The -15% exp penalty is obnoxiously bad outdated design.

"
1) Default (scrubcore) players like myself and others who do not like the idea of losing hours and hours of invested time from a death at high level.

2) Hardcore players who think that this is the dumbest thing in the world to complain about.


Right on the spot..
Default is a tutorial league imho..
It is however quite amusing to read the "game is too easy" , "no endgame" posts .(Funny , the same peeps complain about the penalty=same peeps complain about the game being too easy and endgame..) but..that is the choice they make..play solo all the way on Hc if you think the game is too easy..
(about 7 hours to a test 3 hrs Hc race..) Cmon all "too easy" guys...
Cheers ,
L
**Better to burnout , than to fade away**
Closed Beta Member since September 2011
"
thepmrc wrote:
"
Undon3 wrote:
"
thepmrc wrote:
You should get punished harder for dying at a higher level. Period.
Shouldn't be dying at level 80.... suck it up and keep on going or move to a different game.

Who told you that you should get punished harder at a higher level? Where did you come from this concept? Masochistic tendencies?


Nobody had to tell me, I played D2 and understand why it is balanced this way. Being on the top of the ladder takes time AND skill. If you die a lot you are not going to get there. The amount of deaths you have should go down as you level up in Merciless. Less deaths = less XP loss. If you are still dying as much in the 70's as you were at 50 than it is going to take you much longer to level up.

This game was intelligently designed. It was not designed for instant gratification. If you actually thought about why the penalty was in place without predetermined bias than you may be able to comprehend it. However, I understand that this attitude is prominent in gaming today. You feel that you deserve to level up to max level and get great gear just for playing, but that is not how this game works and I LOVE IT FOR THIS FACT.

Did you read the post above yours? Not everybody cares about the ladders. PoE is not D2. I like PoE, I don't like any Diablo games. Because you have certain expectations from PoE, it doesn't mean others should fall in line with them. Everybody have their own expectations. We should respect and try to understand other people desires.

"
thepmrc wrote:
You feel that you deserve to level up to max level and get great gear just for playing, but that is not how this game works and I LOVE IT FOR THIS FACT.

You read my mind wrong...
placeholder for creative sig
Last edited by Undon3#5633 on Feb 11, 2013, 1:47:08 PM
"
Undon3 wrote:

Did you read the post above yours? Not everybody cares about the ladders. PoE is not D2. I like PoE, I don't like any Diablo games. Because you have certain expectations from PoE, it doesn't mean others should fall in line with them. Everybody have their own expectations. We should respect and try to understand other people desires.


Well, the designers obviously did like D2. If you didn't then I have no idea why you would like this game. I understand other peoples 'expectations' or 'wants', I simply disagree. I believe the devs will hold true to their vision though. Luckily for me, their vision is consistent with my own.

The XP penalty puts necessary emphasis on defensive statistics and skills to keep the game from becoming a DPS fest like D3. If you want a game where you can just go Glass Cannon with no concern for death that game is perfect.
Last edited by thepmrc#0256 on Feb 11, 2013, 1:59:24 PM
Any idea how this is calculated? Is it based on current EXP, or OVERALL EXP at your level? I was at exactly 30% exp and died one time in merciless... looked at my exp bar and saw it dropped to 15%. Mathematically speaking, that's a 50% drop from what I had... not 15%. It was enough to convince me to go back to Cruel, heh.
"
DeltaElite121 wrote:
Any idea how this is calculated? Is it based on current EXP, or OVERALL EXP at your level? I was at exactly 30% exp and died one time in merciless... looked at my exp bar and saw it dropped to 15%. Mathematically speaking, that's a 50% drop from what I had... not 15%. It was enough to convince me to go back to Cruel, heh.


Like you saw, it's 15% of the max XP for your level removed.

If it were 15% of the XP you currently have earned towards your level, I think that would be better.

BTW what happens when you're at 0% XP and die? Do you level down or go into negative XP?
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
"
tackle70 wrote:
"
DeltaElite121 wrote:
Any idea how this is calculated? Is it based on current EXP, or OVERALL EXP at your level? I was at exactly 30% exp and died one time in merciless... looked at my exp bar and saw it dropped to 15%. Mathematically speaking, that's a 50% drop from what I had... not 15%. It was enough to convince me to go back to Cruel, heh.


Like you saw, it's 15% of the max XP for your level removed.

If it were 15% of the XP you currently have earned towards your level, I think that would be better.

BTW what happens when you're at 0% XP and die? Do you level down or go into negative XP?


No, you cannot lose a level. If you are at 0% and die you will essentially not lose anything.
@ thepmrc: Dude, you are talking to walls itself, some people won't understand you regardless how hard you try, cause it doesn't suit their book. ;)

my last point on this topic: Imagine a ladder and a climber, that person will fall harder once he reached at the top of it.

But i bet 'some' still gonna question my example regardless of anything; just for the sake of 'nothingness'.
"This is too good for you, very powerful ! You want - You take"
Last edited by BrecMadak#3812 on Feb 11, 2013, 3:03:03 PM
"
BrecMadak wrote:
@ thepmrc: Dude, you are talking to walls itself, some people won't understand you how hard you try, cause it doesn't suit their book. ;)

my last point on this topic: Imagine a ladder and a climber, that person will fall harder once he reached at the top of it.

But i bet 'some' still gonna question my example regardless of anything; just for the sake of 'nothingness'.


The issue is that not everyone wants to play the game like they're on a ladder.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
"
BrecMadak wrote:
@ thepmrc: Dude, you are talking to walls itself, some people won't understand you how hard you try, cause it doesn't suit their book. ;)

my last point on this topic: Imagine a ladder and a climber, that person will fall harder once he reached at the top of it.

But i bet 'some' still gonna question my example regardless of anything; just for the sake of 'nothingness'.


Yeah. I like the ladder example. The higher you go, the harder you fall.

"
tackle70 wrote:
"
BrecMadak wrote:
@ thepmrc: Dude, you are talking to walls itself, some people won't understand you how hard you try, cause it doesn't suit their book. ;)

my last point on this topic: Imagine a ladder and a climber, that person will fall harder once he reached at the top of it.

But i bet 'some' still gonna question my example regardless of anything; just for the sake of 'nothingness'.


The issue is that not everyone wants to play the game like they're on a ladder.


Then don't expect to get the same level progression as people who do.

Not everyone wants to invest the time to get thousands of fusing orbs to 6link their armor, but everyone wants the 6link armor. So should we just hand it to the people who don't want to work for it? Obviously the answer is no. It is the same here with experience. If you don't want to play carefully, don't want to build defensively, don't expect to level up as quickly as someone who tries.
Last edited by thepmrc#0256 on Feb 11, 2013, 3:09:03 PM
"
...Default is a tutorial league imho.....


The easiest way to fix a great number of player complaints is to acknowledge that you cannot, in fact, actually satisfy all players with a common solution.

So one method would be to start a new league, which is a tier beneath default. In this league, one might consider:

* No XP penalty on death
* Monster XP awards increased by a fixed percentage
* FFA loot rules eradicated
* Native item quantity/quality bonuses on player
* Monsters have less HP

What to name it will be left to one's imagination, but we can all nickname it the Sissies League (with apologies to the girls for using a girly term as an epithet). :-P

Report Forum Post

Report Account:

Report Type

Additional Info