The wall of real problems that prevent PoE from being a god-tier game
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Spoiler
I find your post to my liking, Tinko https://www.pathofexile.com/forum/view-thread/1552460 - my drop solution Specs: CPU - i5 9600k, geforce 2060, 32 gb ram, ssd, 2133/2333 mz.----- EXILES EVERYWHERE, PLEASE?!?!?! Last edited by Cergic on Apr 4, 2014, 2:31:01 PM
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" Guys are missing the point, what dictates the golden middle. The golden middle is different per person, why is D3 the extreme and PoE the other extreme? Just because there aren't any other modern ARPGS we use those as the standard? Even with a "golden middle" that appeals to the "masses" you lose out people on either "extreme" which is still then a large chunk of people. Let's say each extreme appeals to 20% people and the "golden middle" appeals to 60%. You still have 40% that won't play your game and will complain. Inherently you want to design the game to be ultimately fun for as many people as possible, not around subjective things as being "rewarded" with some sort of material good (it should be supplementary to the actual game-play). If the game is lacking in tools you need to survive it has to be fun, and people do that find that find in stuff like zombie survival games and ect. Another example would be skyrim, even if people use shitty gear they don't feel "bad" for playing the game. They have just as much fun as anyone else with gear progression, they don't care if other people have the legendary sword of +10 awesome or other people can become powerful even faster. The gear is an enchantment to the gameplay, not a focal point of why people play the game. Last edited by RagnarokChu on Apr 4, 2014, 3:21:03 PM
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" Bad example. Skyrim is a stupidly easy game. Unless you go pure caster, and then you get fucked by static damage output with scaling enemies. Anyway, I think it's you that's missing the point. 'Rewarding' gameplay means you're overcoming challenges and getting progressively better, opening up new opportunities. PoE, you can overcome challenges, but chances are, your progression won't budge. No. Calm down. Learn to enjoy losing.
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" It has nothing to do with whether or not the content is a faceroll. I play in high level map parties that can faceroll pretty much any map. It has everything to do with time-investment for XP. The XP grind is already a nightmare past 90, where 78 maps progress from a handful of xp % to fractions as you get higher. Sitting there and drastically cutting the XP gained form high level maps is a terrible idea for anyone that actually wants to play the game at a high level. I'd much rather pay for maps and keep this RNG-fest than take a 75% penalty to XP, and I'm one of the most vocal advocates against RNG here. Last edited by UnderOmerta on Apr 4, 2014, 3:40:14 PM
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" And even pure caster can stunlock enemies to death. Not very fast, but quite safe. " Indeed. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" For me, this is currently the most glaring issue as to why I'm starting to dislike playing any further. I levelled a character to 85 and I feel like progression is gone and playing any further is close to pointless. Yes, I can level up some more, and I can upgrade my gear to even better stuff. However slow this has become, I am perfectly fine with that. Levelling and gear upgrading remains a fun goal, even if it slows down. What I cannot abide is that the game has no challenge left, which completely eradicates the point of both levelling and gear upgrading. I want to do hard stuff, enemies that make me want better gear and more levels in the first place. But the game won't let me, even though the content is there. Unlike the previous 200 hours I've played, now that I'm running maps the game suddenly no longer allows me to challenge myself with more and more challenging content. And that was what I liked about the game, the difficulty and challenges. I played, died horribly at the Butcher in normal, got better gear, more levels, then got owned by Vaal Oversoul, and later by Dominus, and then again by their even stronger versions when I got to merciless. I levelled, upgraded, tweaked my build, looked for advice, and got rewarded with progress through more difficult content. When I did my first few maps, I jubilantly made use of the additional difficulty/reward from adding reflect phys/ele, enfeeble, vulnerability, I even did some temp chains and fracture maps, although they are just boring rather than challenging. Anyway, so far difficulty just kept ramping up and up, and the only limit to how difficult I wanted the game to be was simply dependant on my choice as to how fast I wanted to progress. And now that's suddenly all gone. The highest level maps I've run so far were 75's, and for some reason they were easier than some of the lower 70's I've done. Since then I haven't gotten any replacements for my 72-75 maps and I'm now back to running 70s. They are absurdly boring, tripe, tedious grindfests by now. Everything dies in a few hits, nothing comes close to being dangerous. I have two choices. Either I buy maps to experience a challenge in the 78's and blow my entire currency-tab to experience the privilege of being challenged, or I grind lower level maps effortlessly and endlessly so that every once in a while the game, perhaps, throws an outlier high lvl map at me and challenges me again. This is silly. It's as if the game requires you to play through the entirety of normal difficulty again every time you have depleted your stack of high level maps. It makes me feel like I've finished the game, even though there are another 3 levels of maps and multiple lower level maps I've never even seen, never mind Atziri. Perhaps those maps and levels are difficult. I don't know. I probably never will know because to get there the game asks an entrance fee priced in boredom. PS: Perhaps I should've rolled a hardcore character to begin with, so that I can die to desynch at level 85 and start all over again. Or an invasion character so I could die randomly to either desynch or an invasion boss. This is, however, not what I like as a challenge. | |
" It has something to do with a faceroll content. It's too boring when you go up leveling to 100, or at least when you aim for 90+. Content is a faceroll, it's boring, and there is no incentive to play harder maps. Maybe we can add increased effect on 100%+ IIQ maps. There is much to do with the whole endgame, it's just a matter of will. And I doubt that 100%+ IIQ maps are faceroll for those kind of parties, I've been in them, most of them are facerolling easy maps. I know when I wanted to put some challenging map, people wanted me to reroll it. Because, as I've said, there is no incentive to play harder maps. Risk vs. reward in this game is almost non-existent. Don't take my numbers for set ones, that was just an example. For content to be available it needs to yield less exp. Maybe add extra experience gain in 130%+ maps, we now have Vaal orbs that can roll 8 mods on a map, and therefore make 130%+ IIQ maps a lot more "common". Maybe, if the map has 140% IIQ, it yields 50% more experience than a map does now. It's all adjustable and has a promise, as long as it's made right. @Fleve Believe me, most of players sympathize with you, and I fully know what you're talking about. Gated content is a big issue that has driven many players out of the game, including me. | |
" Skyrim can be beaten with the gear you find in the tutorial area, easily even if you don't level up. Bit harder but very possible if you do. I look forward to seeing you kill Merc Dominus with a rusted sword and a few lvl 1 magic items. My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
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" I'm pretty sure I heard Chris talk about EXP on maps. I personally would find that a good idea, as long as there is no better alternative for EXP gain. On the other hand I see that if it would become easier to get to level 100 it would lose its value. I mean since it is damn hard to get to 100 (and yes I mean hard as in time investment and everything else that is required to level a lot), it would be kinda a new QQ about how easy it is now to get to level 100. About difficulty. Well since we always bring up D3 lately, I think the main thing that makes D3 difficult are monster mechanics/ai. While in PoE the burst damage is much more common, in D3 monsters have way more deadly mechanics which I personally really like. Nemesis added some of those in PoE too, and I just wish they would make more of them (and balance them) to make stuff more hard. Also then add things like "all rares in the map have a nemesis mod" as a map affix, that would be cool. | |
Agree. Sounds like a good map mod.
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