What this Passive-Reset Proves.

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Wittgenstein wrote:
TQ has full resets. TL had full resets. GD has full resets. D2 now has a full reset...

I don't think full resets go against the ARPG genre, it just goes against vanilla D2. Not saying either is superior.

Oh it sure does not go against the "ARPG genre", however it completely goes against PoE"s ( GGG's ) ideas :)).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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raics wrote:
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Fruz wrote:
That's exactly what I'm saying : this game is not for you as it seems.
PoE has not been design to be a casual-friendly game, deal with it honestly. This game is not an assisted game like most of the games on the market ( because you now ... the more casual = the more money ), and I'm glad that there are still game such as this one.

Lots of players will quit because of that ? Sure, but since those are not the main target of the game ... whatever actually, too bad.
5 resets per char ? what the ....
This just goes totally against what this game is about.


Full resets go against the most sacred arpg traditions, and I'm glad PoE doesn't follow trends in that regard, there should be a certain investment involved. Otherwise there's no attachment and not even a speck of roleplaying if your char can become somebody entirely different in a heartbeat.

But I am also strongly enthusiastic about putting more detailed info about mechanics into the game. If a player made a mistake because he came to a wrong conclusion about mechanics or by being misinformed it's perfectly understandable he wants a reset. Now, if his build isn't fulfilling his expectations because he invested too little points into defense, offense, mana management or something like that - that's part of the learning process and shouldn't be easily repairable, you fucked up, back to the drawing board.

In short, I don't think devs should try to provide means to fix every mistake you make but they should do their utmost best to ensure that every mistake we make is entirely our fault. It's the sign of a good game.



I wouldn't say that a hearbeat takes one week to complete :P. I could say the same for the current passive tree, saying " Your character stops being usable in a hearbeat" :O. People take FOTMS as we speak and make characters just for the sake of copying builds too, best leave them to their misery. But yeah, it doesn't even have to be a full reset, they can just make certain bosses drop multiples of resets or something, so at least you do something more challenging to fix your build instead of throwing your current character on the side and playing normal again.
I would also like people to reflect on the presently open Real-Money Shops, where you can just buy Infinite resets for money, which(atleast i feel,along with others) makes the game betray it's own principle of "no easy resets"or "no Buy to Win", which i would request people to kindly take into consideration.

Another thing i would like to add will be that if people here think that having 1 reset available once a week will instantly make everyone find the perfect build, wouldn't that already have happened after the Vaal patch Resets hit?

It didn't because i for one did not completely change my builds, because they were mine, i just tuned up the paths that i would take to certain nodes, made some small changes , shifted some focus from hp to dmg, vice versa,etc, on both of my champs that got reset. This would atleast allow you some possibility of improving on your mistakes, instead of having to completely give up on that character.(until patch resets happen again).


Would it hurt if they just made the in-game passive tree Completely or very much like the third party tools, only without spammable(not even weekly,lol) reset with realtime numerical updates showing changes that would take place if a decision is made on the tree, giving everyone equal opportunity and information that should already be there.

They just need to make taking risks and trying unique paths on skill tree more viable is all.
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Fruz wrote:
"
Wittgenstein wrote:
TQ has full resets. TL had full resets. GD has full resets. D2 now has a full reset...

I don't think full resets go against the ARPG genre, it just goes against vanilla D2. Not saying either is superior.

Oh it sure does not go against the "ARPG genre", however it completely goes against PoE"s ( GGG's ) ideas :)).


Sure, but most people assume GGG feels that way because they are HC ARPG players. They may very well be. However, if almost every ARPG besides VD2 has full resets, stands to reason that most HC ARPG players played ARPG's with full resets, so I question GGG's reasoning that for a game to be HC it has to have punishing re-roll mechanics.

I mean there are extremes. D3 has a totally open system that some players love and others hate (I kind of like it, though I admit it eliminates the need to have multiple characters of the same type). TQ/TL/GD have systems where you need to pay an increasingly higher fee in order to respec. I think PoE would be better if total respec's were available, or if you could say go to an NPC and pay to reset your last 5 points or something.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
"
Wittgenstein wrote:
TQ has full resets. TL had full resets. GD has full resets. D2 now has a full reset...

I don't think full resets go against the ARPG genre, it just goes against vanilla D2. Not saying either is superior.


And all those games still had hardcore players despite the fact that resets were way more frequent than have been suggested to be made here(1/week) :D

People should think of the passive tree as a tool provided for combating the chalenges of the game. And for this, the Developers should make the tools more viable, adaptable, something that keeps improving over time without having the need to remake itself from scratch(characters re rolls).

If we never improved on the things our ancestors did, calling them sacred, we wouldn't even have this game..or this world :P.
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Wittgenstein wrote:
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Fruz wrote:
"
Wittgenstein wrote:
TQ has full resets. TL had full resets. GD has full resets. D2 now has a full reset...

I don't think full resets go against the ARPG genre, it just goes against vanilla D2. Not saying either is superior.

Oh it sure does not go against the "ARPG genre", however it completely goes against PoE"s ( GGG's ) ideas :)).


Sure, but most people assume GGG feels that way because they are HC ARPG players. They may very well be. However, if almost every ARPG besides VD2 has full resets, stands to reason that most HC ARPG players played ARPG's with full resets, so I question GGG's reasoning that for a game to be HC it has to have punishing re-roll mechanics.

