GGG: Your System encourages RMT and Botting.

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deteego wrote:
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syrioforel wrote:
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deteego wrote:

Even if D3 buffed their drops across the board, the drops were still complete shit due to AH. In fact, D3 drops were automatically adjusted depending on the economy of the AH, so drops actually got worse over time as the AH inflated


I'll ask again for a source on this. Maybe one day someone will provide ;).


Well this I can provide, just let me find a reference to it. Will PM it to you/edit post


PM would be appreciated. This thread is becoming inactive enough to disappear from my forum monitor script :).
IGN: SplitEpimorphism
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Novalisk wrote:
D3 is a completely different game. Its progression system is more like WoW than D2, focusing on prolonging the end-game instead of the re-roll cycle.
I hope you dont forget PoE is nothing like D2's either.

In D2 what typically happened was; rush a1-4 then Baal runs with leveling bots. Then some uber runs. Took a week of CASUAL PLAY to reach an endgame acceptable level.

Then you trade some pgems for ENDGAME gear like enigma because high runes were duped so much they were cheap like water.

Start PvPing, have a blast???. Got bored? Reroll next build

In POE its just endless grind for no reward. D3 might be a skinned WoW but PoE is just a disguised Korean grinder
Not quite.

With the sheer amount of builds available, PoE has the infrastructure required to support a re-roll cycle instead of a lengthy endgame. The same can't be said for D3 and WoW, where you only need to roll each class once.

Currently, PoE doesn't adequately utilize that infrastructure, which is a shame really.
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Novalisk wrote:
Not quite.

With the sheer amount of builds available, PoE has the infrastructure required to support a re-roll cycle instead of a lengthy endgame. The same can't be said for D3 and WoW, where you only need to roll each class once.

Currently, PoE doesn't adequately utilize that infrastructure, which is a shame really.


Replayability till lvl ~60 then again you face same problem ive described in other topic.
And lvling every FOTM and non FOTM to 60 takes about 1-4 days.
Conclusion - PoE gets boring after aproximately month or two :(


Ps. Not if u RMT like mad and can run any build till end.
IGN: PojzonAbyss
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Oh I definitely think the end-game grind wall should be reduced, letting players complete builds significantly sooner. That will also make a whole lot of builds viable (encouraging build creativity).

That's what I mean when I say the game's potential isn't being properly tapped. Instead of encouraging players to re-roll and use new skills, the game puts you on the long path with the same few skills, leading to boredom and frustration as the player feels he can't complete his build without luck or trading.
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Novalisk wrote:
That's what I mean when I say the game's potential isn't being properly tapped. Instead of encouraging players to re-roll and use new skills, the game puts you on the long path with the same few skills, leading to boredom and frustration as the player feels he can't complete his build without luck or trading.
The game does attempt to encourage players to reroll; it's just that players don't want to reroll, and can trade instead.

Nevertheless, an idea for that skill diversity problem:
Gem (not level 1) + Level 1 gem with same leveling scheme + Orb of Regret = second gem gains first gem's level, first gem becomes level 1
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jan 2, 2014, 10:37:58 AM
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ScrotieMcB wrote:
The game does attempt to encourage players to reroll; it's just that players don't want to reroll, and can trade instead.


And why do you think players don't want to reroll? It's because:

1. Their build isn't complete, and they know how time-consuming it is to complete another build. Can be fixed by hastening map progression, high level gem progression, and making 5/6-links less volatile to reach self-found.

2. They don't want to go through the same early-game content again, since they do it frequently while racing anyway. Can be fixed by letting race characters get transferred into temp leagues.

3. They don't want to go through the story again 3 times in a row, maps are more interesting. Can be fixed by making pre-map gameplay more dynamic. See Charan's mid-game map idea.


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Nevertheless, an idea for that skill diversity problem:
Gem (not level 1) + Level 1 gem with same leveling scheme + Orb of Regret = second gem gains first gem's level, first gem becomes level 1


Skill tree will remain different, so it will only be useful for slightly different builds. Also, people can already buy a decently leveled gem for cheap, or level one to a satisfactory level quite fast by themselves.

Besides, building a character from scratch removes a player from the quagmire that is end-game progression, while also enabling all the neat self-found leveling gear. It also makes completing a build much more fulfilling than a simple respec.
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Novalisk wrote:
1. Their build isn't complete, and they know how time-consuming it is to complete another build. Can be fixed by hastening map progression, high level gem progression, and making 5/6-links less volatile to reach self-found.
And there is the core addiction-addled fallacy again. The nature and point of a game is to be time-consuming; time consumption is not supposed to be a negative quality! If you're trying to get things done fast, to complete the game rather than play it, you're trapped in an addiction loop, you're not actually enjoying yourself. Path of Exile is not a job!

Regarding other points: I agree that storyline is more monotonous than maps, allowing maps over storyline gets my thumbs-up. And I also agree that my formula suggestion would only provide the slightest of benefits and wouldn't do all that much; it was just an idea.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB wrote:
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Novalisk wrote:
1. Their build isn't complete, and they know how time-consuming it is to complete another build. Can be fixed by hastening map progression, high level gem progression, and making 5/6-links less volatile to reach self-found.
And there is the core addiction-addled fallacy again. The nature and point of a game is to be time-consuming; time consumption is not supposed to be a negative quality! If you're trying to get things done fast, to complete the game rather than play it, you're trapped in an addiction loop, you're not actually enjoying yourself. Path of Exile is not a job!


There is a difference between completing a build and completing a character. The former is the problem, not the latter. If I was suggesting to hasten character completion, I'd have requested higher drop rates for exalts and eternals.

5/6-links, quality gems and the ability to solo high map content are what signify build completion. GG rares empower a character past that point, and can still be worked for after you complete a build.
Last edited by Novalisk#3583 on Jan 2, 2014, 2:05:54 PM
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ScrotieMcB wrote:

Regarding other points: I agree that storyline is more monotonous than maps, allowing maps over storyline gets my thumbs-up. And I also agree that my formula suggestion would only provide the slightest of benefits and wouldn't do all that much; it was just an idea.



agreed, which is why I once suggested that they add a mapping only league that was not constrained by the story mode. They can decouple maps from their levels and let them scale as low or high as they want to or can, add story markers on the maps (those voiceover rocks), make waypoints to small areas to refarm a starter map every few levels if you run out and I would find myself loving the game again....


it would get us playing together (to share the best maps) in such a league to get the best playing experience over just farming ledge/merveil/fellshrine/docks/piety/etc over and over and over and over and over and over and over and over..........




adding new bind on aquire non tradable currency orbs (must be used as is) with a much higher drop rate would be icing on that cake though even if it made the gear it was used on bind to character/account
Last edited by Jiero#2499 on Jan 2, 2014, 2:13:02 PM

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