Zeno's MF Righteous Fire 1.0.6

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Alright, so I'll go for Goldwyrms instead of my current Sundance boots.

As for finding a party - I tried, but I simply cannot find a stable and regular group of people to do runs with, be it maps or Piety or Dominus. Tried here in the forum, tried reddit, nothing...


It takes time. Try Reddit, talking in Global chat and adding people you run into who seem friendly.

If you plan on rolling over on the new SC league when it starts, i've got a guild that will be starting up there with a good group of people.
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seems like you miss a lot of stuff you really should have gone for and get a lot of stuff you really should of missed. here is a list of things I would change in this particular build.

-you get IR an a sentinel node on the bottom of the tree you really didn't need to get and wasted 5 points there
-you go right past all the increased effect of buff nodes on the tree no idea why you did that? last I checked they effect auras
-you miss 3 nodes which give a total of 60% increased damage via burning again it seems completely nonsensical to miss such powerful nodes for an RF build
-you get 2 elemental resist nodes, this I can understand if you need them but they should be optional as you should be able to get all the resists you need from gear (maybe the build should use less uniques to get more resists on gear?)

link to the changes I would make on this build
LINK
IGN --- Grizdale
Last edited by Grizdale on February 12, 2014 3:25 PM
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Grizdale wrote:
seems like you miss a lot of stuff you really should have gone for and get a lot of stuff you really should of missed. here is a list of things I would change in this particular build.

-you get IR an a sentinel node on the bottom of the tree you really didn't need to get and wasted 5 points there
-you go right past all the increased effect of buff nodes on the tree no idea why you did that? last I checked they effect auras
-you miss 3 nodes which give a total of 60% increased damage via burning again it seems completely nonsensical to miss such powerful nodes for an RF build
-you get 2 elemental resist nodes, this I can understand if you need them but they should be optional as you should be able to get all the resists you need from gear (maybe the build should use less uniques to get more resists on gear?)

link to the changes I would make on this build
LINK



Setinel give all important all res. The uniques are used for pretty specific reasons (Namely IIR/IIQ and Carcass jack inc AOE).

Without IR, damage mitigation is almost zero which makes it near impossible to face tank Dominus with this build.

The tree i linked is level 80, of course the burning nodes would be picked up, but at the time i was killing Piety in less than 10 seconds (closer to 5 on a good run) so the damage was hardly needed. When farming Dom i wasn't primary damage dealer and was just culling so the damage is again negligible.

I burned easily 80+ regrets getting this build to a point i liked and this was by far the most optimal setup i had come across. Free tankiness, easy resists, good life and damage that far surpassed most other farm builds i'd used in the past.
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Ok, I'm really confused now about IIQ/IIR gems. PoE wiki says they do not apply to RF: "The increased quantity from this gem does not apply to enemies killed by degeneration or damage over time effects." http://pathofexile.gamepedia.com/Item_Quantity and "The bonus from this gem does not apply to enemies killed by degeneration or damage over time effects." http://pathofexile.gamepedia.com/Item_Rarity
PoE Wiki links GGG statements as proof. Which means if it wasn't changed, IIR/IIQ doesnt apply. I also opened a thread in Gameplay Help, the first answer confirms PoE wiki: http://www.pathofexile.com/forum/view-thread/793160


Does this mean I was farming the entire week with 50% less IIR than I thought I had? :/
My builds:
1H+Shield Infernal Blow High Block&Spell Block Tank:
http://www.pathofexile.com/forum/view-thread/868995 (Marauder/Duelist)
EB MoM AA Ball Lightning:
http://www.pathofexile.com/forum/view-thread/959508 (Witch/Shadow/Templar)
Last edited by ComradeSerge on February 13, 2014 1:48 PM
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Ok, I'm really confused now about IIQ/IIR gems. PoE wiki says they do not apply to RF: "The increased quantity from this gem does not apply to enemies killed by degeneration or damage over time effects." http://pathofexile.gamepedia.com/Item_Quantity and "The bonus from this gem does not apply to enemies killed by degeneration or damage over time effects." http://pathofexile.gamepedia.com/Item_Rarity
PoE Wiki links GGG statements as proof. Which means if it wasn't changed, IIR/IIQ doesnt apply. I also opened a thread in Gameplay Help, the first answer confirms PoE wiki: http://www.pathofexile.com/forum/view-thread/793160


Does this mean I was farming the entire week with 50% less IIR than I thought I had? :/


No. According to the 1.0.6 patchnotes, the IIQ/IIR gems now apply to righteous fire. http://www.pathofexile.com/forum/view-thread/777247 ("Fixed a bug where Righteous Fire was not correctly supported by the Item Quantity or Item Rarity support gems.")
Right, ty, someone also noticed that in the other thread I made. I missed that.
My builds:
1H+Shield Infernal Blow High Block&Spell Block Tank:
http://www.pathofexile.com/forum/view-thread/868995 (Marauder/Duelist)
EB MoM AA Ball Lightning:
http://www.pathofexile.com/forum/view-thread/959508 (Witch/Shadow/Templar)
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