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MortalKombat3 wrote:
Just step aside and think a bit....
Is it fair, that Immortal Call (immunity to physical) can be sustained indefinitely as long as there are 9 enemies around?
Is it fair, that maximum resists can be stacked up to 100%?
Is it fair, that the more maximum resists you stack, the more benefit you get? 5% maximum resist at 75% res will give you just 20% reduction, while the same 5% max res at 90% will give 50% reduction...
If you think those are fair, balanced, consistent and interesting mechanics, we have nothing to talk about. Feel free to enjoy balance flaws, cause i will not.
CI is probably the most fair immunity imaginable. Only very few enemies rely heavily on chaos damage, and even those can inflict another damage type. Chaos damage is usually just an supplementary damage type, and immunity to it alone wont make you much tougher.
I explained why this build isn't viable in new leagues. GGG doesn't give a shit about standard or hardcore balance.
People that abuse Immortal Call *raises hand*, eventually die because they fuck up and took risks or weren't concentrated enough. Just look at Havoc's HC death. Using IC for avoiding armour nodes is a very risky tactic
I have never seen (or heard of) anybody use this build in Invasion, enough proof that it isn't viable
Last edited by H4NS#4418 on Jun 29, 2014, 12:34:29 AM
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Posted byH4NS#4418on Jun 29, 2014, 12:32:17 AM
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H4NS wrote:
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MortalKombat3 wrote:
Just step aside and think a bit....
Is it fair, that Immortal Call (immunity to physical) can be sustained indefinitely as long as there are 9 enemies around?
Is it fair, that maximum resists can be stacked up to 100%?
Is it fair, that the more maximum resists you stack, the more benefit you get? 5% maximum resist at 75% res will give you just 20% reduction, while the same 5% max res at 90% will give 50% reduction...
If you think those are fair, balanced, consistent and interesting mechanics, we have nothing to talk about. Feel free to enjoy balance flaws, cause i will not.
CI is probably the most fair immunity imaginable. Only very few enemies rely heavily on chaos damage, and even those can inflict another damage type. Chaos damage is usually just an supplementary damage type, and immunity to it alone wont make you much tougher.
I explained why this build isn't viable in new leagues. GGG doesn't give a shit about standard or hardcore balance.
People that abuse Immortal Call *raises hand*, eventually die because they fuck up and took risks or weren't concentrated enough. Just look at Havoc's HC death. Using IC for avoiding armour nodes is a very risky tactic
I have never seen (or heard of) anybody use this build in Invasion, enough proof that it isn't viable
Only because of desync, probably, passive defence trumps active one. But i, personally, wont even bother with hardcore leagues as long as desync and disconnect hang-out exist. It means you can eventually die without any mistakes from your side.
And it seems you havent got my point. We have nothing to talk about for now, my point seems to be out of your mere understanding. You started to talk again about the build and hardcore, while i'm talking about game mechanics and how it's flawed.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504
There is no knowledge
That is not power Last edited by MortalKombat3#6961 on Jun 29, 2014, 2:20:42 AM
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Posted byMortalKombat3#6961on Jun 29, 2014, 2:18:47 AM
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H4NS wrote:
"
MortalKombat3 wrote:
Just step aside and think a bit....
Is it fair, that Immortal Call (immunity to physical) can be sustained indefinitely as long as there are 9 enemies around?
Is it fair, that maximum resists can be stacked up to 100%?
Is it fair, that the more maximum resists you stack, the more benefit you get? 5% maximum resist at 75% res will give you just 20% reduction, while the same 5% max res at 90% will give 50% reduction...
If you think those are fair, balanced, consistent and interesting mechanics, we have nothing to talk about. Feel free to enjoy balance flaws, cause i will not.
CI is probably the most fair immunity imaginable. Only very few enemies rely heavily on chaos damage, and even those can inflict another damage type. Chaos damage is usually just an supplementary damage type, and immunity to it alone wont make you much tougher.
I explained why this build isn't viable in new leagues. GGG doesn't give a shit about standard or hardcore balance.
People that abuse Immortal Call *raises hand*, eventually die because they fuck up and took risks or weren't concentrated enough. Just look at Havoc's HC death. Using IC for avoiding armour nodes is a very risky tactic
I have never seen (or heard of) anybody use this build in Invasion, enough proof that it isn't viable
there are atziri farmers that use it in hardcore that were among the first to kill her in that league. i think it could be done in invasion if shackles of the wretched lv1 temp chains is used to make up for lack of easy charge generation.
studying for GGG's C++ technical exam... Last edited by ログよし#2777 on Jun 29, 2014, 10:39:35 AM
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Posted byログよし#2777on Jun 29, 2014, 10:39:05 AM
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I've never been a fan of Diablo's accelerating returns with these mechanics.
