RNG is good.
"Ah, the basis of all legitimate ARPG QQ. Because make no mistake, I am not anti-complaining.
@johnKeys
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on May 10, 2014, 3:58:38 AM
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" I too dislike the direction it's taking. They cater to people who want less RNG, and STILL get bashed for it. People bitch about crafting, they implement crafting recipes, and receive even more negative feedback. People bitch about linking, they add + quality to increase the odds, people still bitching. People bitch about gated XP, they add minimum XP gain so you can level up outside of maps. People still complaining. Yes, without them just handing out free shit you will never be happy. I was against all of it, and they keep putting God damn bumpers up. You saying you should have got a Shavs after palace Dom says it all. Last edited by Worldbreaker#6569 on May 10, 2014, 4:00:00 AM
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@Psyborg and Scrotie, a road that leads nowhere, is a road where you'll eventually get stuck in the middle of nowhere - because you ran out of fuel.
and then you'll end up looking like this
![]() Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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I think you just cherry picked good parts of RNG and turned a blind eye to real parts causing problems with it such as;
- Access to relevant challenging content being gated behind RNG - Real challenge about Atziri being defined with the rarity of her fragments, and only access to fragments being via pointlessly low content - RNG in crafting having no progressive odd at all. - RNG not favoring risk vs reward at all. Skipping anything that will take time is the most efficient way of farming due to current RNG implementation. - Barrels being best exalt source in the game (duh! risk vs reward for you!) I am sure I can go on, but not feeling so.. |
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You can all build up very fancy word constructs that are build to delude me into thinking everything is fine but there are mere gameplay facts that are a drag down for me personaly. No matter of arguing with very fine laid arguments and examples and shit can erease that personal experience. So please scrotie and anyone else stop telling me that everything is fine when my experience and opinion differs a mountain from yours.
What can never be lent or earned?
Somewhat, that devours everyone and everything: A tree that rush. A bird that sings. It eat bones and smite the hardest stones. Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings. What am i? |
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" Fun is my fuel...as long as I have it I keep going, Im in no rush. Someone with 80000 exalts has no effect on that. It doesnt alter the chances of my next kill dropping something godly. Why should I care how others play and what goals others have? More importantly, why should you? You dont like the RNG concept on its face. You want to overhaul one of the basic mechanics because you feel PoE should be redesigned in your image. Remember when games would come out, youd either buy them or not...if they werent your preferred type of game you simply didnt buy. There was no way to try to force your will on the company so they would basically customize their game FOR you. I miss those days, a lot. |
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" Agree. If you can't control it, STOP.
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What many of you described isn't ARPG, extensive RNG based gameplay is field of Rogue-likes. While Rogue-like is based around short play sessions (~ several minutes) and majority of play sessions ending by defeat of player, since it's genre raised from the ashes of coin-ops. That's the exact genre where extensive randomness belongs, ARPG should be based around well tailored pseudo-random distribution model.
Since PoE is build like Rogue-like, it's forced to use Rogue-like gameplay elements (one-shot mechanics etc.), which thanks to the mentioned long gameplay sessions favors those on the positive side of "RNG curve", while it ultimately turns those on negative side away from the game. |
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@symban
"Fixed that for you. Oh, and I truly agree when it comes to fragments and barrels. Maybe even the walking barrels. Not linking items, though; I don't think players need a sense of steady progression. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on May 10, 2014, 5:40:42 AM
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" Why the hell is my post always last one on the page, doomed to be forgotten. |
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