Afterthoughts on completing the 8 challenges

"
Daresso wrote:
"
Redblade wrote:

Having that challenge be multi tired as well with normal/uber/deathless uber clears of the whole instance as criteria would work well. Now by combining different stages of these multi tiered challenges you get actual challenge completion. So first tier of all three gives you the 6th second gives you 7 and third tier gives you 8.


Now that's an idea that GGG would be wise to take on board in August.


+1 Let's see it GGG :)
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
"
Nuttzo wrote:
huge +1 to the MTX idea.


I also want to highlight this point. GGG, please add more MTX's that can only be earned and not purchased.
The chance to Vaal +1% maximum resists on an amulet is less than 1/300.
Nice read, some good ideas, some not so good.

I usually not participating in this kind of feedback discussions. I for myself can say that i didnt have to rmt, didnt have to use hacks, but what i surely did and will always do is trade. And i see trading as a legal method, of course. After having farmed normal atziri for like a week i realised that i am not the right person for such bossfarmings and that this farming is not fun for me and distracts me from trading which in the end leads to a wealth loss. So i decided to stop farming atziri and just continue mapping/trading. Happily jake and chunda were lucky and i could gather all the kicky items i collected over 3 months and trade vs axe. I wouldnt have done it, if i didnt have finish 8/8 in all leagues before. I knew that the axe will be unsellable and is a straight wealth loss, but fck it, for sake of tripple 8/8 i did it. Was not planned at all. But i had it always in mind as option, and tracked axe sales.

For me it was the hardest league from all 3. previous leagues you needed all the highend items, but buying early and keeping in stash they just grew in value over time (perfect basis for flippers) or you could use for own builds and simply sell for a lot more when leagues merge. So it was pure win/win, and getting 8 was actually pretty easy. As already posted on reddit i like the atziri and uber content. The axe droprate was maybe too small, but in the end still 13 ppl managed to get 8/8. imo the number shouldnt be higher. If i didnt get the axe i would be at 7 now, and wouldnt be mad at all. I want the last challenge to be a real gate, im fine with any as long as there are like 10 ppl who managed them in the end.

What i dont want tho is things like lvl 95 in hc and sc. I started poe in hc and had to play sc in the first challenge league because one of the challenges. I had so much fun compared to hc that im now at a point where i dont want to play hc at all. Getting lvl 90 was such a boredom, specially when i ripped at my first attempt at lvl 89 and had to reroll again. There is no real skill needed to map to 90. i dont want to do that in a league which is mostly a ghostleague and where trading nearly not happening at all.

If i will need lvl 95 in hc in next challenges i will surely go for it, but that would mean ill exchange fun vs boredom for at least few weeks.
8/8 Challenges Anarchy/Onslaught
8/8 Challenges Domination/Nemesis
8/8 Challenges Ambush/Invasion

IGN: @Mob_Barley
"
Sadat wrote:
There is no real skill needed to map to 90. i dont want to do that in a league which is mostly a ghostleague and where trading nearly not happening at all.


Contradiction overload.

Would 'trading nearly not happening at all' not actually demand some skill to map to 90?
Or at least, your point about no skill being required be HUGELY amplified by how 'happening' trade is?

^_~
Casually casual.

"
TheAnuhart wrote:
"
Sadat wrote:
There is no real skill needed to map to 90. i dont want to do that in a league which is mostly a ghostleague and where trading nearly not happening at all.


Contradiction overload.

Would 'trading nearly not happening at all' not actually demand some skill to map to 90?
Or at least, your point about no skill being required be HUGELY amplified by how 'happening' trade is?

