A Message to Everyone

"
RagnarokChu wrote:
What do you mean diablo 2 was not like this?

How many people:
Crafted -
enigma
Chains of Honor
Exile
Breath of the Dying
Call to Arms
Heart of the Oak
Last Wish
AND MORE

How many people found -
Mara's Kaleidoscope
Bul-Katho's Wedding Band
Annihilus
Templar's Might
Herald of Zakarum
ect

Don't get me started on good jewels/charms, crafted rares and so on, if you think the non-ladder prices are high you'll cry blood with your theses bleeding doing baal runs to afford them on ladder. Theses are the rates with rampant duping and botting 24/7.

Also please don't get started with "rares aren't good", crafted rares in d2 needed to be super godly and took years and tons and tons of mats to craft and tons to luck to even beat out a runeword or unique.
i dont know about you but i had a fully decked out hammerdin with all of the above a few months into a new uswest ladder. At that time i was a small asian sschoolboy with tiger parents who only let me play 45 minutes of computer games aa day.

patch 1.11

I had stupid amounts of fun in endless pub pvp after i got that gear.
"
Fruz wrote:

players spending a lot of time in their character,



Look at the guy who played for 10 days in my first edit and compare that concept to the idea that I have laid out in my post.

I have not ever owned an item worth more than 4 Nem/HC Exalts.

My time invested in this game is much more than the MAJORITY of the people playing.

I'd say I've had over three dozen characters above 60.

Not to include the many dead in races.

I've had four raw exalts drop in my entire time gaming.
"
sodium777 wrote:


I had stupid amounts of fun in endless pub pvp after i got that gear.



Would you say the current state of the game, as far as loot is concerned, is better, worse, or the same as diablo 2 and why?

What makes you want to break down what I'm saying so badly?

I'm not concerned with whether or not I'm rich or missing an item.

I'm worried that the items are weighted too heavily in the currency.


The game should not be about who can flip items in trade better. It should be more about playing the game.

If there were a self found league I think it would really open some minds.
"
Awfeel wrote:
If there were a self found league I think it would really open some minds.


Really wouldn't. As someone with experience with it, if you want to play self found, go for it. I like a filthy economy filled with niche items allowing for more build variety.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
Game could use more content updates.

I think 6-links should be 100% after x amounts of fusings or something.
Last edited by Steelephin#0424 on Jan 29, 2014, 5:18:18 AM
"

Mage Plate Enigma isn't a bad base, anyone telling you they played a Hammerdin without one probably wasted points to be able to use anything higher.

Secondly, this thread isn't about the time I invested to get the items, it's the fact that I could INVEST TIME TO GET ITEMS. Not have them just randomly drop in my lap in a map that had to also drop in my lap in order to level.

If all of the rare expensive items didn't just drop in your lap, and your not going to talk about the time you spent getting them. Then what compassion you have to D2 if it's not drop rates or the amount of time to get them dafaq?
"

Look at the first EDIT** and tell me for one reason why that guy playing for TEN DAYS should or even could be able to have an item worth more than any item I have ever had in the game?

That is a system wherein time does not equal wealth.

This is a system that doesn't work.

I can randomly get a godly charm, zod rune and god knows what, you act like this doesn't exist in D2 or some shit.
"

Even in Diablo you could sell PGEMS for upwards of 2M gold and gamble your brains out in Act 1.

You need a gambling character which is in investment to make to get anything actually worthwhile, also you bitch about RNG when crafting in PoE is exactly like gambling with gold?
"

This isn't about you thinking you know more about D2 than me, because its not relevant.

It is relevant because your trying to draw points from D2 that aren't valid to be applied to PoE, if you want "D2 level item accessibility." You fucking need to buff drop rates to be equivlent to >RAMPANT duping and 24/7 botting on 100s upon 100s of accounts<

"
Duping was a thing in D2 and yet prices somehow seemed like they made sense there.

Why?

Because items were so obtainable.

If you condone cheating and botting and RMT then it should be okay in PoE and they should be let lose and rampant right?
"


You wanted an anni to enjoy the game and pvp? Sure here's a duped one have fun until it disappears.

You need a CTA for your barb? Go look at the mats for a CTA and tell me I didn't waste the SHIT out of most of those runes making a ton of them to get one with good stats.

You talk about finding your shit in PoE "too long" then you compared to to instantly copied and generated items in D2?

"

Runewords were crafted SO OFTEN that in order for one to be worth more than the cost to create it, it had to be almost perfect.

They were "duped" so often, it cost more to create it because legit rune words were more valuable because they could roll higher values and won't randomly get removed from the game soemtimes from cheating.
"


You even said it yourself, you couldn't flip anything in that game because the cost in was usually more than what you got out of it.

Nobody flipped because everyone duped and botted.
"

What is it you think my goal is with this post? It's sure as hell not to make anything easier on anyone, I want it to be harder for people just joining.

I want the game to reward time and effort.

You are 100% fusings, chaos orbs, alterations and all types of currencies that you can use to make gear, trade with other players or use on your own gear. You 100% all the time are rewarded with something even if you sell 100% shit rares all of the time.
"

And I did find a lot of the uniques I used myself, mostly because I could MF with a skill that did real damage (blizzard) in order to kill end game bosses or unique mobs like pindle.

