*** [2.0] Gellig Mortezzah's level 100 Aegis End-Game Melee Life Boss Tank ***

Hi here,

A little optim I've seen on sword and board guide, if you don't mind losing 20 str, you can gain 20% increased 1H damage:


(took the two nodes before Strong Arm, refund the two nodes below Armor Mastery and reroute By the Blade by the low side)

I took a look at some videos, the tankiness is impressive. But seeing the life going up and down that crazily is too stressful for me ^^.
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
Last edited by Panini_aux_olives on Mar 16, 2014, 6:07:10 PM
Heya Mort,

I'm going with a somewhat different build than yours, but the focus is still on tanking. With the introduction of Vaal orbs, have you thought about "upgrading" the implicit modifier on Stone of Lazhwar (assuming you could hit your intelligence modifiers elsewhere)? If so, what would you give more value to? The ones that stick out to me are +base block (to save block nodes), +spell block (to raise the spell block closer to cap), and +1 additional curse.

I'm kinda leaning towards the last of those - being able to put up both L20 Enfeeble AND L20 Temporal Chains seems pretty strong, especially if you solo a lot like I do.
"
Hi here,

A little optim I've seen on sword and board guide, if you don't mind losing 20 str, you can gain 20% increased 1H damage:


(took the two nodes before Strong Arm, refund the two nodes below Armor Mastery and reroute By the Blade by the low side)

I took a look at some videos, the tankiness is impressive. But seeing the life going up and down that crazily is too stressful for me ^^.


Thanks for the feedback, and haha, yes, it is crazy to see the life move. Ironically I had just made those same tweaks and a few others today when I optimized a variety of things (and changed due to vaal'ing a few of my stones).
IGN: Mortezzah, prolly playing on character Gellig
http://www.pathofexile.com/forum/view-thread/781590, for an end-game boss tank guide.
"
Halciet wrote:
Heya Mort,

I'm going with a somewhat different build than yours, but the focus is still on tanking. With the introduction of Vaal orbs, have you thought about "upgrading" the implicit modifier on Stone of Lazhwar (assuming you could hit your intelligence modifiers elsewhere)? If so, what would you give more value to? The ones that stick out to me are +base block (to save block nodes), +spell block (to raise the spell block closer to cap), and +1 additional curse.

I'm kinda leaning towards the last of those - being able to put up both L20 Enfeeble AND L20 Temporal Chains seems pretty strong, especially if you solo a lot like I do.


Hi Halciet,

Yes definitely -- I was looking to buy some in the last few days, but then yesterday I managed to vaal a few for myself (+4 blocking, +spell block, +curse). I will use different ones based on the circumstance to optimize (generally speaking using +4 blocking, but sometimes will test 2 curses... I won't utilize my spell block for much). I literally updated my build today, which allows me to get my old HP/Chaos nodes back, thus I'm back over 9k health now again and am at more DPS, am at max spell block/block, at higher max res, and can now run 2 curses (at the price of 4% block loss).
IGN: Mortezzah, prolly playing on character Gellig
http://www.pathofexile.com/forum/view-thread/781590, for an end-game boss tank guide.
Last edited by Mortezzah on Mar 17, 2014, 9:45:23 AM
Hi Mort,

Is there a reason for no auras besides mana sustainability? Is it not possible to sustain at least 1 aura on your mana pool with your main skill on a blood magic gem?
@Skellerton
"
Skelly19 wrote:
Hi Mort,

Is there a reason for no auras besides mana sustainability? Is it not possible to sustain at least 1 aura on your mana pool with your main skill on a blood magic gem?


Hi Skelly,

I actually don't use mana sustainability aura. Instead I use 2% leech on my ring. You could use blood magic to sustain your main skill, but that would eat up a lot of DPS when you are tying it to a 4 link (not as bad if you are using a 6L).
IGN: Mortezzah, prolly playing on character Gellig
http://www.pathofexile.com/forum/view-thread/781590, for an end-game boss tank guide.
Last edited by Mortezzah on Mar 16, 2014, 11:47:31 PM
I find it very helpful, even with 2% manaleech involved, to use "Clarity Lvl5 + Bloodmagic gem".
This only reserves ~300 life, you can spam your skills more freely and especially you are not screwed when you waste your mana (due to desync).

It is not needed if you have a bloodmagic gem on Reave, but with ne new leech changes in 1.1 I find it beneficial to approach the mana issue from 2 sides (leech + regen).
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Morty, thanks for answering my previous question!

My new question is : Do you think this build would be viable with its main source of DPS as elemental spectral throw instead of reave?

For example, switching out the melee phys nodes for elemental damage nodes, and replacing helm with alphas howl for tri elemental aura.

It would look something like this:
http://poebuilder.com/#character/AAAAAgEAAecEswUtDH0QfxQgFE0WbxcvGJEZhRo4GlUabBvIHRQkqicvKMUppS7_Mok26DbpOthDMUp9TDVN2E4qT31QR1BQUWBVxlXWVw1X4lhjWfNbr14TXz9gS2EhZKNk52aeZ6BqHnB9cql07Xbnd-V673zZgFaApITvh3aMdo9GkFWRzp7NoLSiAKIPpKynCKcwp4SoGKmVrKqsr7ZBuJO77byfwBrDhsaextjPZdDQ0iHdDeNq45_nkew47w7wH_Iv8wbzvvPd9zL3vvrS-6r8xQ==

I know I'm losing out on a TON of armor compared to your build, but I'm hoping aegis aurora + near max block/spell block and attacking from ranged (spectral throw) will mitigate that.

I know it's a lot to ask / look at, but I would greatly appreciate it!
@Skellerton
Last edited by Skelly19 on Mar 17, 2014, 4:25:10 PM
Great guide (and video too) !!!

But, as I'm very new to this game, I don't really understand one thing:
- why using a one handed sword instead of a mace ?

I read somewhere that at high level, mace have higher dps that other one handed weapon. Moreover, one handed sword require DEX.
I guess it's because "Reave" is a great skill, but aren't there equal interesting other skill made for mace (this way, we could safe some passif skill point for other thing than DEX) ?


PS: I'm really, noob, I'm just asking for explanation. :p
"
error4x4 wrote:

But, as I'm very new to this game, I don't really understand one thing:
- why using a one handed sword instead of a mace ?

I read somewhere that at high level, mace have higher dps that other one handed weapon.


Standard League 1h maces: http://poe.xyz.is/search/ibetoamyukidon
Best one 499, the rest of the good ones sits mostly at 330-360

Standard League 1h swords: http://poe.xyz.is/search/makimokomomase
Several at 550, a lot above 400.

1h swords are better weapons than 1h maces.

Damage in PoE is done roughly this way:

(base damage + flat bonus damage) x (1+local damage bonus) x (1+bonus from tree etc) * (1+"more" damage) x (1+attackspeed weapon) x (1+ attackspeed tree) x (1+ "more" attackspeed)

It is "multiplying a lot of stuff".
If a weapon fails at one of those multipliers, it will not keep up in damage.
in example: "2x2x2x2=16" "3x1x2x2=12" (even though one factor is higher, the lower factor kills it)

Maces fall short on the "(1+attackspeed weapon)" part, and don't have enough base damage advantage to keep on par.

3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock on Mar 18, 2014, 5:12:44 AM

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