^_~


dont understand what you mean. in case you mean, that not being able to trade and to achieve lvl 90 in hc is some kind of skill, i have to disagree. its more about lucky drops on the way to 90 and being lucky not being bursted down in this 90 (?) hours (assuming you are not racing/rushing and we are talking about an experienced player who pretty much saw whole game before and knows what is potentially deadly and what not)


let me phrase like this: i dont think there is any skill required to map to lvl 90. its all about gear. there are occasional deadly things that might kill you (op invaders, sneaky burst dmg from a pack etc), and the better your gear is the less is the chance. imo, you also dont need gear that you can not find by yourself that stops you from grinding <75 maps, which are easy and the way the ppl usually roll them in hc (no -max, no double dmg etc) not dangereous at all. when i went for lvl 90 the only thing i bought was alpha howl. even without that i was doing fine. on reroll i bought alpha and 5l coil, both were not mandatory at all. rest was found. i even ended up with like 20 ex because i was selling each and every trash i found via shop and traded up everything instantly to exalteds. (i cross traded these with mors and some other guy to ambush later)

the reason why i play 4m leagues is because i can acquire wealth easier (cheaper, whatever you call it) there. have shop, buy early, keep in stash, keep standard prices in mind cause this is the potential future value and adapt to these prices now and then, be patient, done. after merge profit. the previous 2 leagues it just happened that having all the highend items also netted you 8/8. it wasnt my purpose or goal. actually its the first game where in the end i cared about achievments/challenges and sacrificed 3 months of trading for a worthless axe.

so, the reason why i dont like to play hc anymore is the simple fact that there are a lot less ppl, which results in less trades and less opportunities to become more rich. it leads in the end, in my case, that i have no benefits from playing hc. and its less fun for me. i prefer glass cannons playstyle. so why playing hc? thrill? i have more thrill running around with 2k life and being near to death pretty much all the time, this is real thrill

8/8 Challenges Anarchy/Onslaught
8/8 Challenges Domination/Nemesis
8/8 Challenges Ambush/Invasion

IGN: @Mob_Barley
Last edited by Sadat#3206 on Jul 13, 2014, 12:23:18 PM
I always had this thread title on mind but never found how to write the content of the thread :

"Why and how would it be horrible to have a common market between the 2 new leagues?"
Only difference for HC is that if you die your items and your char dissapear and go to Standard.
Last edited by InexRising#5976 on Jul 13, 2014, 11:47:47 AM
"
Sadat wrote:
Let me phrase like this: i dont think there is any skill required to map to lvl 90. its all about gear. there are occasional deadly things that might kill you (op invaders, sneaky burst dmg from a pack etc), and the better your gear is the less is the chance.


I disagree slightly. There is definitely skill required in certain instances. Like if a player chooses a build that puts his/her character in melee range of monsters.

- Good flask management is required
- Positioning skill is required

What I imagine you mean is that there is less skill involved with reaching level 90 on a Detonate Dead or Summoner build.
The chance to Vaal +1% maximum resists on an amulet is less than 1/300.
Last edited by Daresso#3599 on Jul 13, 2014, 7:39:56 PM
"
Daresso wrote:
"
Sadat wrote:
Let me phrase like this: i dont think there is any skill required to map to lvl 90. its all about gear. there are occasional deadly things that might kill you (op invaders, sneaky burst dmg from a pack etc), and the better your gear is the less is the chance.


I disagree slightly. There is definitely skill required in certain instances. Like if a player chooses a build that puts his/her character in melee range of monsters.

- Good flask management is required
- Positioning skill is required

What I imagine you mean is that there is less skill involved with reaching level 90 on a Detonate Dead or Summoner build.


No skill at all was maybe a bit harsh. Of course you need some kind of skill, but its not like you need some skill to overcome certain mobs or bosses in maps. If you map you are mostly facerolloing the content, just occasionally you are bursted down by whatever. But imo this is just the way arpgs are, in the end its just a gearcheck
8/8 Challenges Anarchy/Onslaught
8/8 Challenges Domination/Nemesis
8/8 Challenges Ambush/Invasion

IGN: @Mob_Barley

Report Forum Post

Report Account:

Report Type

Additional Info