Tentative 1.2.0 Passive Skill Tree (Raw Data for Tools Authors)
" It's 12 life per level which isn't that much. ES still is king of defense at this point unless GGG makes huge changes. |
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" Very nice answer mate,thank you very very much. |
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JIZZ IN MAH PANTSU
on another note can GGG please do something about Templar endurance charge nodes and the outer ES wheel? Shadow's 2 ES wheels allow getting the notable +8 resist all with 3 passives, while one of templar's ES wheels requires full commitment another note all endurance charges link to something else/give you positioning in the tree while templar's endurance charge nodes are just chilling there forcing you to go in and say hi then awkwardly abandon that dead end to focus on other things [Removed by Support]
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From what I can the on the Garena skill tree, life nodes have been reduced. Most of the 8% seem to be 5% now.
Some shadow elemental/spell nodes were nerfed. 16/12 starting spell damage. The 3 16% elemental nodes with 5% chance to shock/freeze/ignite are down to 12%. The starting witch nodes don't seem to have 25% crit chance anymore. I think they're spell damage (10%) You make my ochinchin go doki doki. Last edited by GooberM#3961 on Aug 14, 2014, 2:03:17 AM
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" In some ways crit daggers got better. Better position and some minor physical adjustments. Everything else got big buffs though. I'm honestly surprised with all the buffs. |
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The entire point of life buff and life nodes nerfs is that you'll have a higher HP pool without much gear and less HP nodes to invest into other things.
It's technically an overall buff early/mid game and may save you points late game. |
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This is a nice tree, maybe a bit hard for some build to keep their effectiveness at some levels but it's really far better than the actual tree.
Hf :)
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F...
how will I rebuild? that needs a huge amount if time thinking ... Overall quite happy. Starting to buy regrets already ;-) "Written in Blood" and "Melding", why this difference? Reminder: it is not finished yet Forums are SOOO much fun on patch day! Casuals play because it's fun, not to achieve any goal unreachable with their resources. We are playing for the next difficulty, the next keystone, the next item upgrade. Not to feel better than anyone else. Last edited by Fhedaykin#5157 on Aug 14, 2014, 2:25:08 AM
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" Yeah, and also don't forget that it will be easier to get +life on gear now too since you can use the master crafting to add it to any piece that's lacking it OR if you have a piece with good +life but lacking some other key mod, you can add that instead. |
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Waiting to see how the increase in life per level changes.
Lot of life change, dono what to really think. |
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