The -15% exp penalty is obnoxiously bad outdated design.

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Undon3 wrote:
Some of you people get it wrong. We should desire as much commercial success as possible for PoE. It will show the devs&team how much appreciated their brain child is.

Commercial success=Money-->more additions to the team-->more improvements-->more content, acts, maps whatever-->better quality.

Money opens the path for all of these good things. I'm truly happy the game is hardcore(-ish) and has success. Wishing it to remain a hidden gem for your own interests is a very selfish thing though. The team needs to be properly and handsomely rewarded for their huge efforts.

Sure, this will mean the hardcore players will be a minority, they most probably already are. You shouldn't worry about it. There are tools to implement stuff for almost everybody, keep them happy&playing. GGG's vision does not need to be compromised at all. They just need to refine the raw brilliance they have in their hands a little, and smartly offer the content in a personalised way.

You do not need more staff to keep making content/improving the game. You only need more staff to make content more quickly. More staff has the very significant downside of significantly greater "red tape" when it comes to deciding stuff, adds significantly greater costs to managing the company and each department, makes the environment in which the game content is created in vastly more complex and on top of that it costs more money for the company to simply live as you have a crap ton more wages to pay each week.

Trying to cater the mainstream also largely entails diverging away from there original vision/brain child. You want to marginalize the player base that the developers are intentionally catering to, by making the game everything that it is not intended to be, just to make a quick buck. I sure hope you fuck the heck off. Go play WoW if you like companies with a large amount of staff and constant pandering (Get it?) to the mainstream.
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Last edited by Nicholas_Steel#0509 on Feb 9, 2013, 11:04:37 AM
Money and a giant dev team SURELY make games amazing. I mean, look at all the amazing games produced by these very lucrative companies...oh wait, the games are all shit.

No thanks.
If the people in this thread were correct about what they are saying then Dark Souls would have been a major failure. It definitely only catered to a hardcore audience.

Standard Forever
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Nicholas_Steel wrote:
I sure hope you fuck the heck off.


There is no need to be impolite. Do we know each other? I certainly hope not. So please keep your distance and trolling away from me (maybe do it in a civilised manner?) or I'll report you the next time and let the moderators deal with you as per forum rules. And no, I will not respond in the same manner to you, I am smart enough to ignore provocations on the Internet.

By the way, WoW is to be respected, although clearly not perfect, it is the reference online game. And raiding heroics or PvP in 2200+ zone is NOT casual or mainstream in any way, it's actually even more time consuming and "hardcore" than PoE.

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Redwings1234 wrote:
Money and a giant dev team SURELY make games amazing. I mean, look at all the amazing games produced by these very lucrative companies...oh wait, the games are all shit.

No thanks.



Money and a bad/greedy company is the worst combo ever. Money and good indie developers, with good managers such as Chris proved himself to be are the BEST combo ever.

And no, "hardcore" players, nobody tries to "take the game away" from you. Stop being paranoid.
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Undon3 wrote:
"
Nicholas_Steel wrote:
I sure hope you fuck the heck off.


There is no need to be impolite. Do we know each other? I certainly hope not. So please keep your distance and trolling away from me (maybe do it in a civilised manner?) or I'll report you the next time and let the moderators deal with you as per forum rules. And no, I will not respond in the same manner to you, I am smart enough to ignore provocations on the Internet.

By the way, WoW is to be respected, although clearly not perfect, it is the reference online game. And raiding heroics or PvP in 2200+ zone is NOT casual or mainstream in any way, it's actually even more time consuming and "hardcore" than PoE.

"
Redwings1234 wrote:
Money and a giant dev team SURELY make games amazing. I mean, look at all the amazing games produced by these very lucrative companies...oh wait, the games are all shit.

No thanks.



Money and a bad/greedy company is the worst combo ever. Money and good indie developers, with good managers such as Chris proved himself to be are the BEST combo ever.

And no, "hardcore" players, nobody tries to "take the game away" from you. Stop being paranoid.

You said that the Hardcore players, aka: the crowd that the company is focusing on, is the minority and if they aren't then they should be. Then you say they shouldn't give a fuck to what you propose to be the "minority" (Hardcore crowd). You want them to ditch catering to the crowd they have chosen to cater to and instead hope the Hardcore players will stick around while making the game less and less for the hardcore.

You want them to stop trying to make the supposed minority, not a minority and instead just give up, walk away and make something totally different.

Also, just because something takes a lot of effort, doesn't make it hardcore. (@ WoW)

Edit: Anyways we won't agree on anything so I'll just drop this topic as it is clearly off-topic and I was the one responsible for the divergence.
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Last edited by Nicholas_Steel#0509 on Feb 9, 2013, 11:50:55 AM
Kid, go back to school.
Its not outdated, the reintroduction of a game design that was completely void of an exp penalty on death, that is outdated: Diablo 3.

