Final feedback as I uninstall
" So you actually want a situation like: You are playing A1N as a level 12 melee, the other guy is ranged. A random exalted orb drops and gets assigned to you. He declares hostility and shoots five explosive arrows in your stomach with his quill rain. You die, he gets the exalted orb. That sounds like a lot of fun when being on the "receiving end". 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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" Well, there'd be no assignment. It's just as much the melee's as it is the ranged's. Whoever kills the other first is probably the most useful in the party (damned tanky noDPS melee/chest runner scrubs standing around waiting for loot pinatas pissed me off so bad in early OB). But again, it would hopefully promote more gentlemanly play, and make finding good people to play with more valuable, which I think would be a good thing. No more of the whole 'no consequence for dickishness' that we saw with GGGs initial implementation of FFA. No. Calm down. Learn to enjoy losing.
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" It wouldn't promote anything positive, it would kill the game's random party multiplayer. Parser to scan ram in order to detect rare drops as they drop, triggered macro to instantly hostile and teamkill when rare loot drops + exploiting known OP pvp screen wide instakills + throwaway free accounts that mask your identity + bots pretty much kill any idea that allows anything like this. You can't design systems in a way that accounts for just those that play respectfully when you have a world of people waiting to do everything they can to ruin everything for the very audience you want to promote using the systems you wanted to promote them with. There is a never ending flow of faceless malicious people out there to exploit the system and you have to make sure that they can't sadly. In fact, I would lean closer to say if they did this they may as well shut the server down because it would bleed the respectful players as the abusers would create such a toxic environment that they would be most of the remaining players left in short order. Last edited by Jiero#2499 on Jul 2, 2014, 4:38:41 PM
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" You're probably right. I don't really mean just a drop in system, as PvP I think is a total joke in PoE. Just could have had a much cooler FFA system had they incorporated PvP into it while designing the game. But in the current state and direction of PoE, it's really a non-starter I guess. Hard to find gentlemen to play with, if the system is so exploited that you only use it a couple times before you're too burned to try it again. No. Calm down. Learn to enjoy losing.
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" Yea, I don't disagree, but at the same time I cant say I ever was in a situation where I would have went hostile on anyone in all those years, (I would have probably lost in PVP anyway with my PVE builds and I only played HC) though I have seen it happen. and for good reasons. The real problem with FFA loot in PoE, IMO was how they initially tried to improve on it by adding the timer with names. Once that happened, there was no turning back to pure FFA and for the most part instanced loot (perm allocation) was inevitable. I don't mean to sidetrack his feedback thread here, but I thought this was a prime example of how its so easy for us to hate something that actually creates situations that we were most fond of. I even hated FFA loot in D2! I loathed having to fight for stuff in public games...at first anyway, but that's also why I truly enjoyed playing solo sometimes, and appreciated so much more the time I had running with friends, and why those friends I see as real life friends now. (this allowed D2 to cross that border of "playing a game with other people online" to "hanging out and having fun with friends" - transcending the "I feel like i'm wasting my time" feeling others have stated) I have no doubt if they stuck with FFA loot the way the game was originally designed the devs would still be posting on reddit trying to defend it, (and I would be right there with em) and no doubt there would be masses convinced if they just change it to instanced loot the game would be even that much more popular. Instead, words like an epitaph, as the "I'm uninstalling the game" threads accumulate. |
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" I play a LOT solo self found on not optimal builds and I actually really enjoy it and think it is getting better actually. EXCEPT for one part of the gambling, Linking. Having to RNG to use abilities is a major fault of the game IMO. There is just absolutely no fun in being stuck in the 80's, on a four link, broke. And there isn't an easy fix, unfortunately. Actually, the best fix would be to just give all items max linked sockets and remove jewelers/fusings, lol. Last edited by BackwoodsS#0171 on Jul 2, 2014, 5:09:03 PM
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^ I HATED open partying in diablo 2 and the ffa completely because I knew that pickit existed. Anytime anything good enough to want to grab was able to be dropped I knew that these cheats allowed them to be grabbed before they even appeared on the screen (it's refresh rate was faster then the game's). So that left me refusing to party with anyone because I knew that it was possible that the person could be running that cheat and I could never know or do anything about it besides running that cheat myself. And that made things so that when loot wasn't dropping in open parties it was an issue where I had no idea if nothing was actually dropping or if it was just being taken by the cheaters before it appeared on the screen.
and yes, that cheat allowed them to grab rares that were still not ided on a filtered mod list because the game knew what it was prior to being ided..... Last edited by Jiero#2499 on Jul 2, 2014, 5:10:34 PM
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" If you weren't having fun, why did you continue playing? If I agree with a specific statement/argument within a post, it doesn't mean I agree with the entire post.
If I disagree with something, it doesn't follow that I agree with the opposite. Please keep this in mind when responding to me. Thank you. =] |
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" Let him have his moment |
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" I honestly don't mean to devalue his feelings at all; it's just something I've noticed more and more lately with quite a few different games I frequent: players quit after feeling they've wasted a lot of hours doing something they didn't find enjoyable. Now, I also realize he didn't say 100% of the time spent wasn't fun, but for me, the moment I'm not having fun anymore, I move to something else for a bit, since doing otherwise feels counter-intuitive to me. I cannot imagine spending hundreds of hours doing something I don't find enjoyable, which is why I'm curious about what the motivation to continue playing was. I realize my question could've been misconstrued as rhetorical; I genuinely want to hear what kept him going. If I agree with a specific statement/argument within a post, it doesn't mean I agree with the entire post. If I disagree with something, it doesn't follow that I agree with the opposite. Please keep this in mind when responding to me. Thank you. =] Last edited by Mathlete#6638 on Jul 2, 2014, 5:45:56 PM
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