Items which meet multiple requirements should reap multiple rewards.


20% Quality + RGB Link = 1x Armourer's Scrap + 1x Chromatic Orb

Dodged Dev Q&A Question:

"For a long time now, individual items that have satisfied multiple vendor recipes have only paid out currency for the highest value vendor recipe satisfied while disregarding all others. Are there any plans to modify the way in which the vendor recipe system awards currencies for individual items that satisfy multiple vendor recipes?"
TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.
Problem with this:
Chaos/regal recipe. You think you should get 1 chaos/regal, on average 2-3 alteration orbs and half an alch as well?
"If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is." ~David Dunning
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Problem with this:
Chaos/regal recipe. You think you should get 1 chaos/regal, on average 2-3 alteration orbs and half an alch as well?


The mechanics wouldn't be as simple as we are saying.

For instance, take the orb of chance recipes: 2 identified rare items with the same name. Should the person get a chromatic orb if one of the items has three-links + diff colors? One might argue no, as I would. However, should one get a blacksmith whetstone if one or both of the items have 20% quality (i.e., should the person get an orb of chance + 1 whetstone?) I would say yes.


The reasons may vary, but getting a chromatic orb and a orb of chance seems to me like a choice you make. You could easily wait for another rare of the same name to drop without three links. You need to choose what you want more: orb of chance or a chromatic orb + a useless rare. However, with quality, you aren't given any choice and it's simply annoying and frustrating to get a 20% quality item and not a whetstone as one would expect. There is no choice made by the player in such situations.

Now, with more complicated recipes, such as sets of rare for chaos orbs, we can scrap the idea of whetstones/chromo orbs all together. The reason being you are getting higher currency, no need to make up for a lost whetstone or chromo orb. Again, you choose what you want. Do you want a bunch of shards or 1-3 chaos orbs?
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TikoXi wrote:
Problem with this:
Chaos/regal recipe. You think you should get 1 chaos/regal, on average 2-3 alteration orbs and half an alch as well?
If an item is present as an ingredient in a multi-item recipe, then the multi-item recipe will take precedence causing all individual item recipes to be ignored.
TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.
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Perfect_Black wrote:
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TikoXi wrote:
Problem with this:
Chaos/regal recipe. You think you should get 1 chaos/regal, on average 2-3 alteration orbs and half an alch as well?
If an item is present as an ingredient in a multi-item recipe, then the multi-item recipe will take precedence causing all individual item recipes to be ignored.


That might be required to do this. So then you'd get no chromatics or whetstones, or etc from a chaos or regal recipe.

However, a single item then could still give 7 jewelers (6S) and an augment (6 mods) and alch shards (specific mods) and a chromatic and an armorscrap/whetstone (20q) and perhaps also alteration shards? Thats 2 types of shards, 7 jewelers and 3 other currency items from one item. It seems to me that perhaps these recipes are separate for a reason, as otherwise you might have to make each worse for balance.


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bilun wrote:
-That's what the game needs: more new currency created by vendors and a corresponding increase in inflation!


What the game needs is a crafting system that works - not a casino.

But until then, maybe we could start making "rare" drops not feel like shit?
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Also Forum Warrior - Nice necro.
Last edited by Nurvus on Feb 27, 2015, 11:04:24 AM
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Perfect_Black wrote:
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TikoXi wrote:
Problem with this:
Chaos/regal recipe. You think you should get 1 chaos/regal, on average 2-3 alteration orbs and half an alch as well?
If an item is present as an ingredient in a multi-item recipe, then the multi-item recipe will take precedence causing all individual item recipes to be ignored.


That might be required to do this. So then you'd get no chromatics or whetstones, or etc from a chaos or regal recipe.

However, a single item then could still give 7 jewelers (6S) and an augment (6 mods) and alch shards (specific mods) and a chromatic and an armorscrap/whetstone (20q) and perhaps also alteration shards? Thats 2 types of shards, 7 jewelers and 3 other currency items from one item. It seems to me that perhaps these recipes are separate for a reason, as otherwise you might have to make each worse for balance.




Actually I think it's fine to be given the individual plus multi recipe.

The multi recipe should reward you for actually obtaining and holding on to the various items it requires until you finish the recipe.
And the regal/chaos is that reward.

What should NOT stack is multiple multi-item recipes. In that case indeed it one multi should take precedence over the other (the one that uses the most items).
But I think the individual rewards should always be there.
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This, ofcourse, works better if the crafting system is "fixed".

The current insane RNG of crafting makes it so that most just don't use currency and merely trade it or hoard it.
And those that have a lot of currency start paying more and more for what they desperately want lots of.

If the crafting system was done well enough that most players actually see a point in crafting, then you wouldn't have inflation like you do now.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
Last edited by Nurvus on Feb 27, 2015, 11:08:49 AM

6 Sockets + RGB Link = 7x Jeweler's + 1x Chromatic Orb


I really like this one. Because the item has a RGB Link
the vendors don't even acknowledge it as a rare item;
they just short-circuit on the RGB Link.

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GGG, please improve the vendor system's handling of individual items;
The current vendor system's handling of individual items is missing
opportunities to adequately reward players for finding "special" items.
Capture these opportunities! Increase the value of diligently looking
through loot!

Edit: Then, if necessary, dial back some of the Strongbox currency loot.

Spoiler


F*********ck. They are so rare too...
TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.
Last edited by Perfect_Black on Mar 7, 2015, 11:44:26 PM

so u want me to get 1 divine 7 jewlers, 1 crom and some alc shard, alter shards?

get real... its stupid meaningless suggestions lol.. in a universe of good suggestions this is a irrelevant and meaningless suggestion.. thats my POV
IGN jauertemplar
Jauershadow
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Jauer wrote:
so u want me to get 1 divine 7 jewlers, 1 crom and some alc shard, alter shards?
Not 7x Jeweler's because the 6-link should override the 6-socket. Also, 1x Armourer's Scrap.

If you vendor that armor, you will get exactly 1x Divine.
If the armor were just plain white but still 6-link, you would also get exactly 1x Divine.
If you are fine with getting the same reward for a white 6-linked item and a 6-linked unique item with 20% Quality and a RGB-link, that's cool. Personally, I find the situation unsatisfying.
TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.

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