Solo = better loot

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tinko92 wrote:
The loot is the experience...
In the end, you'll end up with 6 inventories of items, 6 maps played, ~6 times more experience at the same cost.


But will this not even more proof the topic? and probably, the experience 'alone'
will not sustain your currency demanded by the map pool...

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tinko92 wrote:
If someone cannot play reflect maps, you won't reroll it just because his build sucks, yes, any build that cannot handle reflect sucks.
The only excusable thing to reroll is a Blood Magic mod.

Better arrange your rotation players, the problem is solved.

maybe possible for top-class players/groups, from my experience definitively NOT from the 'average' guild of builds; they HAVE some 'issues' with parts of the modpool - and probably the very most are not that big to swap party members around just to 'adapt' the party to the map - they just try to adjust the map to minimize the issues for the whole group.
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
Not being able to handle reflect at all is a huge arrow in the knee in PoE, reflect mods are very, very common, reflect packs are also very very common, such builds are to me not viable ones, and are most likely not playing in end game maps ( or it's a player switching char for those mods ... ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Feb 28, 2014, 11:12:09 AM
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Mr_Cee wrote:

But will this not even more proof the topic? and probably, the experience 'alone'
will not sustain your currency demanded by the map pool...


I have no idea what you've just wrote here.

"
maybe possible for top-class players/groups, from my experience definitively NOT from the 'average' guild of builds; they HAVE some 'issues' with parts of the modpool - and probably the very most are not that big to swap party members around just to 'adapt' the party to the map - they just try to adjust the map to minimize the issues for the whole group.


It has nothing to do with top class.

Exactly what Fruz said.

Only Blood Magic mod is excusable.
Everything else is doable with some gem swaps or a piece of gear swap, but yeah, people are lazy and lack knowledge of stuff, so they try to use that as an excuse.

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tinko92 wrote:
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Saltychipmunk wrote:

WE should probably clarify that any build that uses shavrons wrappings or aegis aurora cant be considered a valid build.

they are BIS among BIS


Well said.


What if I said this is possible with neither?

Try, Prism Guardian.

Try Vitality + Rejuv Totem with every aura buff. Chaos can bypass shields. I regen HP so damn fast it's irrelevant unless one shot, and with decent chaos res, it does not.

I could run 8-9 auras if I wanted to risk a one-shot.

EDIT* Also, any build that has any item is a valid build. Just because others don't have it, don't like it, etc, doesn't make it invalid. This is like trying to tell someone the sky is purple because that's what one wants it to be.

If anything, as optimal as it gets is more valid, and the rest truncated as invalid, but that's too extreme a logic even for me ;)
Last edited by gr00grams#5298 on Feb 28, 2014, 8:13:56 PM
You're comparing a well balanced unique with those two abominations.
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tinko92 wrote:
You're comparing a well balanced unique with those two abominations.


I'm not really comparing anything honestly, I'm saying they are irrelevant to running a lot of auras.

They are non-factors in this discussion and irrelevant.

Prism Guardians' blood magic stat is not multiplied like the gem. It also reduces the cost by an additional 25%. You can put in yet still a reduced mana gem, and run 2 auras off life for near no cost.

Then, all you need is a ton of maximum mana to run a ton off mana. As long as you can cast your (after reservation) skills, clarity will keep you full.
Last edited by gr00grams#5298 on Feb 28, 2014, 8:41:47 PM
You're right, I jumped to a comparison wagon a bit early.

And you're also right about PG.
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tinko92 wrote:
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Mr_Cee wrote:
But will this not even more proof the topic? and probably, the experience 'alone'
will not sustain your currency demanded by the map pool...

I have no idea what you've just wrote here.

Topic: 'Solo=better loot'
You wrote: 'the loot is the experience' (for group play)
there's no conflict between both facts; its mentioned before: 'go solo for items and group up for xp progress' (mwaybe real thruth, cant prove)
I meaned: But if you go the group way for the xp buff, you'll still need the loot, the currency for rolling more maps (and drops toi upgrade your gear, if not already close to perfect, what I assume for the very most players)

"
It has nothing to do with top class.
Only Blood Magic mod is excusable.
Everything else is doable with some gem swaps or a piece of gear swap

not every 'average' endgame player really owns the different setups (in gear and gems) to swap that easily between the different needs to handle all 'countersettings'. Some rely (viable!) on regen, some on leech and some on flasks; any of these can work fine until its ability gets nullified... and there's NO simple way to swap between, they are whole different builds. (just as basic example)
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
"
Mr_Cee wrote:
not every 'average' endgame player really owns the different setups (in gear and gems) to swap that easily between the different needs to handle all 'countersettings'. Some rely (viable!) on regen, some on leech and some on flasks; any of these can work fine until its ability gets nullified... and there's NO simple way to swap between, they are whole different builds. (just as basic example)


True, doing righteous fire or arctic armor builds on half regen maps is practically unfeasible, also those that do chaos damage over time if you're Life/ES with low life pool, summoners mostly fit that group.

That probably isn't good but it's what devs intended, they did state a few times that 'not every char should be able to do all maps, that's why they're optional, tradeable and reroll-able'.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
Mr_Cee wrote:

Topic: 'Solo=better loot'
You wrote: 'the loot is the experience' (for group play)
there's no conflict between both facts; its mentioned before: 'go solo for items and group up for xp progress' (mwaybe real thruth, cant prove)
I meaned: But if you go the group way for the xp buff, you'll still need the loot, the currency for rolling more maps (and drops toi upgrade your gear, if not already close to perfect, what I assume for the very most players)


By experience being loot, I meant the maps.
When you're doing 1+ ex maps, you don't give a shit about items, because having one to drop that would compensate the map cost is very very low.
In return, you turn into an addict "give me a refund, please, just refund" and if you don't you lost a nice sum because of the degenerate leveling process here.

"

not every 'average' endgame player really owns the different setups (in gear and gems) to swap that easily between the different needs to handle all 'countersettings'. Some rely (viable!) on regen, some on leech and some on flasks; any of these can work fine until its ability gets nullified... and there's NO simple way to swap between, they are whole different builds. (just as basic example)


If one cannot "optimize" his build to just play the map even with 50% of efficiency, he sucks.

Nothing to do with uber end game items and anything related to that, just pure laziness/ignorance and lack of knowledge.

Define simple simple way? Pretty sure altering gear/gems takes couple of pieces and takes 5 seconds to replace.

Of course, people want to be on their 100% efficiency or the whole world is shit, people need to learn how to compensate to be able to run map mods.

There might be builds like RF that cannot run no regen maps, but can they swap RF for some other skill and do the map with 50% efficiency?

The only exception would be the BM mod, nothing else.
Last edited by tinko92#6447 on Mar 1, 2014, 7:38:35 AM

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