I mean there are extremes. D3 has a totally open system that some players love and others hate (I kind of like it, though I admit it eliminates the need to have multiple characters of the same type). TQ/TL/GD have systems where you need to pay an increasingly higher fee in order to respec. I think PoE would be better if total respec's were available, or if you could say go to an NPC and pay to reset your last 5 points or something.



Many people here think that if a reset option is allowed, the game will get destroyed.

But people, "Co-relation does not equal Causality".

Resets have already happen in the name of patch updates where everyone got a full reset for all "previously lost characters" back, a few times already, and that hasn't made any difference(other than fixing people's -permanent- mistakes by ggg themselves), so i still don't understand this reasoning.

I guess people who wanted to get some fixes done got em done when the patches happened, now they want it to remain like this for everyone who joins the game(but got resets themselves), and then there's also the issue of lack of information and the need for passive tree to be given more mechanics to reduce the complete dependency on third part tools and solutions.
This is simply not true.
Most people are playing in the 4 months leagues, where those reset don't matter.

Plus those respec messed up couple of builds or made people use regret orbs afterwards to fix stuff, because people needed to try out the new tree anyway.

There is already a way to reset the tree, it's called "orbs of regrets", and it has a costs, a cost that shows you that you should be careful while building any char in Path of Exile.
Plus there are like 15 respec points "offered" with the story, which is already not negligible.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Shadow_Seraph wrote:
I honestly tried, but I could only bear to get to read to the second page of the thread...

Something about a 22 year old guy who's been in a 7 year relationship with Siri... And something about rape (seriously, in a game thread???) Saying something in 2000 words that he could have stated in two sentences. Nobody really caring...

That was about it, right?



"Siri, did you exist 7 years ago?"

"(in robotic voice)No, i did not, who's the retard that came up with that?"

. I must, however congratulate you on your ability to understand what is happening on a 14 page thread, which according to you, consists of a "22 y/o siri Lova"&"letsa raepa evriyon".

And i think you did just sum everything up in those two great sentences of yours. riaep and scerlat jonshen is all we talked about :D, you gat it ;D.
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Wittgenstein wrote:
TQ has full resets. TL had full resets. GD has full resets. D2 now has a full reset...

I don't think full resets go against the ARPG genre, it just goes against vanilla D2. Not saying either is superior.


TQ has full reset only if you cheat, you can pay (incrementally, and it gets expensive if you do it too much) to unpick skill points but you can't unpick masteries, ever.

TL1 didn't have full reset, TL2 has only last three points, without cheating, of course.

Sacred never had any, and that's a game with by far the worst commitment factor of all mentioned and much more ways to fuck up your char and find out about it in niobium difficulty.

Dunno about GD, it's still in alpha.

PoE is way more lax about respeccing than many of those titles, sacred is probably the most hardcore about it.

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allionus wrote:
I wouldn't say that a hearbeat takes one week to complete


I mean D3, you can completely reset your char in a heartbeat, the equivalent of full passive reset + item resocketing + skill gem relevelling in PoE. Wasn't implying you can do a thing like that here in a heartbeat, far from it, and it shouldn't be possible.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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Fruz wrote:
This is simply not true.
Most people are playing in the 4 months leagues, where those reset don't matter.

Plus those respec messed up couple of builds or made people use regret orbs afterwards to fix stuff, because people needed to try out the new tree anyway.

There is already a way to reset the tree, it's called "orbs of regrets", and it has a costs, a cost that shows you that you should be careful while building any char in Path of Exile.
Plus there are like 15 respec points "offered" with the story, which is already not negligible.



i am not just gonna absorb everything the game throws at me and label it as challenge and hardcore juice. If something is irrational and wasteful, it simply is.

what's the point of an orb of reset if it's faster to re roll to a point than to spend orbs resetting. Or to just buy a bunch of Regret orbs from the Online stores, because that is totally within hardcore rules and ggg approves too. swag.
(guitar sound plays in background) NANANANANANANANAN BLIND SIDE !!!! NANANANANANANN BLINDSIDE !!! hooh! haah! disco disco, blind side! Huuuuuh! Blindddsideeee!!! ting ting ting(srum beats to end).



"We will give you hundreds of nodes to select from, and several viable builds too, and along with almost 20 whole regret orbs, so you can properly make full use of the passive tree"(oohhh i seeeee taaaaaa leighttt)
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allionus wrote:

i am not just gonna absorb everything the game throws at me and label it as challenge and hardcore juice. If something is irrational and wasteful, it simply is.

what's the point of an orb of reset if it's faster to re roll to a point than to spend orbs resetting. Or to just buy a bunch of Regret orbs from the Online stores, because that is totally within hardcore rules and ggg approves too.

There is nothing irrational and wasteful about not being able to respec in Path of Exile.

If re-rolling is faster than getting the regret orbs you need everything single time you mess up a build ... well that basically means that you still have a real lot more to learn about the skill tree because you cannot actually make character work out well long-enough in this game, and you are paying because of your mistakes, which is totally normal.
Choices that the player makes must matter.

You can 'cheat' by using RMT if you want, no one really cares about what you do, but if you use such means to fix your mistakes in a video games more than thinking about why you messed up your build and try again, I kinda feel bad for you tbh =/ ( Yeah, I tend to consider people using RMT pathetic ).

GGG aproving RMT ? Now saying that is actually being pathetic ( sorry for being honest ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Mar 10, 2014, 9:47:07 AM

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