Tentative 1.2.0 Passive Skill Tree (Raw Data for Tools Authors)

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Hodari wrote:
"
requiner wrote:
It looks like ES got a huge buff. Using 93 points (approx lvl 75 char) can have

415% increased max energy shield from passives
+64 max energy shield from passives
+58.4% increased max energy shield from int
+ 15% more from CI

= (1+4.15+0.584) * 1.15 = 6.5941 multiplier to ES

300 ES helm
300 ES shield
500 ES armor
50 ES gloves
50 ES boots
30 ES rings, amy, belt = 120
64 from passives

= 1384 base ES * 6.5941 = 9126 ES with so so gear and in the passives you can get 135% faster recharge rate. 2.5 seconds without taking damage before it starts recharging.

Could easily see 20K ES without auras.


Was that including the increased ES from equipped shield nodes?



No just the pure ES ones

I was planning on going RF + Flame Surge Maurader but now I may go CI / Claw Witch or Shadow
IGN: LiveD_LivE
Last edited by requiner#2775 on Aug 14, 2014, 1:28:06 AM
You can get +140% ES from sheilds, with spiritual guardian, its +190% es from shields.
Huge buff to ES is making me think that life per level is getting a big big change. Belly of the beast new BiS chest!
So Mors posted wrong tree?
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piligrimsoul wrote:
So Mors posted wrong tree?


Outdated by an unknown amount of time. Might be few days or few weeks.
Last edited by kasub#2910 on Aug 14, 2014, 1:37:36 AM
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UlverUA wrote:
Lol. Rip all lifebased characters?

We may see substantial improvements to life affixes on gear.

GGG did mention the life gain per level is increasing, obviously to what extent is currently unknown
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
huge is forcing life evasion/dodge shadow to suffer. 9 life nodes in ranger zone just gone, middle witch/shadow -combined with ES and also 3 nodes missed (total 12) Now my solid crit acrobatics life based char go full glasscannon from solid tanky char. Also melee armor based ranger now just joke - 5 life nodes on start, 3 near scion, 3 near shadow, 3 near duelist. Hope that life buff cover difference between 266% and 183% on my aura based duelist too. Old aura 20 reduction/+34 effects, new tree 16red/+26 effect. Closest is 4% reduction in 7 points of attributes and aura radius buffs so it obvious waste


IF LIFE PER LEVEL WILL BE LESS FOR 12HP (8HP NOW) all my chars just lost around 1000-1400hp each
ign - FancySneakyDevil
My main characters build prepatch:

Spoiler

Load in old tree

+134 to Strength
+14 to Dexterity
+272 to Intelligence
+528 to maximum Mana
+813 to maximum Life
Evasion Rating: 302
+4 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
4% Additional Elemental Resistance per Endurance Charge
4% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
1% of Life Regenerated per Second
27% increased Cast Speed
250% increased maximum Life
76% increased maximum Mana
24% increased Effect of Buffs on You
30% increased effect of Flasks
+28% to Chaos Resistance
8% additional Chance to Block with Shields
12% of Block Chance applied to Spells
20% increased Elemental Damage with Spells
26% increased effect of Auras you Cast
39% increased Fire Damage
44% increased Armour
34% increased maximum Energy Shield
+20% Elemental Resistances while holding a Shield
35% increased Defences from equipped Shield
100% increased Mana Regeneration Rate
5% reduced Mana Reserved
32% increased Spell Damage
+15% to Fire Resistance
+8% to all Elemental Resistances
Converts all Energy Shield to Mana
25% chance to Avoid Interruption while Casting
+2% to maximum Fire Resistance
+2% to maximum Cold Resistance
+2% to maximum Lightning Resistance
+54.4% Energy Shield
+26.8% increased Melee Physical Damage
+28 Accuracy Rating
2.8% increased Evasion Rating

Now:

Spoiler

Load in new skill tree

+144 to Strength
+34 to Dexterity
+292 to Intelligence
+538 to maximum Mana
+838 to maximum Life
Evasion Rating: 302
+4 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
4% Additional Elemental Resistance per Endurance Charge
4% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
32% increased Spell Damage
160% increased Mana Regeneration Rate
+34 to maximum Energy Shield
42% increased Cast Speed
16% increased Elemental Damage with Spells
16% increased Elemental Damage
55% chance to Avoid interruption from Stuns while Casting
28% increased Fire Damage
+15% to Fire Resistance
82% increased maximum Mana
168% increased maximum Life
+13% to all Elemental Resistances
30% increased effect of Flasks
12% increased Flask effect duration
+20% to Chaos Resistance
Converts all Energy Shield to Mana
2.8% of Life Regenerated per Second
26% increased Effect of Buffs on You
8% additional Chance to Block with Shields
16% reduced Mana Cost of Skills
+22% Elemental Resistances while holding a Shield
44% increased Armour
34% increased maximum Energy Shield
+58.4% Energy Shield
+28.8% increased Melee Physical Damage
+68 Accuracy Rating
6.8% increased Evasion Rating

Overall losses:

2% max all res (82 to 80)
82% life (from 250, roughly 33% less)
8% chaos resistance (-2% to -10%)
26% effect of auras (was only used for clarity and purity)
4% reduced mana reserved (dont care)
12% of block chance applies to spells (use safells anyway)
35% increased defenses from shield (use safells, dont care)

Overall gains:

10 str
20 dex
20 int
6% mana
60% mana regen (might make up for clarity nerf)
16% reduced cost of skills (this should help too)
7% all res
1.8% life regen
30% chance to avoid stun while casting!
1% fire damage
15% cast speed!
2% increased buff effect
15% flask duration


Overall I don't mind. Though it could end up different on release, probably leading to more of a nerf. Hopefully not.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
Last edited by Wooser69#4318 on Aug 14, 2014, 1:45:38 AM
Are crit daggers nerfed?
"
PsOfOs wrote:
Are crit daggers nerfed?


I don't think so, but everything else got buffed insanely by like 50-100%

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