Tentative 1.2.0 Passive Skill Tree (Raw Data for Tools Authors)
" No just the pure ES ones I was planning on going RF + Flame Surge Maurader but now I may go CI / Claw Witch or Shadow IGN: LiveD_LivE Last edited by requiner#2775 on Aug 14, 2014, 1:28:06 AM
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You can get +140% ES from sheilds, with spiritual guardian, its +190% es from shields.
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Huge buff to ES is making me think that life per level is getting a big big change. Belly of the beast new BiS chest!
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So Mors posted wrong tree?
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" Outdated by an unknown amount of time. Might be few days or few weeks. Last edited by kasub#2910 on Aug 14, 2014, 1:37:36 AM
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" We may see substantial improvements to life affixes on gear. GGG did mention the life gain per level is increasing, obviously to what extent is currently unknown IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. |
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huge is forcing life evasion/dodge shadow to suffer. 9 life nodes in ranger zone just gone, middle witch/shadow -combined with ES and also 3 nodes missed (total 12) Now my solid crit acrobatics life based char go full glasscannon from solid tanky char. Also melee armor based ranger now just joke - 5 life nodes on start, 3 near scion, 3 near shadow, 3 near duelist. Hope that life buff cover difference between 266% and 183% on my aura based duelist too. Old aura 20 reduction/+34 effects, new tree 16red/+26 effect. Closest is 4% reduction in 7 points of attributes and aura radius buffs so it obvious waste
IF LIFE PER LEVEL WILL BE LESS FOR 12HP (8HP NOW) all my chars just lost around 1000-1400hp each ign - FancySneakyDevil
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My main characters build prepatch:
Spoiler
Load in old tree +134 to Strength +14 to Dexterity +272 to Intelligence +528 to maximum Mana +813 to maximum Life Evasion Rating: 302 +4 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 4% Additional Elemental Resistance per Endurance Charge 4% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 1% of Life Regenerated per Second 27% increased Cast Speed 250% increased maximum Life 76% increased maximum Mana 24% increased Effect of Buffs on You 30% increased effect of Flasks +28% to Chaos Resistance 8% additional Chance to Block with Shields 12% of Block Chance applied to Spells 20% increased Elemental Damage with Spells 26% increased effect of Auras you Cast 39% increased Fire Damage 44% increased Armour 34% increased maximum Energy Shield +20% Elemental Resistances while holding a Shield 35% increased Defences from equipped Shield 100% increased Mana Regeneration Rate 5% reduced Mana Reserved 32% increased Spell Damage +15% to Fire Resistance +8% to all Elemental Resistances Converts all Energy Shield to Mana 25% chance to Avoid Interruption while Casting +2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance +54.4% Energy Shield +26.8% increased Melee Physical Damage +28 Accuracy Rating 2.8% increased Evasion Rating Now:
Spoiler
Load in new skill tree +144 to Strength +34 to Dexterity +292 to Intelligence +538 to maximum Mana +838 to maximum Life Evasion Rating: 302 +4 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 4% Additional Elemental Resistance per Endurance Charge 4% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 32% increased Spell Damage 160% increased Mana Regeneration Rate +34 to maximum Energy Shield 42% increased Cast Speed 16% increased Elemental Damage with Spells 16% increased Elemental Damage 55% chance to Avoid interruption from Stuns while Casting 28% increased Fire Damage +15% to Fire Resistance 82% increased maximum Mana 168% increased maximum Life +13% to all Elemental Resistances 30% increased effect of Flasks 12% increased Flask effect duration +20% to Chaos Resistance Converts all Energy Shield to Mana 2.8% of Life Regenerated per Second 26% increased Effect of Buffs on You 8% additional Chance to Block with Shields 16% reduced Mana Cost of Skills +22% Elemental Resistances while holding a Shield 44% increased Armour 34% increased maximum Energy Shield +58.4% Energy Shield +28.8% increased Melee Physical Damage +68 Accuracy Rating 6.8% increased Evasion Rating Overall losses: 2% max all res (82 to 80) 82% life (from 250, roughly 33% less) 8% chaos resistance (-2% to -10%) 26% effect of auras (was only used for clarity and purity) 4% reduced mana reserved (dont care) 12% of block chance applies to spells (use safells anyway) 35% increased defenses from shield (use safells, dont care) Overall gains: 10 str 20 dex 20 int 6% mana 60% mana regen (might make up for clarity nerf) 16% reduced cost of skills (this should help too) 7% all res 1.8% life regen 30% chance to avoid stun while casting! 1% fire damage 15% cast speed! 2% increased buff effect 15% flask duration Overall I don't mind. Though it could end up different on release, probably leading to more of a nerf. Hopefully not. IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui Last edited by Wooser69#4318 on Aug 14, 2014, 1:45:38 AM
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Are crit daggers nerfed?
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" I don't think so, but everything else got buffed insanely by like 50-100% |
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