Crafting improvements in next mini expansion

There are many interesting points here, let me add my 2 cents.

They could have a guaranteed 6l with lets say like 300 fuses, BUT to keep the RNG there, they could also make it possible to get the 6l even with 1 fuse.

That way you would know that sooner or later you will get your 6link and you would work towards an achievable goal.


Having fuses keep the previous links isn't really a win situation, more like a compromise, as that still doesn't guarantee anything. You could be with 4l for ages.


They could also have sth even better. Guarantee the 6 link with a certain number of fuses which would depend on the VALUE OF THE ITEM.

So you would need a lot more fuses to get a 6l on a high level / great item than on a normal / lower level one.


In any way it should not be so RNG based.



"Wealth in a game is measured by the amount of fun, joy and entertainment you can get out of it".
-Mythabril
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EKTELESTES wrote:
There are many interesting points here, let me add my 2 cents.

They could have a guaranteed 6l with lets say like 300 fuses, BUT to keep the RNG there, they could also make it possible to get the 6l even with 1 fuse.

That way you would know that sooner or later you will get your 6link and you would work towards an achievable goal.


Having fuses keep the previous links isn't really a win situation, more like a compromise, as that still doesn't guarantee anything. You could be with 4l for ages.


They could also have sth even better. Guarantee the 6 link with a certain number of fuses which would depend on the VALUE OF THE ITEM.

So you would need a lot more fuses to get a 6l on a high level / great item than on a normal / lower level one.


In any way it should not be so RNG based.





300 is WAY too low for a guarantee. I think 1200-1500 range is fine.

See: there is room here for GGG to keep the game exactly the same way it is - obviously there is some sort of appeal for the existing gambling state of the game for crafting - however on the other hand there's just a sickening disgusting sense for anyone (like me) who've genuinely invested 6k+ fuses for no 6L. I get no good feelings at all - and if it had happened on my 6k-th fuse, the only sensation I would have had was "about fucking time" - no joy would have been had at all. I promise you that. It probably would have served to pissed me off to tell you the truth.
300 was just an example. Let them decide the number. Over 1000 is ridiculous though :P



I think it should be decided depending on the level / value of the item.


"Wealth in a game is measured by the amount of fun, joy and entertainment you can get out of it".
-Mythabril
Last edited by EKTELESTES#1444 on May 8, 2014, 7:42:40 PM
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EKTELESTES wrote:
300 was just an example. Let them decide the number. Over 1000 is ridiculous though :P



I think it should be decided depending on the level / value of the item.




I think we can agree on one thing for sure: right now it sucks. Crafting sucks. So whatever they do is going to be a massive benefit to this game. I just hope it's good enough to entice me back to it. It's my biggest gripe in this game: being rewarded for my time. Right now: I'm not. The craft and drop rates are set on "dominatrix kicking your balls" setting.
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EKTELESTES wrote:
300 was just an example. Let them decide the number. Over 1000 is ridiculous though :P



I think it should be decided depending on the level / value of the item.




Why exactly is over 1k ridiculous? I'm averaging around 50 per night farming. This is about 4-5 hours. Not including anything else found. Just from alts, jewelers, 6S, and fusings.
Fixed value needs to be higher than gambling expected value.

I would really like better scaling costs so an ilvl50 would be less expensive to gamble/craft than an ilvl 80.
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SL4Y3R wrote:
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EKTELESTES wrote:
300 was just an example. Let them decide the number. Over 1000 is ridiculous though :P



I think it should be decided depending on the level / value of the item.




Why exactly is over 1k ridiculous? I'm averaging around 50 per night farming. This is about 4-5 hours. Not including anything else found. Just from alts, jewelers, 6S, and fusings.


It's ridiculous coz the value of 6link depends on the item being linked too, not only the links themselves.

6linking a high end unique shouldn't have the same fuses requirement as a white / magic / rare average item.


That's why I'm suggesting setting the number of required fuses according to the value / level etc of the item.

"Wealth in a game is measured by the amount of fun, joy and entertainment you can get out of it".
-Mythabril
If you want a cheap 6L, get a tabula rasa. The cost should be associated with the links and nothing else
Players need to be careful what they're asking for... they might get it.
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SL4Y3R wrote:
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EKTELESTES wrote:
300 was just an example. Let them decide the number. Over 1000 is ridiculous though :P



I think it should be decided depending on the level / value of the item.




Why exactly is over 1k ridiculous? I'm averaging around 50 per night farming. This is about 4-5 hours. Not including anything else found. Just from alts, jewelers, 6S, and fusings.


so 5 hours.. 20 times that is what the average 6l takes...

imagine you did that 2 nights a week, that's like 1 uni subject!

1 uni subject passed for a single 6l.

*mortal kombat voice* CHOOSE YOUR DESTINY
MCAussie MCServer. MCWin.

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