I'm Unhappy I Put As Much Money As I Did In This Game

"
CharanJaydemyr wrote:
Not sure that you can people who let ANYONE play their game for free "elitist douches". Chris can be amazingly stubborn but he is most definitely no elitist.


You've interacted one on one with Chris so your opinion of the man will clearly differ from mine. My opinion is based on conclusions drawn from what I've heard come from the man's mouth and from observations related to the overall design philosophy of the game.

What I see when I look at the direction of PoE is a designer who considers himself a "hardcore gamer". I further see someone who, by virtue of this "hardcoreness", believes that he, and other like-minded gamers, are superior and more deserving of a rewarding game play experience than those he considers casual gamers. This is nothing more than juvenile fantasy and the reward structure of the game is built to reinforce that fantasy. In the time I was playing PoE I saw absolutely nothing to dissuade me from that point of view. On the contrary, I saw design decisions that reinforced it.

"
As for the hc/sc comment, the context was more that he was concerned that people who aren't mentally equipped to handle the very likely loss incurred by playing hard core are still doing so because there is a culture of demeaning soft core players. He and I have discussed this at length, given I am a devoted soft core player and give precisely zero fucks what anyone thinks.

It's good to represent people properly when you speak for them.



I speak for myself and myself alone. I represented the person for whom I speak perfectly accurately. Don't presume to tell me otherwise and expect to be taken as anything more than a holier-than-thou dickhead.
"
Thaelyn wrote:
"
CharanJaydemyr wrote:
Not sure that you can people who let ANYONE play their game for free "elitist douches". Chris can be amazingly stubborn but he is most definitely no elitist.


You've interacted one on one with Chris so your opinion of the man will clearly differ from mine. My opinion is based on conclusions drawn from what I've heard come from the man's mouth and from observations related to the overall design philosophy of the game.

What I see when I look at the direction of PoE is a designer who considers himself a "hardcore gamer". I further see someone who, by virtue of this "hardcoreness", believes that he, and other like-minded gamers, are superior and more deserving of a rewarding game play experience than those he considers casual gamers. This is nothing more than juvenile fantasy and the reward structure of the game is built to reinforce that fantasy. In the time I was playing PoE I saw absolutely nothing to dissuade me from that point of view. On the contrary, I saw design decisions that reinforced it.

"
As for the hc/sc comment, the context was more that he was concerned that people who aren't mentally equipped to handle the very likely loss incurred by playing hard core are still doing so because there is a culture of demeaning soft core players. He and I have discussed this at length, given I am a devoted soft core player and give precisely zero fucks what anyone thinks.

It's good to represent people properly when you speak for them.



I speak for myself and myself alone. I represented the person for whom I speak perfectly accurately. Don't presume to tell me otherwise and expect to be taken as anything more than a holier-than-thou dickhead.



Amen!
I agree with OP as well. The only difference is that i don't regret the money i spent so far but i will think twice before buying any other mtx in the near future. I won't repeat everything i read in this thread so i pick the most important problem for me : the game is clearly not rewarding enough.
"
Nephalim wrote:
Overall, GGG has done an outstanding in most regards except rmt punishment for obvious users and desync but tbh the latter never affected me.

Do I wish I could get a refund for over the top mtx and stash tabs? sure.
Was the money going towards a good game? I think so.

You realize that this is a completely subjective statement right? Different people value different things. I personally dont give two shits about RMTing, but am rather interested in a game that allow many builds of all types to be played efficiently in end game. Something that was, as far as I can remember, the last time possible in OS.
"
CharanJaydemyr wrote:
Not sure that you can people who let ANYONE play their game for free "elitist douches". Chris can be amazingly stubborn but he is most definitely no elitist. This forum would look a lot more like it did when I was in charge if he were. :p


As for the hc/sc comment, the context was more that he was concerned that people who aren't mentally equipped to handle the very likely loss incurred by playing hard core are still doing so because there is a culture of demeaning soft core players. He and I have discussed this at length, given I am a devoted soft core player and give precisely zero fucks what anyone thinks.

It's good to represent people properly when you speak for them.



