Fusing Horror Stories

"
C1111 wrote:
i give up at 44 fuses trying to 5l

:(


44 to 5L is like a drop of water on a stone.
270 fusing without 5L on My 6s lighting coil
~700 jewelers to 6s - failed
10 fuses to 5l
alt art shop view-thread/1195695
t.me/jstqw for contact
My most recent 6L:



By far my worst at 3600 fusings.
"
rem6775 wrote:
My most recent 6L:



By far my worst at 3600 fusings.


wow, awesome armor....give it to us precious.

"
rem6775 wrote:
My most recent 6L:



By far my worst at 3600 fusings.


How long did it take you to get 3600 fusing; that seems crazy....

Also, i'm 400ish into my carcass jack, no five link.
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My worst story was when I thought I had 6l a Quill Rain but it was just a 4l and the graphic of the bow itself made it look like 6.

Currently 200 fus into this


and have 5l it twice.

I agree with the poster who said there should be a way not to get less links from a fuse (e.g. a 5L can't become a 4L). For me RPG's are all about feeling of progression, and theres nothing worse than saving up a bunch of fuses and making your item worse than it was before you started. If GGG thinks that the idea is too easy don't forget you still have to use the same total number of fuses to get to 6l, you just dont risk ruining your item each time you try it.

As to whether the odds themselves need to change, I'm not sure one way or the other.
The averge price on standard for a 6L unique chest such as Carcass Jack on xyz looks at a glance to be about 30-40 ex (not including shavs) , or about 1200-1600 fus, which suggests that (presuming most ppl wont sell at a loss) the majority of time it takes considerably less than 1200 to achieve it.
Having said that, allowing extremes like 2000 + fus with crap rng results is a good way to ruin a game for someone.
Last edited by tewdogs#4698 on Mar 23, 2014, 1:25:44 AM
"
HenryMagic wrote:
I would suggest GGG to slightly revise their fusing system just a tad bit. Let say you have 4-linked a six socket armor and when you apply a fuse to it again, the result should not be sub 4-linked. Make the chance of going to 4-link to 5-link as rare as before and the final link from 5-link to 6-link as impossible as before. ie. Once you have a 5-link and want to go to 6-link. Make the final link with a possibility of connecting with a chance of 1/1000000 ( i pulled this number out of my ass). Players may not be able to make progress after spending /X amount of fusings but at least they are not going backwards and still be able to use their equipment.

I notice that most of the frustration from gamers is that they may have been trying to six-link something and after spending 2000 fuses(!) they might potentially end up with no-link at all! This is one of the main items that cause players to quit. (2000 fuses takes 1-2 weeks minimum to acheive?) Another item is, people usually have 1 set of good equipment. If what they have is already 5-linked, a lot of players will choose to just leave their stuff as 5-linked instead of risking destroying their equipment via gambling for a six link again. I am one of those players and it is immensely frustrating.

By maintaining previous fuse counts will alleviate a lot of players' annoyance but keeping the rarity level of achieving 4L-5L and 5L-6L makes 6L items as valuable as before.

thanks,


I'm not disagreeing with you, but I think that's why GGG introduced the:



I spent 2167 fusings linking this:



And now, since my character is retired, I'm selling the Terminus for nearly half the price it took me to link it, since no sane person would ever pay close to 60ex for it. There definitely needs to be some sort of tiered probability for linking. Something like having a 5x better chance that the next fusing will turn a 4L into a 5L, and a 10x better chance that the next fusing will yield a 6L from a 5L. In its current state, the process of spamming fusings, where each fusing has the same probability of rolling 4L/5L/6L regardless of what the previous links were is completely stupid. That's not called crafting -- as the player has no ability to affect the outcome.
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Last edited by rrtson#7791 on Mar 23, 2014, 2:17:39 AM


5 fusings. I shit you not. F. I. V. E.

Ain't RNG a mofo?

And yes, that's a POS chest with 6L. All I was trying to get was 4L.
POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums.
Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all."
QFT: 4TRY4C&4NO
Had to use an entire 40 fuses. Oh the horror!

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