It does do a good job of making you feel like paper mache at the start and an invincible brick of I-don't-give-a-fuck at its extremes though.
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Posted byLimitedRooster#5890on Jun 29, 2014, 11:48:39 AM
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TheEnforcer wrote:
there are atziri farmers that use it in hardcore that were among the first to kill her in that league. i think it could be done in invasion if shackles of the wretched lv1 temp chains is used to make up for lack of easy charge generation.
So, you're thinking of drastically reducing DPS and survavility (less mov speed), for the sake of a longer immortal call?
The only point of using SotW+Chains is for support builds that use vaal auras
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MortalKombat3 wrote:
If you can reach full invulnerability, of course it's unbalanced, but in practice, you actually can't, so why bother with the argument?
Last edited by H4NS#4418 on Jun 29, 2014, 5:48:54 PM
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Posted byH4NS#4418on Jun 29, 2014, 5:45:55 PM
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So, you're thinking of drastically reducing DPS and survavility (less mov speed), for the sake of a longer immortal call?
The only point of using SotW is for support builds that use vaal auras
You are forgetting flask's are buff's as well.
It would complement a full immunity build very well.
Peace,
-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Posted byBoem#2861on Jun 29, 2014, 5:49:52 PMOn Probation
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And who cares about a bit less move speed when he is immortal? Quicksilver flasks are still there, btw...
I still dont understand. Even if it isnt 100% invulnerability, but 99.9% one, why players think it's fair? It isnt even something like Aegis Aurora or armour (which cant save from big hits), it isnt life leech (which still cant save from big hits and have troubles with reflect)....
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504
There is no knowledge
That is not power Last edited by MortalKombat3#6961 on Jun 29, 2014, 5:55:51 PM
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Posted byMortalKombat3#6961on Jun 29, 2014, 5:52:33 PM
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"
MortalKombat3 wrote:
And who cares about a bit less move speed when he is immortal? Quicksilver flasks are still there, btw...
I still dont understand. Even if it isnt 100% invulnerability, but 99.9% one, why players think it's fair? It isnt even something like Aegis Aurora or armour (which cant save from big hits), it isnt life leech (which still cant save from big hits and have troubles with reflect)....
Game mechanics are completely fair, for it is impossible to achieve such "immunity"
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Boem wrote:
You are forgetting flask's are buff's as well.
It would complement a full immunity build very well.
Peace,
-Boem-
No one has posted an "immortal build" that works in the new leagues, so, there's no such thing as full immunity.
The closest build I've seen that's close to invincibility, is moir's. His resists are 95/95/95/61 after flasks, and 12k armour.
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Posted byH4NS#4418on Jun 29, 2014, 6:17:32 PM
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H4NS wrote:
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MortalKombat3 wrote:
And who cares about a bit less move speed when he is immortal? Quicksilver flasks are still there, btw...
I still dont understand. Even if it isnt 100% invulnerability, but 99.9% one, why players think it's fair? It isnt even something like Aegis Aurora or armour (which cant save from big hits), it isnt life leech (which still cant save from big hits and have troubles with reflect)....
Game mechanics are completely fair, for it is impossible to achieve such "immunity"
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Boem wrote:
You are forgetting flask's are buff's as well.
It would complement a full immunity build very well.
Peace,
-Boem-
No one has posted an "immortal build" that works in the new leagues, so, there's no such thing as full immunity.
The closest build I've seen that's close to invincibility, is moir's. His resists are 95/95/95/61 after flasks, and 12k armour.
you can still easily upkeep 100% ele resists in all leagues regardless of league specific items (in fact i think the max is 105% all res w/ with new max res corruptions), the issue is endurance charge generation vs bosses that make it hard (but not impossible) to keep permanent IC.
studying for GGG's C++ technical exam...
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Posted byログよし#2777on Jun 29, 2014, 7:30:15 PM
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TheEnforcer wrote:
you can still easily upkeep 100% ele resists in all leagues regardless of league specific items (in fact i think the max is 105% all res w/ with new max res corruptions), the issue is endurance charge generation vs bosses that make it hard (but not impossible) to keep permanent IC.
Precisely. Voll's Devotion is the most OP item in the game, bar none, and this is why. Outside of permanent leagues you have to resort to techniques which are dog shit in comparison. Like Shackles of the Wretched. And being under a level 1 Temp Chains all the time, while effective defensively as a IC extender, puts such a dent in your move and kill speeds that you'll probably go insane with frustration and choose to play something else.
This is why I don't consider IC to be OP, I just consider it to be a continuous threat which makes any Endurance Charge tricks (such as Devotion) potentially OP. As long as the skill exists, any reasonable means of single-target endurance charge generation will be essentially off-limits.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Jun 29, 2014, 8:13:55 PM
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Posted byScrotieMcB#2697on Jun 29, 2014, 8:11:15 PM
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