I think a GGG response on Vaal Oversoul is due.

"
Dellusions wrote:
I've never seen Vaal move, real or not. Is this normal for other players?

He does, but quite rare.
The easiest way to see him move, is while trying to bug him, during the attempt to sneak "under" him.
He moves quite frequently then, but not always.
Sometimes he moves random and unprovoked.
This is a buff © 2016

The Experts ™ 2017
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TheAnuhart wrote:
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TheAnuhart wrote:
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Boem wrote:
You know what i find weird as well, in the second video you linked, you are attacking his "image form" after he walks, but he takes damage?

Then you kill him and the loot explodes 1/8 screen away.

I always found this weird, it reminds of the traps where you target an enemy on your screen and the trap get's thrown at another direction.

I don't get it. Either he is there and he can take damage, or it's a fake and he should not take damage, since you would be aiming next to him.

Peace,

-Boem-


Target lock.

If I'm locked on to him, i.e. his name and life bar is there at the top of my screen, then I'm targeting him and hitting him on server. That's why you desync into rooms if you don't shift click, as the server walks yo to LoS/melee the true version.

I rarely shift click, I don't want to forfeit the auto LoS function which is great other than when desynced (and can even be a saver when desynced, conversely to porting to death, it can mean the difference between leeching and not, or killing an avian or not before he puke 1-shots you).

But I digress, because both the real Vaal and the 'image' were in range and LoS in this case, I kill the real one while targeting the image and my character isn't forced to move on the server.


I just want to re-quote this and add a VoD.
I've been wanting to reproduce this to this standard for a while.
I caught it perfectly.

http://www.twitch.tv/theanuhart/c/4566876

This is a prime example of why 'always shift click' is so fucking bullshit.

It's a good reason for name locking and NOT shift clicking.

But it's also, while being a life saver in certain circumstances, is a killer in others, when porting into a room of death happens.

You might also notice in Havoc's Youtube about his Uber death, how one of his counters is to never name-lock now in this encounter.

This is the contradiction, the catch 22, the 'you can never do right exclusively' in what is the fuck up of PoE sync. It's the meta gaming, the skill in PoE (to a degree, as there are times when you simply can't know what to do), the challenge is to know when to override game features such as name lock and auto-LoS/melee, but also to know when definitely NOT to override them, to know when to /oos and to know when to Alt-F4. And all this while server and client show 2 different things, or do they? It is, quite honestly, ridiculous.

In the VoD above, I have pietits name locked.
On server she ports behind me.
On client she stays and is seen to be firing ice shot away from me.
Because I have her name locked, my character immediately turns and fires at server position.
I do NOT shift click.
If I was melee, I would have ran over to her.
If I was closer-range-skill, ranged character, or if piety ported further away, I would have taken a few steps towards her automatically.

Now here's the kicker.
If I had not target locked, as ranged or melee, I would be shooting in the wrong direction/swinging at an illusion, pietits would take no damage, I would not leech, I would take invisible ice shots to the back.

If I had shift clicked as melee or as a ranged character whos range was less than the distance to server position pietits, I would again not be doing damage, not leeching and taking ice shots to the face.






This^
hahahaa ^^^^

How to master Desync tutorial! Never shift click, no wait shift click sometimes but not ranged, no wait thats not it either, I'm confused. Is there a win scenario or is this just like Wargames where the only winning solution is to not play ?
echo "The world is full of smart people" |sed -e 's/smart people/sheep/'
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buhdunkadunk wrote:
hahahaa ^^^^

How to master Desync tutorial! Never shift click, no wait shift click sometimes but not ranged, no wait thats not it either, I'm confused. Is there a win scenario or is this just like Wargames where the only winning solution is to not play ?


You got it.

The solution to one issue will kill you if used in the other, and vice versa.

The problem is, you can't ever be sure which situation is current.
Casually casual.

"
TheAnuhart wrote:
I just want to re-quote this and add a VoD.
I've been wanting to reproduce this to this standard for a while.
I caught it perfectly.

http://www.twitch.tv/theanuhart/c/4566876

This is a prime example of why 'always shift click' is so fucking bullshit.

It's a good reason for name locking and NOT shift clicking.

But it's also, while being a life saver in certain circumstances, is a killer in others, when porting into a room of death happens.
Holy flick, that's an excellent example. The data sent to client in this case really is just "monster N uses skill M targeted at point/char X", definitely not "monster N uses skill M targeted at point/char X from point Y".
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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silumit wrote:
Holy flick, that's an excellent example.


It's absolutely gorgeous, isn't it?

While this isn't a rare occurrence, capturing it so clearly, for such duration, with no other monsters involved to obscure what is going on and with a boss that (if its map counterpart) could easily be lethal.

It made my day.

:)
Casually casual.

Last edited by TheAnuhart#4741 on Jul 1, 2014, 6:52:31 AM
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Morsexier wrote:


You dont seem to understand.

He appears to walk, but OOS puts you into sync with the server, and the server is always right.

Meaning he was never walking in the first place. Your client was just interpreting things incorrectly.

He can desync re-emerging from the ground, as I've had him appear and I'm instantly at 10% life from being hit with a slam. This might be a very rare occurrence (twice in over 3 years of playing PoE), which might have a virtually negligible chance with the changes Mark is implementing.


Oh I prob don't understand, but if were just stating that vaal does or does not walk.

He does I have done him with no weps no gear in a random challenge and he CAN(unless they changed shit? doesn't appear so) legit....walk up to you and smash you. I have seen the whole animation many times I don't know why you don't get that prob just diff fighting approach it only happens to me when I am taking very long and poking him for long time, but he DOES walk around he can walk towards you and then do smash np. its in the games coding. but oos spamming and him being out of sync in general is so common you don't notice it, the best would be go try it just run around poke him try make him do it its only 1 of his very many things he does so it might not happen for while, but im 99% positive.

hit me up @sarrow lets have fun :D
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Alea wrote:
brutus desyncs are the best anyway
Yeah, I even rage quit once because of that :)
But Brutus desync is "one second you are running, next second you are dead". In this video you can actually see desync "in work" for about half a minute.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
@mors i've seen vaal legitimately running a couple times, more than 1 step even. sometimes when you are pretty close but not too close for him to do his smash and then run away, it can occur that he follows you from 1 side of the room to the other just to smash you, i believe, whenever he initiated walking, he'll proceed doing it and will stop when he's in range to your character to do his smash. (according the fact that he ALWAYS smashes after running, also this needs extreme timing)

Peace,

- Kiyame -
Last edited by Therealshotzz#7199 on Jul 1, 2014, 4:10:34 PM
He walks.
Does Vaal Oversoul ever walk legitimately?
I did not think that it did -- that "VO walking" was an imagination of the client.

It is interesting that the client makes entities "walk" when they're not in position. Wouldn't making the enemies teleport to that position give that information to the player in the fastest amount of time possible (in order for them to then try to get out of the way)?

If this is one of those cases where GGG opted for making the game look pretty instead of show factual info, it's a pretty deadly one.
Last edited by pneuma#0134 on Jul 1, 2014, 5:04:36 PM

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