Daggers.. #1 in dps... #1 in crit... #1 in passive tree... am I missing something?

They'll respond. I still have faith.... There are a lot longtime supporters in this thread (including me). We aren't threatening to quit or any nonsense, but it would be nice to some kind of explanation or stance.
post of hope.
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Tygerwoody wrote:
post of hope.


Delusions more like, sorry - had to speak the truth.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
Carl and Rory will be appearing on the State of Exile podcast in a few weeks, just make sure to ask them about this issue. With 24 pages in this thread and more likely to be coming in, I'd say it will be on someones radar.
bump for more pages
I really don't mind if daggers/nods for them remain the same. Also really don't mind if they have like 129083921083231 DPS through crits. Seriously that's not sarcasm. I've been always wondering how these guys are dealing with reflect in this game, and i mean regular 14%, not the map mods, and extra conditions like shock, vulnerability/ele weakness at the time of attack. Maybe that's the reason why in HC there are 5 alive from top 100. (and I guess some of them are not even crit dagger builds, but some trappers, EK (life builds there for the Phys damage increase), or casters). I don't see a reason why would you want to do 10 times the HP pool of a mob, except from making a screen, and post it to show off you damage.

Aside from that... except the 66 Adder and the two nodes next to it (2x10) = 86 multiplier, I don't see anything else that you cannot use from the crit nodes if you decide to play with another build and go crit... Thrusting sword... get the 5 nodes down on the right and you have 60 multiplier and 110 crit chance. Also the accuracy is still important for crits, and there are some good nodes with Accuracy and damage for swords. I think having like 40% more accuracy actually helps a lot when trying not to miss... well.. so you can crit) Also some nice 4% Attack speed 6% phys damage), and finally one of the best "Damage and reduce enemy block with swords"... I think swords have much more, lets say flexibility, than the dagger. With dagger either you go crit, or you just don't go dagger. And i think that was the initial idea of the developers... and with these combined nodes with other stuff it is starting to shine... considering the new passive nodes for the other weapons.

I get the sword idea. I am even getting the idea of the maces. Nice armor/life/stun in combination with damage nodes, and just RT and screw the crits. The only thing i don't understand is the Axe passives. I mean... seriously you put all of these in the STR area, right next to RT, mostly played by character, that have about 100 dex, best case scenario, and you decide to pump these Axe nodes with %Accuracy rating ? What Rating are we suppose to increase, when we don't have any ? And why would I NOT go RT, considering there are no any specific Axe crits nodes in the area, and my Attack rating sucks... Oh the other ones... these in combination with 2% life increase, and 2% attack speed... well.. Thank you very much ?! I see a reason to play with any weapon except from Axes, doesn't matter, 1H or 2H.

P.S. Give 2H some love please (2H user here ^^)
Some nice 2H only Stun/Life/AoE/Armor nodes would be very nice :)

Last edited by twiztedmind#6924 on Sep 12, 2014, 12:47:59 PM
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twiztedmind wrote:
Maybe that's the reason why in HC there are 5 alive from top 100.


Amount of people who did crit dagger in top 50 in Beyond was about 10%, it's not very popular in HC.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
"
Chundadragon wrote:
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twiztedmind wrote:
Maybe that's the reason why in HC there are 5 alive from top 100.


Amount of people who did crit dagger in top 50 in Beyond was about 10%, it's not very popular in HC.


Yes, but i don't think people like dying even in SC :D
All i am saying is that weapons are like nodes and skill gems. You should decide whats suits you best for your build.

If you asking me... Daggers should have best Atack speed and Crit strike chance (not multiplier). Thats just how I imagine a knife... fast hiting at the right spot. Maybe not so much multiplier... Multiplier should on the other hand be more in benefit of the thrusting swords, cause they kinda pierce through whole body, should inflict more... . BUT Daggers (knives) should have very low Base damage, so you have to be "skillfull" how to use them (a.k.a. Accuracy, crit chance) to hit on the right spot. That just sounds logical to me. On the other hand swords must rely on Atack speed, semi-good crit, but higher damage than knives. Axes should have brutal force, with best damage, maybe some life nodes, a bit less atack speed but still viable. And maces on the other hand should rely on stun, high damage, no atack speed etc. That is just how it sounds logical to me. Dealing the same base damage with a knife (aka dagger) as the same with the axes/swords/maces.. just doesn't make sense to me... Same goes with the two handed. When I can barely hold a 2 handed BIG, heavy, strong HAMMER, which is big as much as the shadow itself, I dont have accuracy, I dont have Atack speed, I dont have crit chance etc... I expect when I manage to hit him Once to deal like 3 times the shadow normal damage, not 30-40% more than him (without critting)... considering the fact that if he hits me he deals 5-6 times his damage to me. GGG can do whatever they want with their game but for me... It just doesn't make sense if I try to imagine in... let alone the disbalance in game :D
I know a lot of people point out the reflect aspect of high dps with daggers.... You don't have to put every skill point you have in dps you know. With daggers, because its so easy to get dps, you can focus your gear and passive tree more towards defense. Meanwhile, mace/sword/axe are trying hard to get dps and have to sacrifice defense.


Daggers/Shadow really just have it all when it comes to melee. Crit, Life Leech, Highest life pool(ES), ES leech. Everything. Blows my mind things like life leech were moved from the marauder tree to the shadow tree when shadow are far beyond buffed as is without it.
"
Tygerwoody wrote:
I know a lot of people point out the reflect aspect of high dps with daggers.... You don't have to put every skill point you have in dps you know. With daggers, because its so easy to get dps, you can focus your gear and passive tree more towards defense. Meanwhile, mace/sword/axe are trying hard to get dps and have to sacrifice defense.


Daggers/Shadow really just have it all when it comes to melee. Crit, Life Leech, Highest life pool(ES), ES leech. Everything. Blows my mind things like life leech were moved from the marauder tree to the shadow tree when shadow are far beyond buffed as is without it.


Hope this is a troll because it shows a very high lack of game knowledge.

It is not "very easy" to to get dps, you need to take pretty much every crit node in sight on the right hand of the tree for an efficient dagger build unless you feel like going in dry with 40% crit chance and crossing your fingers for crits. It's honestly exactly the same number of points as a 1h RT build spends on DPS.

Neither is it possible for a dagger build to achieve anywhere near the amount of HP a left-hand side build can get. So that leaves us with Acrobatics vs more life basically.

And I can't believe that people still haven't realised that the life leech wasn't actually removed from the marauder tree. With master crafts with life leech on them, this isn't even a factor.

I have zero interest in getting into another debate because I'm bored to shit of this but please do review the facts, thanks! Half of this thread is quite good and the other half is just butthurt mixed with retard.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
Last edited by Chundadragon#1131 on Sep 13, 2014, 9:55:52 AM

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