Your League ideas
i vote for a league thats a race to finish all difficulties and u limit item qualities like only white items drop and can be made! hahaahaha
22/m/pa looking for friends haha
if beta wont come to me then i will come to it! |
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MY apology if i took someones idea, didn't read all pages.
Anyways my idea league would be "Chosen" or "King of the Path" or anythign similar. Bunch of people enter in to play, the GGG's give everyone a random number. Every certain time interval 2-4 numbers are picked at random for people to fight and kill each other, everything is completely random so lets so u wanna do 2on2's but only paired with people you dont know. Number 15 and 13 are called to fight each other Number 15 dies, and 13 goes back to leveling. 4 Random numbers get pulled 1 and 7 vs 10 and 14 whichever team wins, continues to play. Whatever people are left at the end (say top 1-10) All get prizes But the names stil keep being generated while these ppl level. Last person alive say gets 10 orbs of choice, or some similar prize that would be someone decent for them. Hopefully this was clear. ;x Last edited by OminancE#3887 on Sep 16, 2011, 2:23:42 AM
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err, sorry it double posted :|.
Last edited by OminancE#3887 on Sep 16, 2011, 2:22:35 AM
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Sounds amazing I can't wait to try it for myself.
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Idea for league:
Name: Ultimate League Description: - No Energy Shield for HP - HP increased to 10-100x that of normal HP quantity. - Damage increased on all items, spells, etc to balance the high HP count. - Monster count increased to 5-10x that normally. - Maximum of 32 players can be in a group at once. - New Party System 'Raid' implemented for this new League. Raid is 4 groups together (AKA 32 Max). - Parties may now forge war against each other by right clicking the 'Party' or 'Raid' Leader and selecting 'Forge War' in the drop down menu. - New 'War' section added to Social menu. This can keep track of old and new wars, and who's group won or lost. - Once Party or Raid Leader accepts invite, PK is turned on for all members of the group. Players may not leave the map until the war is over. A Count Down timer of 15 minutes is now shown at top right. To left of count down timer, is a small Score Board showing 'Ally' and 'Enemy' team. One team is Ally , other is Enemy. When hovering over people, your team is Blue, and enemy team is Red. - New durability system is added to the game for this league. When you die, you lose durability. Durability can not be restored, and when the durability reaches 0, items break and can no longer be used. - Players do not get locked out when they die as mentioned already. Only thing that happens is they lose durability on some of their items randomly. - New 'Revive Now' option added to the game for this league. Selecting 'Revive Now' makes you revive instantly (with cooldown of 1 minute), but you will spawn with 5% HP and MP. There are new Passive skills added to make the 'Revival Sickness' not hurt as much, and also reduce cooldown time of the Revive. - This will be a new permanent league which may be unlocked after you hit level 70 on Hardcore Mode. - All Passives give 2-10x as many stat points, to balance out the new much higher stats in general. - New PK switch added for Ultimate League. This PK switch, when turned on, will make you able to PK anyone else with their switch turned on. You may not attack people with their switch turned off, and you have a 5 minute cooldown before you can turn your switch off, and if you attack someone, you get a 'Bullie's Downfall' debuff which keeps you in PK mode for 3 minutes even if you switch cooldown ends. - You will lose a certain amount of items if you die in PK. You will not lose items or EXP if you die in PVE. - You gain some EXP when you kill another player in PVP. (This encourages people to stay active in the PVP world.) You lose some EXP when you die in PK. - Items lost when you die in PK will be dropped for others to take if they would like to. - Potion regen amount has been increased 2-5-10x as much as normal to balance out the much higher HP and MP levels in Ultimate League. - You may not change your league after going into Ultimate League unless you are changing into a Payed League. - Inventory Space has been increased by 2-4x as much to accommodate for the large amount of items that will be dropping from players at all times. This also means you can lose a lot of items at once, including of course what you are wearing. - New Duel function added to Drop Down menu when right clicking a player. - When a player accepts the duel, a window will come up where you must truly confirm the duel. This is also a place to set rules to the duel, and also place items you bet against each other if one of you wins. - Players start out at level 1 like in any League, and this promotes even an early game competitive PVPVE content immersion, while also catering even more so to the end game PVPVE content. Remember that everything is MUCH harder. - Not only is your HP/MP/stats increased, but so are monsters. They are not as substantially boosted in stats, so it shouldn't be AS hard to kill as you would think, but balances would take place. - New 'Legendary' item rank is available in Ultimate League. These items usually spawn with a full set of random slots to use. - Leveling is MUCH slower than Default or Hardcore league, and drop rate is nerfed as well. Not only will it be hard to level and get gear, but it will be just as easy to lose that gear. This however won't be as harsh once you get to end game, as the drop rate and EXP rate will be un-nerfed slowly as the levels increase. With a nerf, the leveling and gear obtaining could end up being next to impossible - especially if you lose gear so easily. This is fixed by allowing people by end game to be competitive, while still having the ability to get plenty of gear just in case they lose their old. Welp! That's all I have for my idea so far. Let me know what you think! Last edited by Viney1#5432 on Sep 19, 2011, 2:25:27 AM
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^wow, I think i fell in love.
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" This league sounds like one super-awesome PvP fest! The blown up stats, extra monsters, and massive amounts of team-based PvP sound like fun. The durability concept would be interesting too and would punish people for dying multiple teams. A great idea Viney! |
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Quest for the set.
Cut throat league with a 5 piece set that is a random drop form monsters. All set pieces would be tagged drop on death. First player to wear full set would win. Alt idea have a collection of five gems that were set to drop on death. once all five gems were collected user would win the league, or would be able to summon a boss, and once boss was killed user would win. IGN: Wrathmar * Paulie * Client
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How about a temporary elimination league.
Every zone other than towns are pvp zones, the goal is to eliminate all the other players by killing them. |
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I think an attrition league similar to the movie Battle Royale would be cool.
I haven't put a ton of thought into its mechanics though, but the basic jist of it is a race to level, and every so often a few (3-4?) zones are chosen and all but 1 player inside it is flagged for extermination. During this time pvp is enabled and leaving the zone is not allowed. To keep from the survivor being chosen at random (you cannot know ahead of time who the survivor will be) by the game, players may/must fight and kill each other til 1 remains. The time frame for this should be something reasonable considering zones are relatively large, maybe 30 minutes or so. Once only 1 player is alive in a chosen zone, they are told via server message that extermination is canceled, and green-lit to continue w/e they were doing. I don't what the end prize would be in the race portion other than bragging rights for being the strongest, sneakiest, or smartest player left standing, like i said, its just a draft idea. But I personally would enjoy the hell out of something like this. I don't think it would work in an Attrition-Hardcore style, because there is just going to be so many deaths by default, but maybe someone else knows how it could work that way. |
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