Dominus is badly implemented

i will sign and agree to this thread

dom makes my dps drop to hardly an unplayable level

and i feel when they make new bosses / acts and improve the graphics i will notable to play

idk i just think they should have an lower spell effect

"
Malice wrote:
My problems with dominus:


Sometimes he will spawn a totem right underneath you, which prevents you from moving. I don't mean you get slowed by the beam, I mean the totem itself comes out of the ground and right up your arse. If at that point you don't have a movement skill ready, you're screwed.


The blood rain is really poorly introduced. It's a completely new mechanic introduced out of nowhere, which is trivial to counter (stand in the bubble) once you know wtf is going on, but there is no attempt made to inform the player what to do. In fact it's the opposite. Throughout the whole sceptre of god, you are trained to avoid patches of ground that have glowing yellow runes on them (evangelists). Then fighting dominus' first form, his touch of god creates similar glowing runes in its death zone. So everything up to that point has trained you to stay the hell away from ground runes. Then the blood rain does the opposite, and now the ground runes are indicating a safe zone? I think it's pretty silly to reverse visual cues like that only for one ability in a boss fight, it doesn't increase difficulty, all it does is catch new players out. To be consistent with the rest of the game the glowy ground patterns should be everywhere except the safe zone.


I have a similar gripe with the torture chamber boss's death ray.
"Hi, here's a completely new mechanic. It is unlike any other mechanic anywhere in the last 72 levels of this game, that you have played three times over to get to this point. You have 1.5 seconds to evaluate the correct move and execute it, failure means death."
Now, once you know to interrupt the beam with an obstacle, it's game on. But there is no attempt made to introduce this death ray at all, and it has no resemblance to any player-usable skill. I feel like there should be baby sea witches with a weak version of the ray scattered about the rest of the level. Then you would at least have a chance of knowing the correct move the first time you face the boss.


Amazing point that I never thought about. I died on my first ever fight with him. I actually never figured out the Blood Rain mechanics until I reached Merciless difficulty on my first character and basically corpse rushing Dominus down in past difficulties.
IGN: Caessa_Undying - 4 FPS Immersive Rain 4 Lyfe!

Shop: http://www.pathofexile.com/forum/view-thread/822740
It's obviously a red lightning hose charan!


Despite my gripes about visual cues, there's a lot to like about the sceptre of god. The music is great, the environment obviously had a lot of work put into it, with the miscreations getting delivered via capsule, rather than just getting magically summoned etc.
"
reboticon wrote:
SECOND PHASE IS EASY.

Hear my words! Walk down the steps! He follows! Minions CAN NOT HIT YOU THERE!

Exploding minions in first phase suck ass, though.


But then I still have to face tank him on my Wander... I guess I could take out a gem for life leech, put in 5 Bleed Granites instead of 2. Yeah that could work. Will test it out when my computer stops smoking.
IGN: Caessa_Undying - 4 FPS Immersive Rain 4 Lyfe!

Shop: http://www.pathofexile.com/forum/view-thread/822740
Dominus beam is half physical as well, there just isn't absorption here.

quick edit, no the beam is not half physical I don't know what the hell i'm saying. Aegis syndrome.
Anarchy/Onslaught T shirt
Domination/Nemesis T shirt
Tempest/War Bands T shirt
Last edited by reboticon#2775 on Jan 10, 2014, 5:59:37 PM
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mazul wrote:
Dominus is a gear check, has never been anything else.

Vaal is the best boss they've designed. Lunaris and Shrine Piety on 2nd place

this, dominus blood rain phase is simply a gear check that requires absolutely no skill, you just stand there and spam pots hoping they refill fast enough
"
CharanJaydemyr wrote:
"
Malice wrote:
It's obviously a red lightning hose charan!


Despite my gripes about visual cues, there's a lot to like about the sceptre of god. The music is great, the environment obviously had a lot of work put into it, with the miscreations getting delivered via capsule, rather than just getting magically summoned etc.


Oh, obviously, brother in arms. But you know what was fucking awesome about the lightning hose of death? it was half physical. Bone Armour could absorb it.

I think you could even BLOCK some of it.

Also, it didn't have a chance to put you into a state where you take 90% extra damage.

also, the lightning hose didn't extend for several screens. It was a very specific attack: you're trying to tank/melee the big D, you're going to get a faceful of the red stuff.

Dominus' version is less that and more 'don't even think about getting close to me', and when you factor in the ice totems (which further cripple you), the whole thing's a bit crap, really.


Just wondering if the other version you're talking about can stunlock a player?
IGN: Caessa_Undying - 4 FPS Immersive Rain 4 Lyfe!

Shop: http://www.pathofexile.com/forum/view-thread/822740
A lot of builds can't take down bosses.
sry ive seen godly and godlys dont lose hp wich wuold pretty much be a smiter with life tap
IGN: danknugsblazedopeswag
"
reboticon wrote:
Dominus beam is half physical as well, there just isn't absorption here.

quick edit, no the beam is not half physical I don't know what the hell i'm saying. Aegis syndrome.


Wait what that shit has physical in it?
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
I can eat his whole lightning blast through leech and topaz flask (surgeon)(never use up)

I know how to dodge his punch

I can easily facetank his 2nd form too

---------

The above doesn't work at all on a 50/50 basis. Because of the FPS drop and desync. I mean, it is a boss fight, and you have some super dark environment, almost invisible minions running around, and a terrain that loves desync. It happens so often that I am hiding behind cover and HP still drops like mad, or I only get empty swings on the minions, leaving me completely vulnerable.

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