I think charan that is only half the issue , the other half being the lack of proper rewards on said hardcore content.

Sure i can throw a hissy fit when a random cheese boss eats me alive (like that blizzard boss)
But after the hissy fit is over i go make a plan and MESS that octopus lady UP!

the problem is that once I finally kill the creature what greets me is 1 or 2 blue items and a few whites.

Sure you can argue that the vaal gems or whatever is the reward... but i consider that reward for clearing an area not killing the boss.

this can be seen literally everywhere

The drop rate of strongboxes (lol +5 items .. get 5 items)
the vaults of atziri being notoriously unrewarding
walking all the way to certain bosses in the early difficulty and only getting 3 rares
mini bosses drop nothing
vaal bosses drop nothing
map bosses drop half of what an act boss drops despite being 3 times harder in many cases
diminishing returns of mf
the removal of iiq and the unnecessary 30% nerf to iiq uniques that have made them all shit

I mean take me , I have seen the new mechanics , I have seen the strong boxes , they are fun and all that nonsense.

But i have 100 - 160 iiq in standard and 400 iir even my fucking dicking around characters find better drops than my dedicated mf in the new leagues.


GGG has nerfed the drop acquisition gear to the ground , then lit it on fire and pissed on it to put it out.

I am trying HARD to find a reason to stay in the new leagues But GGG is pushing me away so resolutely.

I am having a very hard time justifying playing this new leagues And i am actually doing well in them. I cant even imagine the kind of slog the game is for the poor gits who are actually struggling, Christ that is the type of thing that gets people on anti-depressants.
"
jaxxxson wrote:
I've put $120 and $220 into the supporter packs that hover around my name, and I feel like I've wasted my money. I've played many hours of this game, more than most games even, but it's continually getting worse with the latest updates.

Hey man, thanks for the well-written and detailed feedback. Glad to hear you've been having fun, though I'm sorry if you've been feeling bummed about some of the recent changes.

Well, I guess it's that time again, where I'm alone in the office after midnight, just getting some shit done (before half the dev team, myself included, trucks off to GDC for a week), and my tired brain is succumbing to temptation and making me spend precious moments of consciousness responding to random forum threads. Lemme address some of your concerns...

"
jaxxxson wrote:
No good, varied or fun loot drops.

Getting blocked by bad drops is certainly a problem if it happens before endgame. Even though we've been continually increasing the amount of drops (via strongboxes, Invasion bosses, rogue exiles, shrines, Vaal secret areas, etc.) there are still a few kinks in the progression curve, notably around mid-Cruel (as you astutely pointed out). We also did increase the chances to get 4L on gear, which is important at that stage of the game.

It's definitely an on-going thing, though. The balance guys keep making tweaks and such; can't really give much details on it since I don't work on that stuff myself really. I know they're keen to hear about specific problem areas, like what level you're at, what quest you're up to, what gear you have and what gear you're trying to get, etc.

Endgame is a bit different, of course.

"
jaxxxson wrote:
Best progressing method is to farm low level boss for alts or easy boss for chaos recipe.

Hmm. Is this just a symptom of that first point? I don't think this is mandatory, though. Dunno about "best".

"
jaxxxson wrote:
Balance is not good and shows no signs of improving.

Despite this rather broad statement, it sounded like you were mostly talking about boss difficulty, specifically Vaal secret areas, Invasion bosses, and map bosses, yeah?

With SotV, we added like 62 new bosses to the game. We actually hired a new balance/design guy to do a lot of this and kinda chucked him in the deep end. It's not his fault, though. We couldn't have done it without him and we're super thankful to have him around. Despite our best efforts to completely overwhelm him, there's only like 6 or so bosses that are a bunch tougher than they should be, which isn't bad going, really. Hopefully those'll be fixed in 1.1.1. or thereabouts. But there's also several who aren't doing enough! Like, they were given cool skills but aren't using them for whatever reason. Those are also being fixed up (and they won't be OP... I hope...).

