Coral Amulet, % life regen?
Coral amulet is OP from lvl 1-10.
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" agree |
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" You actually cannot compare it with other mods. 1% would be op, because of the access to regen in passive tree. Comparing it with Onxy,Amber etc doesnt make sense, you can get plenty of those in the passive tree, while procentual life regen is really hard to get. Welcome to the greatest of arenas, Duelist. God is watching you.
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" How can it be OP to add 1% life regen ? It's not like you can wear multiple amulets. And %regen nodes might be A BIT rarer than 30 int/str/dex nodes, but those are trumphed by onyx amulets by quite a margin. 1% regen would be OP if everyone would wear it over other amulets, but I don't see that happening. Hejren / Triceps / Regnbuen / Sarinti / Striglen / Mareridt / Spoegelset / Doktoren / Dobbelganger / Skjoldtrold / Forkynderen
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" Exactly. It's about passive node investment and a bit about item mods themselves. Sure, you can get 50 attributes in a single mod, in theory. However, the reality is filled with life + resists + damage, and attributes are mostly gathered from tree and amulets. Onyx amulet triumphs all nodes, there is no node that provides the same or higher amount of attributes, and those notable attribute nodes are also fairly rare, like regen nodes. And single attribute amulets triumph all single attribute nodes. It's not reasonable to compare regen nodes with strength nodes with Templar/Marauder/Duelist characters. But, like I've said, INT attribute for Duelist is in most cases troublesome to get, and DEX for Marauder and Templar, etc. It's a shame that because of poor game balance, we have these shit item mods, whether implicit or not. Main example, RF build. There's no build that would find 1% too useful other than RF. And plenty of players need attributes on amulets and don't give a shit about ~50 life regen. |
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Yes ,please, I am an RF char and I would like a 1% regen ammy. I still wouldn't be able to do half regen maps, so how is that really making me OP?
Exile is an illusion, exile!
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OP has a real valid point here.
Coral amulet's implicit mod is utter useless compared with ANY other amu type. And for all the people claiming such thing as replacing the implicid mod to 0.5-1% regen would be "Overpowered", I don't see how the heck having an extra 30-50 life regen would prevent a death in end game (where you can get hit for 2-3k, or even one-shotted considering the new array of bosses). Replacing coral's is by no means Overpowered and would actually make it useful at both early and late game. +1 to the OP. I would just try to think of what would be a "balanced" value for it. (perhaps 0.2 - 0.6%?) |
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" Nah, that is so UP. I would vote for 1-2 percent. If I get about 150hp regen/sec and what? no life regen map? 50% regen map? Kole crit? And I dont think that RF build could get more people invest in it, wWay too boring to get along with. |
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" 2% ? You can't be serious. Lets give it 5% and 150HP...2% for an RF build are worlds. Kole ? He will be dead before reaching you, since he got low hp and no res... If you build arround RF you anyway avoid these mapmods. " This. Amulet is crap in general. Imo 0.2-0.5% would be very "decent". Welcome to the greatest of arenas, Duelist. God is watching you.
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" Well, % elemental damage is on sceptres, sorry. I still think there are way more powerful implicit modifiers in the game than % life regen (even if it would only be 1%): claws - 6% life leech daggers - 80% (global!) crit chance maces - 40% stun duration swords - up to 30% accuracy, and the list goes on... You can only wear one of these items, so why would 1% life regen on a SINGLE item be OP? It would be equal to a single passive node on the tree, while other implicits can give values well over what you can achieve with one passive point. Edit: sorry for the necro, lol Edit2: Have you ever seen someone crafting a Coral amulet? Like for maps or endgame? I mean for it's implicit, because all the other amulet types are helpful engame, giving massive stats, rarity, or mana regen which is extremely good when stacked. Having 4 life regen/sec on your amulet is... not that helpful when having 5k+ life. Thats like <0.08%, which is TINY. But as others have said, it's great for leveling through act1 normal. Then it's vendor trash. "just for try, for see and for know" Last edited by komlosi#7484 on Apr 23, 2014, 12:24:19 PM
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