You did not use blizzard to do ubers, please.
"

At least I didn't have to RNG my way to a 6L as said before just to use the skill at a viable amount of DPS while in MF gear.

You can make a summoner with MF gear with shitty cheap gear and MF through the game with piety and get 100000 billion shitty unquie, less blind please.
"

MFing in this game is mostly effective in a group, as where in D2 id say the opposite was true.


Because people didn't always try to use /players command or bots to have players join their game for free xp and they get boosted drop rates.


----

I agree that PoE can use some changes in the item hunt and I'm not saying I disagree with you, I'm just saying that using fallacious points and statements to appeal to GGG gaming to "fix this" Will get you nowhere and on top of that it's biased to compare games without truly digging into it on why both was good and bad. Hell I'm STILL playing D2 and rolling a zealot right now on east ladder, I do not have rose tinted glasses or going to gloriously swoon over D2 greatness when it's mentioned like it's some perfect amazing game that doesn't have flaws or issues.

"
i dont know about you but i had a fully decked out hammerdin with all of the above a few months into a new uswest ladder. At that time i was a small asian sschoolboy with tiger parents who only let me play 45 minutes of computer games aa day.

patch 1.11

"A few months" is just a right amount of time? You can get about the same in the same amount of time in PoE, this isn't even including all of the REALLY expensive items of mirror level or extra rare like good jewels.

Also unless you "found" them yourself legitimately, you did not find all of them yourself in 45 mins a day when people running bots 24/7 were looking very very hard for theses. So let's not start some SFL shit in here.
Last edited by RagnarokChu#4426 on Jan 29, 2014, 5:33:33 AM
"
Awfeel wrote:
"
Fruz wrote:

players spending a lot of time in their character,



Look at the guy who played for 10 days in my first edit and compare that concept to the idea that I have laid out in my post.

I have not ever owned an item worth more than 4 Nem/HC Exalts.

My time invested in this game is much more than the MAJORITY of the people playing.

I'd say I've had over three dozen characters above 60.

Not to include the many dead in races.

I've had four raw exalts drop in my entire time gaming.

Let's be honest : getting to level 60 is quite "fast".
Getting to level 70 is still quite okay in term of time spent.
Getting to 80 is much longer already.
Getting past 80 - 85 takes much much longer and so on.

So I'd say that 10 lvl 60 characters ~= one lvl 85 if not more than 10, speaking of time invested.
Now I don't know how far those 3 dozen went, but if you didn't past 65 with most of them, it's not that much to be honest to me, for a long term player.

If you do not get past ~65 often, chances that you find good rares are low.
I've had several 4~5 exalts items worth ( rare ones ), and many many > 5chaos rares/uniques drop in maps, that's enough to build some wealth to afford gear good enough to map.


Now about the guy that played ten day : that's the point.
Some things are very rares, but when you get one ( because it is possible even though unlikely ), you get (very) excited.

If you expect something of high value to drop as soon as you reach "endgame", you will get frustrated because you will most likely not get it.
One player amongst 6584735467684345 of other player got lucky, so what ? good for him !
By spending a lot of time in your character, and doing it in a right way to progress through the game ( = mapping, or farming efficiently to get wealth basically ), you will get good items.

And I've seen 3 exalts total I think, dropping.
And I'm almost never grouping.

Now, I'd like also slightly better drop rates for orbs, but the thing is : even if GGG does so ... nothing will change at the end.
Well, people might use a little bit more often orbs, but not that much, because trading will always be more interesting, RMT will work the same way, and many people on the forum will keep whining about how they would like more.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Fruz wrote:
Now about the guy that played ten day : that's the point.


Well, yes, that is the point. He made a regular char, took it to level 60 and then found out he needs to build a farming char, get good drops and trade them in order to buy what the character he actually wants to play needs.

He probably expected to take that char he picked to the endgame using whatever drops, once the level progression slows down he expected to start grinding seriously, get better gear, a slow, steady trickle of experience, kill hard enemies, the usual stuff.

Now, the question is, does the problem lie in his expectations or in reality?
And if the problem are expectations, why is that?
Did he just put a long handle on his karui chopper, or was he mislead in some way?
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
I did read about that guy playing 10 days and found that 6 link worth 50 EX , but it does say he joined in January 2013 when you click his forum name .
ROFL @ Hardcore in this game . ALT F4 for FTW . Hardcore my arse .
Last edited by Nodders#2650 on Jan 29, 2014, 6:48:51 AM
"
raics wrote:
Well, yes, that is the point. He made a regular char, took it to level 60 and then found out he needs to build a farming char, get good drops and trade them in order to buy what the character he actually wants to play needs.

He probably expected to take that char he picked to the endgame using whatever drops, once the level progression slows down he expected to start grinding seriously, get better gear, a slow, steady trickle of experience, kill hard enemies, the usual stuff.

No well-built char needs another character for farming to play in maps.

What you described happens, but for that one needs to trade a minimum ( not that much though tbh, but still needs some trading ).

Many people have too high expectations because they think of PoE as something that is like D2 from my understanding, or something like another game they have already played that had more accessible rewards.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jan 29, 2014, 6:54:27 AM

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