As for map bosses, yeah some of those are right bastards, but it's mostly intentional. Don't want everyone just steamrolling them all, aye. It's OK to have a few that are a real challenge, that players learn not to mess with unless they're properly prepared. It just changes the "value" of the map, depending on if you can handle the boss or not. We also definitely want to give some of the more boring bosses a makeover, too.

"
jaxxxson wrote:
No workaround trading, for a lot of people, trading isn't fun.

I'm not entirely clear on your exact point, but I'm guessing something like you feel pressured to trade, which you don't like? Well, you certainly can play and enjoy the game without trading, or with minimal trading, if you so choose. You'll need to temper your expectations accordingly, of course.

Sorry if I'm missing your point on that one. Could be just tired lol.

Anyways, thanks again for the awesome feedback, jaxxxson.

"
Deankar wrote:
I just wanted to point out that the fact that bosses can 1 shot you is not an issue (to the developers). The logic behind this is that, if they were not capable of 1 shotting you, then you could just alt+f4 and avoid death every time. That's the explanation Chris gave, at least.

Um, I don't think that's correct. You're not supposed to be 1-shot out of nowhere, if you have reasonable gear. I'm not saying it never happens, but it isn't intended.

"
Thaelyn wrote:
I vehemently disagree with what I learned (too late) to be the philosophy behind PoE. When Chris said in his interview with Athene that people who play in soft core do so because they're not mentally strong enough for hardcore and that people who don't like trading just don't know what's fun I lost any respect I had for him, GGG, and PoE.

Huh, you sure he wasn't just joking around or something? I haven't seen the vid, but I'm pretty sure he doesn't actually feel that way, and I know most of us at GGG would disagree with those statements. I mean, I know a bunch of us really like the thrill of hardcore leagues, and also trading, and strongly feel these are important aspects to the game, but... we ain't so harsh.

"
Wittgenstein wrote:
For the record, I consider my 1k+ invested to be a waste. They've gone off the rails with RNG and some of the recent post's from the dev's just infuriate me.

:( I'm real sorry to hear that, dude. Feel free to send me a PM to vent about it or whatever, if you want.

"
ephetat wrote:
GGG does somewhat suck at balancing and this is compounded by the glacial pace they move at and it hamstrings the game more often than not

Yeah, having such a small team plus the onus of continually adding more content can do that. Though sometimes we deliberately put off certain things until the end of the 4-month leagues, for example.

Ah well. Time for my irregularly scheduled programme of eldritch slumber.
Code warrior
Last edited by Rhys#0000 on Mar 11, 2014, 8:40:32 AM
to be fair boss balancing is on the lowest part of the shoping list of complaints since you can technically get around it by force of gear check.


but my god the loot, please oh please make the loot better on places other than act bosses T-T
"
Rhys wrote:
We actually hired a new balance/design guy to do a lot of this and kinda chucked him in the deep end. It's not his fault, though.
I hope this guy will read race feedback forum and made right decisions. Two seasons was st-mode, half of heroes is just st dummies. Now next two seasons will be leap slam mode, 1st shadow will probably 5 levels lower than first mara. Also what is this stupid 100% flameblast buff? What are this guy who implement this was thinking?
alt art shop view-thread/1195695
t.me/jstqw for contact
Not sure what I've spent in total, don't care, but I am really enjoying the game still. If there was /played for the whole account I would guess I am in the 1k+ hours.

Are there some really annoying corrupted bosses right now? Yes. Has enemy mobs AI changed a little, that makes them run away farther and faster, pretty annoying right now, yes. Do I always wish for specific loot I don't always get, yes.

Is Desync feeling more common and more noticeable lately, absolutely.

None of that stops me from logging in though and certainly doesn't make me feel like I wasted money.

Games in my collection like:
X-Rebirth
SimCity2014
BF4

Those games make me feel like I wasted money. I am quiet happy with my contribution to POE and the way the dev's (because they are so active) handle themselves and the issues the community has.

I look forward to at least another 1k hours of game time.
the flame blast buff was needed to justify how clunky the skill is.
not like you 400k dps flickers and discharge builds have to stay in one bloody spot to do damage eh?

Report Forum Post

Report Account:

Report Type

Additional Info