The -15% exp penalty is obnoxiously bad outdated design.

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Courageous wrote:
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...Default is a tutorial league imho.....


The easiest way to fix a great number of player complaints is to acknowledge that you cannot, in fact, actually satisfy all players with a common solution.

So one method would be to start a new league, which is a tier beneath default. In this league, one might consider:

* No XP penalty on death
* Monster XP awards increased by a fixed percentage
* FFA loot rules eradicated
* Native item quantity/quality bonuses on player
* Monsters have less HP

What to name it will be left to one's imagination, but we can all nickname it the Sissies League (with apologies to the girls for using a girly term as an epithet). :-P


So essentially a super easy mode... not gonna happen.

I don't believe they will introduce any leagues that make the game significantly easier. I remember them even stating that the paid league options will not allow for making the game easier.

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tackle70 wrote:

Like I said, I'm all for meaningful deaths even in the default league, I just think that the 15% XP penalty can at times be too punishing. My own personal preference would be to see it changed to losing a % of XP you've earned so far towards the next level, rather than losing a % of XP based on the requirement to next level.


Ok, so about 50% then?

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tackle70 wrote:


But if you want to play on a ladder, then why the heck are you playing scrubcore?

If you don't want to play on a ladder, why are you getting hit with nasty XP penalties at high level?


I started on 'scrub core' due to all of the server instability that accompanys the OB launch. I actually just started my HC a few days ago as it seems to be getting pretty stable now.
Last edited by thepmrc#0256 on Feb 11, 2013, 3:12:12 PM
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thepmrc wrote:
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The issue is that not everyone wants to play the game like they're on a ladder.


Then don't expect to get the same level progression as people who do.


But if you want to play on a ladder, then why the heck are you playing scrubcore?

If you don't want to play on a ladder, why are you getting hit with nasty XP penalties at high level?

The idea of a sissy league is actually an interesting one, though I think the only thing keeping default from being a sissy league is the XP penalty.

Like I said, I'm all for meaningful deaths even in the default league, I just think that the 15% XP penalty can at times be too punishing. My own personal preference would be to see it changed to losing a % of XP you've earned so far towards the next level, rather than losing a % of XP based on the requirement to next level.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70#1293 on Feb 11, 2013, 3:09:27 PM
"Sissy league"? LOL

While I would not oppose its creation, I would also not participate. I like the game being difficult as it is. I just want it balanced, fair, and tuned.

But yeah, OB has brought the reality that PoE is a very popular game, I expect it to become even more popular. If many people want the sissy league, devs should definitely consider one.

It is all about choice and personalised delivery of content. HC can have their HC, nobody should EVER take it away from them. And casuals should have their casual difficulty, enjoy the game as they desire, while not affecting the HC zone in any shape or form.
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Undon3 wrote:
"Sissy league"? LOL

While I would not oppose its creation, I would also not participate. I like the game being difficult as it is. I just want it balanced, fair, and tuned.

But yeah, OB has brought the reality that PoE is a very popular game, I expect it to become even more popular. If many people want the sissy league, devs should definitely consider one.

It is all about choice and personalised delivery of content. HC can have their HC, nobody should EVER take it away from them. And casuals should have their casual difficulty, enjoy the game as they desire, while not affecting the HC zone in any shape or form.


This, more or less.

Now that the game is in open beta, players like myself who are a bit less hardcore are joining up. When the game releases, that trend will only continue. It would be best if the game didn't openly alienate those folks.

Now in the grand scheme of things I think the XP penalty is actually a minor issue there, since it doesn't even show up until cruel and doesn't make a big difference until merciless. However, I just don't understand why some of the more "hardcore" players act like they have to thumb their noses at everyone else.

This is the best ARPG to be made since D2, IMO, and it would be a shame if it were only enjoyable for people who have hundreds of hours to play the game and research exactly how to play it and build their characters.

D2 is a good example of that, I think. You could make some truly garbage builds in D2 for your first time or two - I sure know I did - but it was fairly easy to correct your mistakes ("ah crap in Hell difficulty monsters get immunities and I can't deal anything other than cold damage.... better fix that next time") but you could make most builds work as long as they didn't have massive, glaring problems. PoE currently seems a bit more punishing than D2 was in terms of character builds and progression.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70#1293 on Feb 11, 2013, 3:22:46 PM
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So essentially a super easy mode... not gonna happen.


I wouldn't bet on your crystal ball. Look at the about face D3 had to perform, and why. And look at the increasing growth of players, and their demographics. The squealing has only just begun. Being stubborn about design choices is what got the whole D3 team in trouble.

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Courageous wrote:
Being stubborn about design choices is what got the whole D3 team in trouble.


Well, that and being a bunch of clueless tards about how to make a Diablo game
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70#1293 on Feb 11, 2013, 3:41:58 PM
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glockenrock wrote:
It's only 'outdated' because too many whiny young gamers don't understand the concept of games actually being hard and punishing you for screwing up. This sort of design used to be common. Go play NES Battletoads for a day before you come back on my lawn. - shakes cane -

The design is fine, if you want a game where you can die twenty times with no ill effects, go back to D3.


The reason the NES games were so 'hard' back in the day was because if they weren't you could finish them in ONE HOUR. VERY FEW games outside of RPGs, were built to be longer than an hour or two.

And when you spend $60 for an experience (interactive or not) that last less than a movie, which at the time went for $8? People will rightfully feel cheated, so they had to up the challenge, make sure you DO die a lot and often.

Not to mention that the actual technology was limited in ways that prevented good game ideas. After all, the Metal Gear games were held back, according to the series creator, so that when the Playstation came around he was finally able to make the game as he wanted.
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Courageous wrote:
Being stubborn about design choices is what got the whole D3 team in trouble.


Smart people always adapt to make the best of the situations they're in. I read GGG posts and saw their interviews.

They're smart.
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The -15% exp penalty is obnoxiously bad outdated design.


Yes it's totally unfair... punishing players when they die.
I would suggest immediate reward on the contrary : +30% on current experience every deaths.

And extra (good) uniques on the stash. What about 1d4 ?

;)

That said, i don't have anything against an easier PoneyLeague as long as i'm not forced to play in it :p But still, i think it doesn't fit the spirit of the game.
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Courageous wrote:
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So essentially a super easy mode... not gonna happen.


I wouldn't bet on your crystal ball. Look at the about face D3 had to perform, and why. And look at the increasing growth of players, and their demographics. The squealing has only just begun. Being stubborn about design choices is what got the whole D3 team in trouble.



No, what got the D3 team in trouble was creating a sequel to Diablo 2 that was more similar to WoW than D2... The compromises they made in game difficulty just made the game more of a complete joke. Neutering the game difficulty just drove off more people, it didn't bring them new players. The people whining about the game being hard got their way, they beat inferno then quit. All that is left now is a few lonely players and armies of bots.

And I don't need a crystal ball. Going off what has been said. There will be no options to make the game easier for new leagues, this would undermine the design choices of the game itself.

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deteego wrote:

A lot of it also was turning the game into semi WoW, which happened as a result of the same team that worked on WoW (blizzard south) working on D3 (which was honestly Blizzards biggest mistake, Diablo series should have never been turned into some WoW clone)


So exactly what I said. Gotcha.
Last edited by thepmrc#0256 on Feb 11, 2013, 6:51:03 PM

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