Having an exp penalty on death prevents several terrible things that can happen in ARPGs:
Lack of a sense of progress.
If there is no exp penalty on death, then you can easily focus on gear that makes your character run faster, and kill stuff faster, without actually having to worry about other affixes that the game has to offer.
These two things on their own are easily obtainable on items in PoE, and it was also easily obtainable on items in Diablo 3.
This is the reason why the best gear to actually level with in Diablo 3 (for monks for example) was gear that was rather cheaply obtainable: it had a lot of movespeed and tons of damage, two easily obtainable affixes on any given item.

Once you have that set of gear, you basically already have the best gear in the game.
Now all that is left to do is grind towards level 100 (paragon level 100) without ever having to change your gear again.
There is a complete lack of item progress if you can easily get the best farming gear that early on.

Having to also worry about survivability, adds great depth to the itemization process, and makes the best farming gear in the game rather hard to obtain, since it will have to have a combination of several different affixes to be a good farming item.
This way you will always have some kind of item progression while leveling up, since you can always find an item upgrade that makes your farming process safer or faster, of which both benefit your farming speed.

Without an exp penalty, PoE would die off as fast as Diablo 3, because grinding the same area for months, without ever feeling the need for an item upgrade, would make things utterly boring.

Another good thing it does, it prevents noobs from leveling at the same rate as actual good players.
Even if you copy the build, you cant just faceroll maps in this game, except if you know what you are doing and with whom you are partying with.
Bad players will keep dying and naturally be lower ranked on the ladder than better players, exactly how a good ladder should look like.

Its obnoxious if you die on level 80+, but if you die at that stage, then you are probably at fault, whether it is bad skillbuild or bad gameplay doesnt matter.
"
gh0un wrote:
Its not outdated, the reintroduction of a game design that was completely void of an exp penalty on death, that is outdated: Diablo 3.

Having an exp penalty on death prevents several terrible things that can happen in ARPGs:
Lack of a sense of progress.
If there is no exp penalty on death, then you can easily focus on gear that makes your character run faster, and kill stuff faster, without actually having to worry about other affixes that the game has to offer.
These two things on their own are easily obtainable on items in PoE, and it was also easily obtainable on items in Diablo 3.
This is the reason why the best gear to actually level with in Diablo 3 (for monks for example) was gear that was rather cheaply obtainable: it had a lot of movespeed and tons of damage, two easily obtainable affixes on any given item.

Once you have that set of gear, you basically already have the best gear in the game.
Now all that is left to do is grind towards level 100 (paragon level 100) without ever having to change your gear again.
There is a complete lack of item progress if you can easily get the best farming gear that early on.

Having to also worry about survivability, adds great depth to the itemization process, and makes the best farming gear in the game rather hard to obtain, since it will have to have a combination of several different affixes to be a good farming item.
This way you will always have some kind of item progression while leveling up, since you can always find an item upgrade that makes your farming process safer or faster, of which both benefit your farming speed.

Without an exp penalty, PoE would die off as fast as Diablo 3, because grinding the same area for months, without ever feeling the need for an item upgrade, would make things utterly boring.

Another good thing it does, it prevents noobs from leveling at the same rate as actual good players.
Even if you copy the build, you cant just faceroll maps in this game, except if you know what you are doing and with whom you are partying with.
Bad players will keep dying and naturally be lower ranked on the ladder than better players, exactly how a good ladder should look like.

Its obnoxious if you die on level 80+, but if you die at that stage, then you are probably at fault, whether it is bad skillbuild or bad gameplay doesnt matter.

Pretty much sums up the problems I feel with Guild Wars 2. Sure you can level up and find new gear in that game but there's no penalty when failing. There is nothing worth while to accomplish in the games PvE content, it's just a big ass grind.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's
"
Nicholas_Steel wrote:
You said that the Hardcore players, aka: the crowd that the company is focusing on, is the minority and if they aren't then they should be. Then you say they shouldn't give a fuck to what you propose to be the "minority". You want them to ditch catering to the crowd they have chosen to cater to and instead hope they'll stick around while making the game less and less for the hardcore.


Now you're putting words in my mouth and I fear we are deviating from the topic as well. I hope people reading these posts will actually have the patience to read my previous posts before believing anything I have "allegedly" said.

To sum things up, I didn't even requested the XP penalty to disappear, just to be fair across a difficulty for all player levels, or to be modified so it would not penalise a gamer in a VIRTUAL medium with the most valuable REAL LIFE commodity (time).

I never proposed the devs should ditch the hardcore audience. I am however proposing that devs offer content in a personalised way, to accommodate the realities of a very successful Open Beta: huge influx of players of different backgrounds and at different levels of "hardcoreness".
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Undon3 wrote:
I never proposed the devs should ditch the hardcore audience. I am however proposing that devs offer content in a personalised way, to accommodate the realities of a very successful Open Beta: huge influx of players of different backgrounds and at different levels of "hardcoreness".
Fair enough.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's

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