The -15% exp penalty is obnoxiously bad outdated design.
" D3 never wanted to compromise in difficulty, Inferno was actually very difficult for a lot of classes, its just that other classes (which had broken abilities/builds, namely wizard and DH) were able to go through inferno fine, where as all the other classes hit a brick wall The problem with D3 stems from bad design choices (although they made a few good ones) and terrible balance, it had nothing to do with them dumbing down the game for casuals. A lot of it also was turning the game into semi WoW, which happened as a result of the same team that worked on WoW (blizzard south) working on D3 (which was honestly Blizzards biggest mistake, Diablo series should have never been turned into some WoW clone) Last edited by deteego#6606 on Feb 11, 2013, 6:42:32 PM
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" Outdated design? Are you kidding me? Because life is short, you shall make rains of all sort - Amarena, the Iron Man
- My IRON MAN witch build video: http://www.youtube.com/watch?v=JJOUcu0ioL4 - Do you want your witch wearing PANTS? check http://www.pathofexile.com/forum/view-thread/19769 |
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The problem with Diablo 3 had nothing to do with difficulty one way or another. It was very hard initially and then got nerfed to being super easy mode.
The problem with Diablo 3 was that it was oversimplified, boring as hell, and balanced around the auction house. There's literally nothing to do in that game and every class winds up doing the EXACT same thing: grind through tons of bad loot to get gold to go to the auction house to buy gear with more +primary stat +crit +res all +vit And that's it. PoE is NOT better than Diablo 3 because it's more difficult, and PoE is not "hardcore" because it's difficult. PoE is better than Diablo 3 because it's actually somewhat complex and has interesting mechanics and character build options - also the thing that makes it "hardcore". The 352nd character to hit Level 100 in Standard The 82nd character to hit Delve 1000 in Standard Last edited by tackle70#1293 on Feb 11, 2013, 7:22:27 PM
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" Yup basically this. D3 had good reasons to simplify some of the things for their game, for example they removed +STATS on when you gain levels because in D2, there wasn't any real choice in where to put stats (basically everyone did VIT, INT was useless due to mana pots, DEX was used if you were amazon or something like that) It was the way D3 changed items, the loot, and the AH/RMAH which completely screwed game. The way D3 changed affixes/prefixes to items means that there is an incredibly amount of shit loot (and its the most common drop) which just turned the game into farm loot until you find something decent (can take weeks), put on AH, use that money to find something better, rince and repeat |
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Expirience loss is very very very outdated and quite newbie unfriendly idea.
In fact you have made a game that have a bit low content, then rince repeat untill you are top lvl. No i only got to lvl39 as forums says but hey... Losing 7.5% every time i die + every single orb being very very random. At this point its making me not wana play the game. Should have been made more noob friendly. So meh me being a newbie i wont mess myself with this untill something changes. I mean ye i like the game but some stuff needs real changes. |
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" The entire game in Normal difficulty does not give you any exp loss on death. That means all areas that you will go through on the higher difficulty settings. How is that not noob friendly? By the time you hit Cruel, you are already familiar, more or less, with all the basics the game has to offer. Resistances come into play, you should have a general idea of where you build is going. If to you adding extra risk on a second playthrough on a higher difficulty is not noob friendly design, then I just don't know what else could be done. |
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" I hit "cruel" in two days, two and a half days. I consider myself very far from being familiar with the game. Also i dont think u can be all that familiar with a game in this short time lol. Also as i've been told end game content atm is looking for maps and grinding gear. Do tell if there is more id love to know. But having this "big" exp loss per death in a forever grind game ... lol Also you cant compare this game exp losing with any other game. In here i have to run alllllll the way back every time i die and lets just say the instances reset. I have to kill all the mobs yet again in order to get to the place i was at before (lets say i was in a cave/dungeon 3rd part just for the example). So i lost 7.5%/15% and so many maps worth of progress. 2.5% and 5% was way more then needed imo. Try to look at it who is just starting with this game and this sort of games. Not as a "supporter" and somebody who has nolifed the game since forever. Last edited by ljubisa24#5309 on Feb 12, 2013, 11:37:24 AM
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" Hmm, a game made by GRINDING GEAR GAMES is about GRINDING GEAR? Who would have thought? " So put up portals? You had to run back to your body naked in D1/D2, seems like a fair comparison. The experience penalty seems to serve its purpose very well. Makes people really not want to die. That is what it is there for, and it seems that it is working quite well indeed! |
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" First off all that gear grind should have some kinda of a point othervise it leads nowhere really. Putting up portals ofc but in my own expirience i dont get that many portals to keep spamming em everywhere. Exp loss is serving a purpose but the current ammount (7.5% and 15%) of it is totaly gibberish. If the point of this is to have a game with only fanatics and bigger fans then it serves its purpose. Yet again you cant compare exp loss on this game with the other games. Other games have some way of combating that, and regaining the exp lost, like a spell, potion, buff, donation ... Here i did not see that. Only thing why this ammount of exp loss would be needed is the actual lack of content in the game itself. Again no point in a infinite gear grind game. Any place i can see ammount of players online at the server atm? EDIT: do remember game is still in BETA stage and is FULL of bugs. Exp loss gets rather boring when the game is so full of bugs, not optimised and you get raped by random mobs in 1-3 seconds. Last edited by ljubisa24#5309 on Feb 12, 2013, 12:07:49 PM
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" Its called PvP and this game has it... even in Beta. " If you don't have many portal scrolls and are dying a lot you may want to make another character, build up some currency items and what not. Typically sitting on a stack or two of wisdoms/portals by the end of normal difficulty. " Why is 15% on the games hardest difficulty 'gibberish'? This doesn't seem very harsh honestly. The point of this is to incentivize defensive attributes. Damage nodes help you kill faster which is an obvious advantage to gaining XP faster, in order to balance offensive and defensive passives there needs to be some sort of weight given to the defensive passives in terms of XP. The death penalty does this perfectly. There is a way to circumvent the XP loss.... don't die. " You illustrate a complete lack of understanding of game design and balance. This has nothing to do with content and everything to do with balance. Last edited by thepmrc#0256 on Feb 12, 2013, 12:42:50 PM
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