The wall of real problems that prevent PoE from being a god-tier game

"
tinko92 wrote:
"
KenshiD wrote:

It is.


No need for repeating what was said, I guess.

"

So I guess you are not implying that objectivity is defined by a majority vote?
Hey there is a huge majority which doesn't like ARPGs in general, so does that also mean we shouldn't make ARPGs? What about the people who like the RNG part of the game, are they somehow irrelevant, is this mob rule where only the majority decides?


I've never mentioned objectivity.
The bolded part is a bullshit, I'm not even going to comment it further than that.

It's not "RNG part of the game", it's the "RNG game". It's a world difference. Almost all players, if not all, like RNG parts in these kind of games, the loot hunting, etc. But almost all of them don't like when it's taken into extremities, such as here in PoE. The only ones who do enjoy it, are either gambling addicts or people with severe gambling tendencies.

Can you tell me why is PoE the only game outside of casino games (and other gambling games beside PoE) that has a RNG based leveling process.
You can see that I'm focused on the gated content, because it's a bigger deal than crafting, at least from where I see it.
Much more people left because of the gated system than because they couldn't craft something, speaking from my experience, but it can also be seen here on the forum.

"

Why is it logical? Please explain.


You can figure that out from things I'm saying.
These kind of games are mainly about monster killing and progressing. And when the game gates that behind RNG, there is something wrong, very wrong.

There is a reason why PoE is the only game of this kind with a gated content of this magnitude.

It only serves as a gameplay prolongation, based on luck instead of difficulty. It can be done the other way, lets not delude ourselves.
GGG says they are making a game they would like to play, it makes them either gambling addicts or people with severe gambling tendencies.

And that's a fucking shame.

"
So your point is that PoE is a casino game, but somehow shouldn't be because you personally don't like casino games and you find it more logical that it should be something you like more?


No, that is not my point. Where did you get that? Casino game is a game which consists of things that are going on in real casino's.

Yeah, it's because I don't like it.
You're either playing dumb or you're blind.
And your last question lies answered above.

This is not about me, I've never said that, you did, and you can just stop with that.


quoted for justice
first of all hi everybody , for my part , the biggest deception is the end game, cauz lets face it , pvp system totally suck , i mean is the worse pvp system i ever seen and when u reach end game u actually can do hmmm only maps and maps and maps all day , in the pretty same close area .
This game rly suffer of that end game , a easy thing would be to make a mode when u can access every area of the 3 act with the level u want 66-100 and make the same drop rate for every area connect to level u choise ofc (for exemple if u choice to run brutus 78 or dominus 78 , the 2 area should have same drop rate ) the level of area should affect your drop rate ,quality uniques ,drop currency...so people would have the feeling they can travel in the acts and farm where they want , and not only spam same maps or domi
i propose also to make the pvp accessible everywhere in the game or make system pvp with leaders , rewards for winners ,challenges or tournements .
And the last point rly curcial is to add 2 act to this game , the content is rly short.
Ps : else that i rly enjoy the lvl system and build character at 100% , i'm jus hoping u will rework rly hard the end game system .
And sry for my english.
Its hilarious how some like to speak for majority.
Apparently most people don't like RNG and those who do (at least Poe's version) are gamblers or have gambling tendencies, spoken with obvious negative connotation. This is said in a matter-of-fact way, which further reinforces ones belief that those who don't have respect for someone's opinion hold zero weight in an objective discussion.

As far as ops post goes,respect for writing a levelheaded post. I can see the problems from your POV, even though I don't consider some of these as problems, due to my expectations.
Agree with everything, quite a nice summary of the state of the game.

„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
"
KenshiD wrote:
You could also see it this way.

If a player gets easy upgrades for the first 20h or so that would mean as soon as that player doesn't get any more upgrades later on he or she would be like "what the fuck, why does only shit drop now?"

I'm not sure what would be better, if you keep expectations low for better gear so it makes the upgrades you find more enjoyable, or if you make the player expect more but make the upgrades you find less exiting.

See when I play D3 now, I feel like after 30min of farming (at least below level 70) I will find at least one or two upgrades for my current gear. 30 min later I will find a legendary which will to 90% be an upgrade.

This makes finding these upgrades less exiting.
"Oh I found braces which give me 1.3% more dps and 4,1% more toughness, guess I equip that now".

On the other hand if I played PoE and grind for hours and suddenly some boots drop with tripple res life and MS I think this was a god sent. I post it and show every "look here what I found this is amazing!!!".



When these gloves dropped back in Nemesis I was fucking psyched! This was the shit back then I was really happy. (sadly I died shotly afterwards)

Not really. You would just delay the feeling of having a great drop by having great drops happen in endgame. I don't know anyone who is lvl 90+ that doesn't expect to have to pay multiple exalts to upgrade a single piece of their gear. Sure, they may not pay multiple exalts and end up sniping a deal from xyz or trade chat for much cheaper, but they're probably ecstatic about it when they do.

