The ''CREATE a SKILLGem'' Thread!!!! (Bumped for New incoming spell frenzy. ideas inside)

Melt: Fire spell that targets like Cold Snap. Deals Fire Damage and Reduces Target's Armour by 10% for 5 seconds.

Numb: Ice spell...Reduces Target's Evasion

Disrupt: Lightning spell...Reduces Target's current and max ES by 10%. When Effect ends, current ES increased by (100/90)%
Corpse Loot.
Mana Cost - *shrugs*
Dexterity Gem.

Allows one to loot the corpses of the dead for a second chance at loot. IIQ IIR DOES apply to skill.

Yup - tahts right. Straight out of D2. Why the hell not eh, damn awsome skill.
GGG - Why you no?
Last edited by JoannaDark on Jan 9, 2013, 12:58:58 PM
It would be pretty funny to have a GGG dev post a skill in here (real(futur one) or just a skill they imagined but couldnt fit in the game)
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
I would make 3 new support gems

Remote robot (Melee skills)
Like a moving totem pursuing its target.

Floating sphere (Spells)
Like a moving spell totem pursuing its target.

Moving ballista (Ranged skills)
Like a moving ranged attack totem pursuing its target.


Then i would make Cleave and Leap slam robots. Shock Nova and selfdestructive Righteous Fire spheres. Ice shot shotgun (Point Blank) ballistas.
Last edited by Powerhunger on Jan 9, 2013, 1:47:29 PM
"
Powerhunger wrote:
I would make 3 new support gems

Remote robot (Melee skills)
Like a moving totem pursuing its target.

Floating sphere (Spells)
Like a moving spell totem pursuing its target.

Moving ballista (Ranged skills)
Like a moving ranged attack totem pursuing its target.


Then i would make Cleave and Leap slam robots. Shock Nova and selfdestructive Righteous Fire spheres. Ice shot shotgun (Point Blank) ballistas.

lol you like totems, dont you know they are already considered overpowered? and giving them the ability to move, you remove the purpose of totem and the difference between totem and summons :P
what you propose is pretty much more like regular summons in a totemic dynamic
what i would do is

"
Remote robot (Melee skills)
Like a moving totem pursuing its target.

Floating sphere (Spells)
Like a moving spell totem pursuing its target.

Moving ballista (Ranged skills)
Like a moving ranged attack totem pursuing its target.


combine the main idea behind them into a support gem that :
"

Animation Aquisition: Support gem that links a Summon skill to a combat skill (no spells)

so you can have zombies doing cleave or leap slam or ground slam

Note: I would remove totems ability to use Bow skillz and give that ability to a New summon type (which can be Like Terra Cota archer that is mentionned higher in summons category)
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Last edited by Sexcalibure on Jan 9, 2013, 2:05:25 PM
Mortifying Presence
20% Mana Reserved
Consumes %HP/Sec of your life to do damage equal to twice that in an AoE (damage done to self is 33%Lightning/33%Fire/33%Cold/1%Chaos)
Start out at 1%(2% dmg) at Lvl 1, go up to 20%(40%dmg) at Lvl 20

Fire Shot
Ranged attack that leaves a molten trail in the projectiles` wake. Does 33% ranged weapon damage/sec as fire.

Sub Zero
35% Mana Reserved
Chills the air in the area, slowing down the attack/cast and movement speed of enemies.
Lvl 1: 5% attack speed, 5% cast, and 7% move speed
Lvl 20: 13% attack speed, 13% cast, and 19% move speed

Temporal Flux
50% Mana Reserved
Slows down the speed of projectiles shot into the bubble from outside. Does nothing if projectile originates from inside the bubble.
Lvl 1: 25% Slow
Lvl 20: 35% Slow
Quality: Bubble AoE increase

Electric Overdrive
Support Skill
33% Chance to proc chain lightning that does 35% weapon damage. Chains 3 times.
Mana Multiplier: 1.4
Quality: 0.5% attack speed/level












Mike
Last edited by theyedi on Jan 9, 2013, 2:40:12 PM
-Drop Dead

Drop down on the ground for x sec, faking characters death.
Losing all aggro from mobs.
Regeneration from flasks possible.
Can be canceled any time by moving.
Cooldown xx min/hr.




-Feast on the Suffering (Aura o. Curse)

Mobs take damage over time depending on how many Curses they got inflicted with.
xx percent of damage dealt this way is leached back as xx.




-Shattering Shield (Aura [Passive/Shield])

Passively gain xx percent of your maximum Energy-Shield per sec.

Critical strikes taken, break the Shield forcing it to shatter.
xx percent of your current Energy-Shield is lost this way.
Shattering is forcing an explosion, dealing xx amount of the lost value (AoE).
(The initial damage of the critical strike taken is negated.)






-Mirror of Death (Aura)

Cast an Aura that reflects xx percent of phys. damage taken as xx element.




-Implosion (AoE)

360°-AoE-Pull.
Mobs take damage on impact/collision with character/obstacles.





Last edited by ZoGGGyyyy on Jan 9, 2013, 2:33:17 PM
"
ZoGGGyyyy wrote:


-Implosion (AoE)

360°-AoE-Pull.
Mobs take damage on impact/collision with character/obstacles.






i get the main idea but i dont get how it would trigger or animated
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
"
theyedi wrote:


Sub Zero
35% Mana Reserved
Chills the air in the area, slowing down the attack/cast and movement speed of enemies.
Lvl 1: 5% attack speed, 5% cast, and 7% move speed
Lvl 20: 13% attack speed, 13% cast, and 19% move speed




already got a similar but still got the rest of you ideas
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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