon house and apply to fight against a specific number of monsters or a particular boss. A convenient auction house system probably works in EVE because there are other factors regarding trading that make it complex. Am I really the only on on the PoE forums that doesn't accept that there are things that I will not be good at? Instead, should I try to get those things removed instead of trying to get better or work around them? |
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" I 100% agree psycho and with the fact that the devs are making this game free apart from afew superficial things I think we can rest easy that it won't happen. IGN: Amel, Ameladol, Spock, ILoveUniqueThings, AmelPVP Last edited by Ameladol#0651 on Aug 8, 2011, 5:09:03 PM
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After reading through the previous suggestions, I'll add my points as well.
I don't believe a WoW-like auction system can be implemented properly, because of the lack of a general currency. If it uses the currency items, the problem is people value currency items differently, and it leaves out the bartering feel of trading, which was mentioned officialy somewhere before. If we only have the trade chat and forums, it will just end up being an autospammed textflow, which is neither very seller, nor buyer-friendly. I would propose an "advertisement" system instead. Traders could list their items, and fill out a field what they are looking for in turn. At the simplest, the latter could be a textfield, but to ease filtering, a keyword system would be better. Someone looking for items could query items and filter this database with (key)words, and once he picked something, he could contact the seller, either in whisper, or mail (If the game will have that). The trading itself could be arranged in a meet, or a distance-trading option can be made as well, if the devs want to do so. One extra step would be a free bidding system, where people could list their bids as any item(s). Then it's the seller's choice to pick from the bids. This way, it doesn't need both players online to finish the trade. |
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" I like the idea of the advertisement board, except I would also like to advertise other things, like leveling groups, quotes of the day, etc. |
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" Sure, but, for them that does not have time due to work and such and still want to play the game and NOT spend all their time playing to aquire them good items that require much effort. That problem would be soloved by that kind of auction house. In my case, i am a sickpensioner in age of 32 due to ADD and Asperger Syndrome and i WILL play the game with or without an auction house, but i would love to make some money while having fun and that is one of the reasons why i would like an auction house that will be in Diablo 3, another reason is to let others have a fair chance to lay their hands on some quality items and earn some ingame gold too in the process... and yes, there will be a solution of both ingame currency and real money in Diablo 3. I hope they will consider my suggestion of an auction house like they working on in Diablo 3. //Taurus1979
---------------- CPU: Intel i7-9700K. GPU: RTX 3080 Aorus Master. MEM: 32GB, 2666MHz, DDR4. |
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And still, if you don't want to use the auction house to get them top gear, you does not need too.
You can play and sell for ingame money as well as tading directly with players for other nice items. The choice is yours to make, if you like to use or not. But i see how you think, them "gankers" would love a such idea as an real money auction house so they can get as twink-gear as possible in notime to get going with their killing as soon as possible. That problem will never stop to exist ever. Sure that is quite a problem and i can agree with that, but they get nothing out of it more then one more disshonorable kill and some false self confidence, they think they are good but it is the characters gear that is good, not themselves. //Taurus1979 ---------------- CPU: Intel i7-9700K. GPU: RTX 3080 Aorus Master. MEM: 32GB, 2666MHz, DDR4. Last edited by Taurus1979#7855 on Aug 9, 2011, 8:39:52 AM
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" First off, sorry for my bad english, it is my dyslexia that makes it a problem for me, but i hope you will understand me well enough. Not to the matter... Well, it depends on how much your playing and are willing to wait to gain top-money on a game as it allows you to gain. In my case, as i said before i am a sickpensioner who got all the time in this world to play and do such tings, yes it is abit unfair, but life is unfair. Anyway i can play...let say 16h a day, slashing and looting good stuff that can fetch a good price at the auction house but it depends to the amount and prices set on them items that is already for sale. But then i can wait for the right moment, all i can sell is a bonus and money at the bank for me while i am enjoy a good game with others. So i think, many would like to have that opportunity to make some extra money while having a plessant time, as well as the game developers gains a fair deal of procentage of each transaction made as the devlopemnt team behind Diablo 3 will. Don't you think it would be a good solution to keep the game alive and possible expansions and such that is covered by players that buy and sell stuff in an auction house with real money? I sure think so and many with me for sure. //Taurus1979 ---------------- CPU: Intel i7-9700K. GPU: RTX 3080 Aorus Master. MEM: 32GB, 2666MHz, DDR4. Last edited by Taurus1979#7855 on Aug 9, 2011, 8:31:06 AM
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