The problem with the progression curve is that it's far too easy to get 'stuck' while leveling if you aren't using a very gear-independent build. You can end up using the same helm from level 20 as a level 60, or a blue amulet into level 70. The only solution to this right now is to trade for items, which no one finds fun except for those aforementioned high level characters that love to talk about how cheap they were able to get something that was absolutely perfect/gg for their build (I would know as I have this experience a good deal and talk about it quite a bit with my mapping friends).

As I said, to draw an extreme example of an early gear curve not being good, imagine if you need to farm hundreds of hours of twilight strand just to progress to the Coast without dying. Would people find this game fun? I doubt it. People tend to find playing characters that have a fully formed shape more fun. That's why people are generally okay with running hundreds of hours in the 'endgame' after they have most of the gear they want. They understand then that the game becomes just a simple grind for levels and saving huge sums of currency for gear.

For the people who just want to level their character for the next challenge? Or build up their character to be ready for maps? It's definitely not as fun.
"
grepman wrote:
Its hilarious how some like to speak for majority.
Apparently most people don't like RNG and those who do (at least Poe's version) are gamblers or have gambling tendencies, spoken with obvious negative connotation. This is said in a matter-of-fact way, which further reinforces ones belief that those who don't have respect for someone's opinion hold zero weight in an objective discussion.

As far as ops post goes,respect for writing a levelheaded post. I can see the problems from your POV, even though I don't consider some of these as problems, due to my expectations.


It's even more hilarious if you think that people like gambling in this genre, especially on almost every thing.
You can act all blind and delusional if you want, of course. I cannot prove it, nobody can, but if one keeps up with the forum for some time, like I've did, I've never seen anyone saying the gambling (crafting) is fine and that the gated content is also fine, except for some people with multiple supporter titles.

Anyone can look around on the forum and see that, it's not something that can be proven, but it's something we all know it is.

Spoken in obvious negative connotation? First of all, I was one of the gamblers for many months. What was the obvious part again?
That much RNG and gambling does not fit the genre, what backs it up is that PoE is the only game in it's genre with that much gambling, in almost everything you do.

If that about gamblers and people with gambling tendencies isn't logical to say, what would you say?

I don't have respect for someone's opinion? In what part did you exactly got that? Or you just decided to play with words?
And do tell what's not objective there.
Last edited by tinko92 on Apr 6, 2014, 6:07:41 AM
"
tinko92 wrote:

That much RNG and gambling does not fit the genre, what backs it up is that PoE is the only game in it's genre with that much gambling, in almost everything you do.



i think this is what you call a niche-game...if every games purpose were to attract the majority and to stay cometetive market wise with every other game...then every game were the same...go play D3, WoW or GW2 if you want to play a game focused on selling good...

fuck capitalism...niche games should be niche
"
spiesswart wrote:

i think this is what you call a niche-game...if every games purpose were to attract the majority and to stay cometetive market wise with every other game...then every game were the same...go play D3, WoW or GW2 if you want to play a game focused on selling good...

fuck capitalism...niche games should be niche


So, if the gambling (crafting) system was done properly and actually be crafting PoE would be the same as every other game in the genre?
If the content isn't gated, that would also make it the same as other games?

I would rather call it a casino game than a niche game.

What players are actually attracted by those two points? Beside gamblers and people who polish their ego by bashing those who don't like that much randomness which makes them hardcore for just playing the game.
You did almost the same by telling me to go play other XYZ game(s).
"
tinko92 wrote:


So, if the gambling (crafting) system was done properly and actually be crafting PoE would be the same as every other game in the genre?
If the content isn't gated, that would also make it the same as other games?

I would rather call it a casino game than a niche game.

What players are actually attracted by those two points? Beside gamblers and people who polish their ego by bashing those who don't like that much randomness which makes them hardcore for just playing the game.
You did almost the same by telling me to go play other XYZ game(s).


And what is the problem with attracting gamblers and people who [...] etc?

What is the point you are making.

>Oh no a game is attracting a crowd with a different mentality than I have. This is an outrage!!!
Last edited by KenshiD on Apr 6, 2014, 7:18:47 AM
"
KenshiD wrote:

And what is the problem with attracting gamblers and people who [...] etc?

What is the point you are making.

>Oh no a game is attracting a crowd with a different mentality than I have. This is an outrage!!!


Depends, extremities are making game enjoyable by only people who [...] etc.
I do believe that a middle ground can be achieved, so that the game can attract those who like gambling and those who don't. Extremities are a bad thing, undoubtedly, and that also goes to D3.

It could be the next best thing, but... GGG made the game they themselves want to play, then by all means there's no real problem at all.
They wanted to pioneer in this genre with that enormous amount of randomness and gambling, they've did it, and that makes them successful.

However, D2 successor still remains to be seen.


And again, don't take this on a individual level, I repeat, this is not about me, I'm not talking about myself. I'm bringing other sides of the story, which you may claim to be just my opinions, but we all know it isn't and that a lot of people feel the same. When it comes to these 2 exact point, a huge majority feels the same, again, this is not something I can prove, but it can be seen throughout the forum and only a blind or ignorant man would claim otherwise.

Report Forum Post

Report Account:

Report Type

Additional Info