Your League ideas

Did not read the full thread, sorry, so if this has been said before disregard this post.

Team Race.

A group of people sign up together and can only play when they are all signed on at the same time. The goal is to finish all the missions/acts/boss battles together first. Trading between other teams is not allowed, only between the players on the same team. PvP could be there to make it more of a challenge. Monsters and bosses upgraded for a more challenging time for the teams.
i have a cool idea for a league , you could make it so that you start the league at a given time , and let all players play like they would in a normal game and justy level , but after say 1 day of play everybody gets dropped in let's say 1 full act and all areas become public and pvp , after this the last man standing wins , simple as that , so it's cutthroat combined with level race sort of.
The private league idea is ok, but I really hope it is not completely open rule set In other words, I don't like the idea of a private league being able to "expose" the entire game via changing the rule set to reveal the entire game mechanics, loot, monsters etc. That tends to dilute the "world firsts" and "epic loot" posts etc.

Other than the above, I love this system.
Cheers 0/

Sibcoe
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Really like the idea of Iron man, the fact that if you are not careful you could play yourself into corner
1. Famine; a hardcore league with cumulative max mana and health decrease, say -1% per hour. Any one who makes it to the final hour gets the reward (maybe a really good potion would be appropriate).

An increasing experience threshold that players have to stay above would also be necessary to ensure nobody just hides in a corner for the full duration

2. A hardcore league inspired by the exploding collars in Battle Royal; countdowns activate in zones at random and any players present when it hits zero die (this includes players who have logged out, based on where they were when they did so. only safe place to log is town)

There could be an increasing exp bonus in the zone as the counter gets closer to zero, encouraging people to cut it as close as possible. To stay in line with the rule of only making the game harder, this would neccesitate a global exp reduction, so that the increase is in fact a return toward normal levels

Prizes go to highest level characters at the leagues end

3. The Precious; at some point early in the league, a slain monster will drop the Precious, a ring that you cannot equip, nor remove from your inventory.

The bearer of the precious is the only character viable for PvP (a one versus all situation), but there is no visible indicator of who possesses it. Slaying the bearer grants you the ring, logging out causes it to drop and the bearer being slain by a monster or trap etc. means it once again becomes a random drop. It can be traded, but not discarded.

Whoever has the ring when the league ends gets to keep it, and only when the league is over does it become equippable and have its magical properties revealed.
Last edited by Menuki#0295 on Sep 8, 2011, 10:02:57 AM
Conquest League-

I envision a game that is essentially hardcore(or standard) mode with area conquest and a built in way to form support groups. The League would be allow any player to create a faction, adding an icon that they choose that will appear near their character name. Faction leaders could have these powers:

Allow new members of the faction
Kick out faction members
Assign new faction leader
Assume control of area by placing a faction building(must be empty of any rival faction members/buildings)
Declare war on a rival faction

Factions would need any easy way to chat with the whole faction. I picture basically a few large popular factions, maybe also a faction of assassins that the large groups use to call hits on the other groups. There would be some very exclusive leagues, some would be constantly warring, others might plan to gain many levels or some difficult to obtain special quest items for mass raids/ambushes.

The game would end when one faction has full control of all areas except the neutral starting area. At that point the winning faction would be granted medals/items/etc. and a new League could begin. To make the beginning more fair, strong neutral factions could have initial control of all the areas. Also would be a great idea to have "grunts" produced by each faction's building in an area that get stronger the longer they are in the area. This makes for a hybrid of DoTA and arpgs...Picture a game of DoTa that just keeps going. This is better than any other arpgs endgame because it can be very difficult to beat the other teams as they are not AI. Stealth would be a thousand times better in a game like this, ninjas could pick off people and use skills to disappear. As an added bonus, a faction member who dies would have a faction rank based on the events accomplished during the character's life. This faction rank could give the character a starting level bonus and randomized magic item.

To control the economy in any game, you need to allow for item destruction otherwise supply outruns demand. Items should be sometimes destroyed on death or in combat or perhaps after 50 repairs. I imagine an especially cruel intelligence skill used to disarm opponents and perhaps also one that damages the durability of items. The skill becomes very useful when people realize none of their items are permanent. The character in a faction would have his stash assigned to a faction building. Non-faction characters would need to hide their stash somewhere or pay a faction to protect it in their building. When the building is destroyed, 50-70% of items from stashes are lost, the rest can be kept by the looters.

I would LOVE to see this done as it would change the face of arpgs but it sounds like a rather huge development effort so I'm not sure PoE would be up to it.
Cooperative league

This would be a league where the difficulty level is increased noticeably so that players cannot solo the game. One would need a party with experienced players to finish bosses and more danger monsters. It could be still possible to farm trash mobs for items and exp although the monsters' damage and skills would be also appropriately boosted.

The idea behind this league is to give players both extra challenge and some feel of MMORPG.

That would be also the most challenging league for HC lovers.
Last edited by Kokoro#6389 on Sep 7, 2011, 3:16:41 PM
Tournament League.

Most of the time it's like the normal League, so players run around, kill monsters and grab loots.

Every x hours, all people on this League who have signed up for the tournament (via a certain NPC in towns) are transported to the Arena. In this Arena the tournament is held (using a bracket system, so a series of 1v1 fights until a champion comes out victorious) There is a catch though, every player defeated in the Tournament is kicked out of the League back into the parent League. So if a hundred people go to the tournament, 99 will have to leave the tournament.

Alternatively, the winner of every fight can choose to spare or kill his opponent. If he kills him the opponent is removed from the Tournament League back into the parent League, but all his equipment goes to the victor. If he spares his life, he can choose one item from the loser's equipment to claim. The spares/kills are displayed on his profile and could perhaps be coupled with some sort of Honour rating.

The Honour rating would go down by 1 for every kill, and up by 1 for every spare. It could be made that before every fight, the players can choose to forfeit, in which case they lose their whole equipment but keep their life (when you're up against a powerful, low-honour opponent for example). Killing a low-honour participant would yield a substantial bonus for the one who killed him though.
Last edited by ArcaneSaint#0084 on Sep 7, 2011, 4:16:42 PM
Highlander League:

* Only a player can permanently kill another player. So dying to a monster will not perma-kill your character.

* When one player kills another player they receive some (large) percentage of the dead player's experience.

* Possibly only perma-kill the other player and take the XP if you 'finish them' after you kill them.

* Mandatory lightning effect / vulnerability period upon perma-killing another player. :D

There can be only one!
A league identical to the basic league, except that the famous party game Mafia (also known as werewolf, witch hunt, assassin, etc.) is played as well.

Check
http://en.wikipedia.org/wiki/Mafia_(party_game)
for the rules if you are unfamiliar.

Players killed via the Mafia mechanic suffer hardcore deaths, but those killed other ways can respawn as usual.

Special roles such as Investigator, Alpha Wolf, Psychic, Doctor, Vigilante, etc. are asigned to those currently leading in certain additional quests; for example, the Investigator is the player who has turned in the most scrolls of wisdom to an npc, the Alpha Wolf the one who has killed the most rare/boss monsters

The league closes when the Mafia game is finished and the rewards given to the surviving members of the winning side

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