SweetFX

Here are my current settings that basically enhance and not change the colour or tint or anything like in those screenshots. Sharper, little bit darker, light sources bleed out more and shadows and more pronounced. Basically just looks "better" and you wouldn't know you had it on til you turned it off. I wear gunnars so they do the warm tint for me.

Spoiler
/*******************************************
*
* This file has been generated by RadeonPro
* from a user defined profile
*
* http://www.radeonpro.info
*
*******************************************/

#define USE_SMAA_ANTIALIASING 1
#define USE_LUMASHARPEN 1
#define USE_BLOOM 1
#define USE_HDR 1
#define USE_TECHNICOLOR 0
#define USE_DPX 0
#define USE_LIFTGAMMAGAIN 0
#define USE_TONEMAP 0
#define USE_VIBRANCE 0
#define USE_CURVES 1
#define USE_SEPIA 0
#define USE_VIGNETTE 0
#define USE_DITHER 1
#define USE_SPLITSCREEN 0

/*
LumaSharpen settings
*/

#define sharp_strength 1.00 // [0.10 to 3.00] Strength of the sharpening
#define sharp_clamp 0.075 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
#define pattern 4 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
#define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)

/*
Bloom settings
*/

#define BloomThreshold 20.00 // [0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
#define BloomPower 1.3000 // [0.0000 to 8.0000] Strength of the bloom
#define BloomWidth 0.0300 // [0.0000 to 1.0000] Width of the bloom

/*
HDR settings
*/

#define HDRPower 1.000 // [0.0 to 8.0] Strangely lowering this makes the image brighter
#define radius2 0.80 // [0.0 to 8.0] Raising this seems to make the effect stronger and also brighter

/*
Technicolor settings
*/

#define TechniAmount 0.4 // [0.0 to 1.0]
#define TechniPower 4.0 // [0.0 to 8.0]
#define redNegativeAmount 0.88 // [0.0 to 1.0]
#define greenNegativeAmount 0.88 // [0.0 to 1.0]
#define blueNegativeAmount 0.88 // [0.0 to 1.0]

/*
Cineon DPX settings
*/

#define Red 15.0 // [1.0 to 15.0]
#define Green 15.0 // [1.0 to 15.0]
#define Blue 15.0 // [1.0 to 15.0]
#define ColorGamma 2.5 // [0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
#define DPXSaturation 1.15 // [0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.
#define RedC 0.36 // [0.6 to 0.2]
#define GreenC 0.36 // [0.6 to 0.2]
#define BlueC 0.34 // [0.6 to 0.2]
#define Blend 0.11 // [0.0 to 0.1] How strong the effect should be.

/*
Lift Gamma Gain settings
*/

#define RGB_Lift float3(1.000,1.000,1.000) // [0.000 to 2.000] Adjust shadows for Red, Green and Blue
#define RGB_Gamma float3(1.000,1.000,1.000) // [0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain float3(1.000,1.000,1.000) // [0.000 to 2.000] Adjust highlights for Red, Green and Blue

/*
Tonemap settings
*/

#define Gamma 1.00 // [0.00 to 2.00] Adjust midtones
#define Exposure 0.00 // [-1.00 to 1.00] Adjust exposure
#define Saturation -0.20 // [-1.00 to 1.00] Adjust saturation
#define Bleach 0.00 // [0.00 to 1.00] Brightens the shadows and fades the colors
#define Defog 0.000 // [0.00 to 1.00] How much of the color tint to remove
#define FogColor float3(0.00,0.00,2.55) // [0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue

/*
Vibrance settings
*/

#define Vibrance 0.37 // [-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.

/*
Curves settings
*/

#define Curves_contrast 0.30 // [-1.0 to 1.0] The amount of contrast you want
#define Curves_formula 3 // [1|2|3|4|5|6|7] The constrast s-curve you want to use.

/*
Sepia settings
*/

#define ColorTone float3(1.40,1.10,0.90) // [0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image
#define GreyPower 0.11 // [0.0 to 1.0] How much desaturate the image before tinting it
#define SepiaPower 0.58 // [0.0 to 1.0] How much to tint the image

/*
Vignette settings
*/

#define VignetteRadius 1.00 // [-1.00 to 3.00] lower values = stronger radial effect from center
#define VignetteAmount -1.00 // [-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope 8 // [1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter float2(0.500,0.500) // [0.00 to 1.00] Center of effect.

/*
Dither settings
*/


/*
Splitscreen settings
*/

#define splitscreen_mode 1 // [1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split

Last edited by sekta on Jan 26, 2013, 5:35:07 AM
So to clarify, SweetFX is only working on ATI/AMD cards via the RaedonPro utility or has there been success using Nvidia cards too?

I ask because I've tried using the settings given on a GTX 680 but it never hooks into the game, even with anti-aliasing and post-processing disabled.
Last edited by Paranoidjack_ on Jan 25, 2013, 7:18:38 AM
Not sure if we can get a confirmation, but that seems to be the case, Paranoidjack_. I also have nvidia cards (560 tis) and couldn't get sweetfx to hook in.

EDIT: "th" into "the".
Last edited by shaken on Jan 25, 2013, 10:13:25 AM
You guys tried the 2.0 Alpha with the 1.3 configs?
"
sekta wrote:
You guys tried the 2.0 Alpha with the 1.3 configs?


Not working. I think is something with the game engine, because I use SFX without problems in Diablo 3 and World of Tanks in the same machine.

Maybe a developer look into this?
i rly hope they take some time to look at it since i cant use any of the injectors tools from any other games also like D3,enb skyrym,sweetfx,fxaa tool not even nvidia inspector works here thats rly strange...and its a downside at last for me to not be able to fine tune graphics.
"
betogallo wrote:
i rly hope they take some time to look at it since i cant use any of the injectors tools from any other games also like D3,enb skyrym,sweetfx,fxaa tool not even nvidia inspector works here thats rly strange...and its a downside at last for me to not be able to fine tune graphics.


this is how you get inspector to work with the game :)

First of all, u need to go in Inspector and DELETE the DRAGON - mmorpg Profile...If u don't do this it aint working , cause these two games use teh same exe name, and that will result in an fail..

Ok, after u deleted the dragon mmorpg thing, u will be able to add the client.exe to the Path of Exile Profile..

Since the game has an pretty good built AA u want to enhance it..Quality is great, no single aliasing..No bits needed..

here's a screen of the settings I'm using, 4 x 4 Supersample..GPU usage @ 99% and 80 - 100 FPS..

Courtesy of BetA from guru3D forums :)


EDIT: But I do agree, I'd love to see SweetFX working with this game, it would look great! Please post here if you find a way of getting it to work!
Last edited by eclap78 on Jan 26, 2013, 6:13:01 PM
Thanks a ton for the OP and whoever posted the links, screenshots and instructions. Got this set up with my 6870 and it looks fantastic! Radeonpro seems a bit bloated and runs sort of slowly but this doesn't seem to affect the game negatively, just mean to say Radeonpro could be better.

Going to use this with all my games now, thanks again!
@eclap78 couldnt get the link to ur inspector setup i think u forgot to post,today i tried that diablo 3 shader injector darkD3 or smth like that but dosnt work also,lets see if i can get it sharpen only using inspector plz post ur image from ur setings m8.
oh, ignore that bit about screenshots mate, it was posted on guru3D by someone else to show that you can set AA from inspector if you follow the steps mentioned in the post. In game AA looks good enough for my eyes though, I would kill for SweetFX though on nvidia cards in this game. Still no success anyone?

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