Combat should be more intense than spamming 1 move

Offhand, the only mechanic I can think of that really favors multiple attack skills is Elemental Equilibrium.

This would be why virtually every build I've made recently uses EE.
The game has less interesting monster design both in looks, diversity and skills they use compared to other arpg. It improved a lot from closed beta but it is still problematic.

The problem i see with skills is there is no big dmg skill that you can use. Almost all dmg skils are balanced around spamming, there are no nuke skills (not counting discharge), as they would need cool down to be balanced out or some special mechanic like the discharge. That is why people have problem with the combat more.

Also expect number of people playing the game to drop, its normal thing. TL2 had around 60 000 people playing it on release, now its max around 5 000 after a year
Last edited by Ragnar119#4963 on Nov 5, 2013, 8:01:14 AM
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The game has less interesting monster design both in looks, diversity and skills they use compared to other arpg. It improved a lot from closed beta but it is still problematic.

The problem i see with skills is there is no big dmg skill that you can use. Almost all dmg skils are balanced around spamming, there are no nuke skills (not counting discharge), as they would need cool down to be balanced out or some special mechanic like the discharge. That is why people have problem with the combat more.

It is not problematic to me, and I am pretty sure than it is not for most of the players, and diversity is gonna keep increasing anyway.

People have problem with the combat ? who ? you ? apparently you do, but who are you to say that "people" have problem with it ????
You feel the lack of one longer-loading spell, fine, maybe that could bring some interesting things in there, and at least we would have a real group purpose other than dpsing as much as possible.

But this won't change anything for melees/weapon users, they will probably always be the way they are atm speaking about spamming skills.
It could make mages use one more spell, but don't say that this is problematic, because it just isn't.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
It is not problematic to me, and I am pretty sure than it is not for most of the players, and diversity is gonna keep increasing anyway.

Right but it's not about the players who already love the game. It's about attracting and keeping even more players. It's great that POE has gotten as big as it has, but why isn't it as big as LoL or DOTA? What's holding it back? Addressing OPs concerns would go a long way in that regard. Improving PvP, reducing the grind and adding new content would too. POE has a lot of potential.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
"
Fruz wrote:
"
The game has less interesting monster design both in looks, diversity and skills they use compared to other arpg. It improved a lot from closed beta but it is still problematic.

The problem i see with skills is there is no big dmg skill that you can use. Almost all dmg skils are balanced around spamming, there are no nuke skills (not counting discharge), as they would need cool down to be balanced out or some special mechanic like the discharge. That is why people have problem with the combat more.

It is not problematic to me, and I am pretty sure than it is not for most of the players, and diversity is gonna keep increasing anyway.

People have problem with the combat ? who ? you ? apparently you do, but who are you to say that "people" have problem with it ????
You feel the lack of one longer-loading spell, fine, maybe that could bring some interesting things in there, and at least we would have a real group purpose other than dpsing as much as possible.

But this won't change anything for melees/weapon users, they will probably always be the way they are atm speaking about spamming skills.
It could make mages use one more spell, but don't say that this is problematic, because it just isn't.


And I am sure there are people that have problems with this, as you will see threads poping out here like this one, and you can also go read some thread on other forum like about PoE and what people have problems with the game. So no its not only me. If people make thread on other forums or this one that combat is boring for some reason, monsters are not that interesting and similar, it means there are some problems where the game can improve.

Also longer-loading spell would change everything both melee and spells, and if you ask me how, i made a suggestion for new support gems here:
http://www.pathofexile.com/forum/view-thread/567045
Read it if you are interesting

This game is about options, and if someone enjoys different play style compared to other there is no reason not to implement more option for them. More options are always better than less.

Last edited by Ragnar119#4963 on Nov 5, 2013, 8:33:29 AM
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Right but it's not about the players who already love the game. It's about attracting and keeping even more players. It's great that POE has gotten as big as it has, but why isn't it as big as LoL or DOTA? What's holding it back?

PoE is a niche game with a completely different aim for players from LoL or DotA.

LoL's aim is like any kind of player, even those who don't have much time to spend playing video games, and they have e-sports too.

DotA was the very beginning og moba games and was WIII based ( WIII is not a niche game ).

PoE has been made for grinders, it is a niche game, not meant to be suited to the same audience.
Please don't bring LoL's Community here t__t.


I have not seen many substancial, meaningful thread about this matter, and a very few people complaining doesn't make it a problem. Of course I don't always read all the forum's posts.

3 second cooldown on melee spells would feel absolutely unnatural and weird, plus it would be too powerful considering how armor works in PoE.
I could see it work with spells though, while being really careful with reflect of course, or dedicated spells that can only be use with some loading ( almost no dmg < 1 sec, okay/nice dmgs at 2 sec and good/awesome dmg after 3~4 secs for example ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
WarCraft 3 was an RTS, by definition a niche game. DOTA was a custom game on an RTS, even more niche. Everything is niche until it isn't. Let's not follow the same line of thinking as Blizzard.

POE is on steam's top 10. It isn't a niche game anymore, or at least it doesn't have to be.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
"
WarCraft 3 was an RTS, by definition a niche gam

lol this.
This is 2013, I'm not speaking about things that happened like 20 years ago.

PoE has been designed to be a niche game, because it has been designed to fit hardcord gamers, or at least gamers spending a LOT of time on it.
The crafting system and the way to accumulate wealth in it is a perfect example.
Dark fantasy universe are not the most popular ones either, plus it has been explicitely made for a mature audience.

It still is a niche game, even thought it definitely has more success than what people would have thought at the very beginning.



And this is why GGG is not just gonna try to attract as many player as possible, they won't give an option to remove blood, they won't add a nudity filter, they won't make the economy easier so that even very casual player can profit from it, etc ....
Of course they will try to do an awesome game, and this will attract player BUT, atm, it still is a niche game.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Fruz wrote:

I have not seen many substancial, meaningful thread about this matter, and a very few people complaining doesn't make it a problem. Of course I don't always read all the forum's posts.

3 second cooldown on melee spells would feel absolutely unnatural and weird, plus it would be too powerful considering how armor works in PoE.
I could see it work with spells though, while being really careful with reflect of course, or dedicated spells that can only be use with some loading ( almost no dmg < 1 sec, okay/nice dmgs at 2 sec and good/awesome dmg after 3~4 secs for example ).


Actually, there was same thread a week ago here:
http://www.pathofexile.com/forum/view-thread/566153

And several more where i posted also, but they are little older so i would need to search for them. You can go visit other arpg forums like grim dawn, runic, incgamers and similar where people will say why they think combat is boring.

I am not sure what will feel unnatural, in what way? You would probably make some very heavy area dmg skills like sweep/ground slam and similar to have prepared when you need them. The armor is not that big problem, as they can make it scale on monsters when you are using the skill with that support its more balanced.
Taking 3 sec to give a hit on something when one is trained to fight ?
Completely unnatural and illogical, unless there is some kinda magic involved.


Changing monster's armor for a single skill ?
lol, do you really, really think that devs would do such a thing for a single skill ?

No, definitely not. Plus it would be anything but a solution.

The thread you linked has 2 pages, looks like it's already dead. If it was a real problem, it would be different imho ( just more people would complain ).

Proposing things such as your support gem is already much more constructive than complaining here.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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