Crafting improvements in next mini expansion
" What's the logic behind this? Is a 6l shav of the same value with a random ilevel 50 chest? "Wealth in a game is measured by the amount of fun, joy and entertainment you can get out of it".
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Isn't there a Suffix mod on the Strongbox, "of Unity" - Dropped items are fully linked?
Can we get a Unity Orb which does the same job? Use it on a 4-socket you get a 4L, 5S for 5L, and 6S for 6L. Considering a regular 6L chest or 2H weapon, without godlike MODs, costs lower than a Mirror but higher than an Exalted, the drop rate of this new Unity Orb can be somewhere between Mirror and EX. And, since nobody will really use the Unity Orb to 3L/4L (or even 5L) gears, the Fusing orb can keep its functionality as is. Just my 2 cents. Cogito, ergo, sum.
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" You'll be back, they always come back *evil grin* Trading is the only way to go now. I frankly don't understand how people start crafting, knowing what they know, and expect to get a 6L that will cover the costs of the fusings used. The crafting system really needs fixing. |
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" Eternal orb imprints are account bound. This message was delivered by GGG defence force.
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" Invasion was and is harder than Nemesis league. Ambush was meant to attract the casual crowd, so yeah that is easier than standard. This message was delivered by GGG defence force.
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" Having RNG being a such decisive factor undermines the process of working hard for end-game goals. People who aren't stupid use lotteries to bypass the RNG factor. This message was delivered by GGG defence force.
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" I think directed rolls could work well if they were uncoupled from the one mod at a time idea. The roll should have a few tiers (not top tier or 2) either based on repeated iterations - like move speed with boots - or item level and recipe items used (maybe more orbs) The key would be that the directed roll also add 2 or more other mods. It would be like a more focussed alch or chaos orb. For instance, a hypothetical directed recipe for Blood Thirsty prefix for 110-129% increased damage and the Fame suffix for 20-22% attack speed. You put two 20% quality rare weapons (say a corsair sword) of the same type with 110%+ damage and 20%+ attack speed into the vendor window with a stack of chaos orbs, 2 divine orbs and a fusing. The vendor gives you back a rare corsair sword with 6 affixes. One of the prefixes will be Blood Thirsty for 110-129% damage, and one of the suffixes will be Fame for 20-22% attack speed. Further, there could be a variation that let you put in everything as above, plus 2 exalted orbs and get back a 5 affix item with the two desired mods (Blood Thirsty and Fame). Something like this would NOT be cheaper than trading, but it would let players try to craft something good for their character out of items they found that were almost useful because of the mod combinations. " If I farmed XXXX hours to get the orbs and trade for an item, I would be glad to be done with farming, but I wouldn't feel like I had spent my time wisely. If I spent the same XXXX hours and crafted/chanced/found the item myself, I would be very happy and feel ten times better about the effort. Yeah - it doesn't make sense efficiency wise, but then again, there are far more productive uses for my time than playing a game. "The only legitimate use of a computer is to play games." - Eugene Jarvis PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910 Last edited by DalaiLama#6738 on May 9, 2014, 6:45:26 AM
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" No kidding. I have said the same numerous times in the last 2 years. Using a Jeweler or Fuse and having it destroy your item is crap. Just let it fail. Failing and then having to spend several more orbs to try and get back to status quo leaves a lot to be desired. I don't really see the problem of allowing this. GGG could keep the odds exactly as they are. What's more, I would say if using a Jeweler no longer results in less sockets/destroyed links on failure, getting an additional socket or sockets, the additional sockets should not get linked. After all, the existing sockets and links are no longer getting destroyed, and Jewelers only add sockets, not links. Let the Fuse do it's job. |
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what is soul bound ?
IGN TylordRampage
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" If you allow 300 fuses guaranteed for a 6L, 99% of PoE players are gonna be swimming in 6Ls. Basically, everyone except the laziest players is gonna have several within a week. Within a month, you're gonna see players 6L-ing their Briskwraps and Silverbranches, just because they can. 300 is way, way too low. If you want guaranteed, my guess is that it would have to be over a 1k fusings, easily over 1k. You know what could be a useful improvement? 20 scraps in 1-mouse-click. Higher scraps/stones drop rate. Fusings never breaking existing links. Every next fusing has very, very slightly higher chance. All of this would help, and it would also encourage players to go for it and try to link their gear. 177 Last edited by toyotatundra#0800 on May 9, 2014, 7:56:50 AM
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