Dominus is badly implemented
" Let me put it this way. The "graphics card" in this laptop is the "home entertainment" one. IGN: Caessa_Undying - 4 FPS Immersive Rain 4 Lyfe!
Shop: http://www.pathofexile.com/forum/view-thread/822740 |
![]() |
The FPS-issues are really weird in that fight.
I usually have 50-120 FPS even while grouping in maps but on Dominus it sometimes drops to 10 or lower :( |
![]() |
My three year old laptop runs it fine, just need to drop the detail settings.
In reality, they can only cater to so low a pc, if your below recommended specs... Computers are cheap, I bought mine w/ my student loan, just sayin. |
![]() |
" Well. If they removed the rain... IGN: Caessa_Undying - 4 FPS Immersive Rain 4 Lyfe!
Shop: http://www.pathofexile.com/forum/view-thread/822740 |
![]() |
Here is a solution for any character:
These tactics will make the fight a non-issue for near any build. Phase 1: There are two wall sections, to the north, or south where a player can hide, and pick off all foes with relative ease. Muhammad Ali tactics from either of these positions works extremely well. Phase 2: Put BLIND on as a support for your main attack, and enfeeble him. Temporal Chains also if you can dual curse. Enfeeble further lowers his hit chance, and temporal will make blind last longer, while also slowing him down. He will almost never hit you, even with zero evade. The end. You can also use one of these: For the same effect, on an off-slot. Also, roll some staunching flasks. These are a must. Or if you're really rich, BoR. Last edited by gr00grams#5298 on Jan 10, 2014, 4:17:36 PM
|
![]() |
" lol i have a 4.5year old pc. and i play this game with 17pfs normally. when i get to fights it drops to 5-10. i eventually got used to it and play this game like nothing is wrong. (clicking 4times to move out of vaal smash become normal to me..) |
![]() |
My problems with dominus:
Sometimes he will spawn a totem right underneath you, which prevents you from moving. I don't mean you get slowed by the beam, I mean the totem itself comes out of the ground and right up your arse. If at that point you don't have a movement skill ready, you're screwed. The blood rain is really poorly introduced. It's a completely new mechanic introduced out of nowhere, which is trivial to counter (stand in the bubble) once you know wtf is going on, but there is no attempt made to inform the player what to do. In fact it's the opposite. Throughout the whole sceptre of god, you are trained to avoid patches of ground that have glowing yellow runes on them (evangelists). Then fighting dominus' first form, his touch of god creates similar glowing runes in its death zone. So everything up to that point has trained you to stay the hell away from ground runes. Then the blood rain does the opposite, and now the ground runes are indicating a safe zone? I think it's pretty silly to reverse visual cues like that only for one ability in a boss fight, it doesn't increase difficulty, all it does is catch new players out. To be consistent with the rest of the game the glowy ground patterns should be everywhere except the safe zone. I have a similar gripe with the torture chamber boss's death ray. "Hi, here's a completely new mechanic. It is unlike any other mechanic anywhere in the last 72 levels of this game, that you have played three times over to get to this point. You have 1.5 seconds to evaluate the correct move and execute it, failure means death." Now, once you know to interrupt the beam with an obstacle, it's game on. But there is no attempt made to introduce this death ray at all, and it has no resemblance to any player-usable skill. I feel like there should be baby sea witches with a weak version of the ray scattered about the rest of the level. Then you would at least have a chance of knowing the correct move the first time you face the boss. |
![]() |
" You make extremely good points on player ques. |
![]() |
" It's one thing when the game is "playable" throughout on low-end hardware, even if it is not the ideal playing experience. It's another thing when the entire game is playable on low-end hardware EXCEPT the final boss scenario, which is a low-end system killer. I ran into this when attempting to play on my aging laptop (which I just replaced yesterday - hell yes). At home I run 580 SLI with max settings, but my laptop was a T9400 + 9600M GT system that required me to play at 1280x800 (all low) if I wanted a decent frame rate. Everything was playable, if not ideal, at those settings EXCEPT for the Dominus fight, which would bring the system to its knees unless I dropped the resolution to 1024x768 or *gasp* even 800x600...and even then it wasn't silky smooth or anything. I didn't realize how big of a deal it was until I was playing in the recent 1 Week Race...my biggest concern suddenly became that I was going to lose my character due to a few minutes of unavoidable horrible FPS drops. |
![]() |
SECOND PHASE IS EASY.
Hear my words! Walk down the steps! He follows! Minions CAN NOT HIT YOU THERE! Exploding minions in first phase suck ass, though. Anarchy/Onslaught T shirt
Domination/Nemesis T shirt Tempest/War Bands T shirt |
![]() |