Combat should be more intense than spamming 1 move

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Veta321 wrote:
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moosfier wrote:
These threads pop up every couple months. Make your own build. GGG hasn't limited your options to 1 spam skill.

No but by design additional skills are superfluous.

Ultimately, I agree with OP. One thing Diablo 3 did very well was distributing the value of skills for more engaging combat. I wrote a post on the topic here.


I hated d3 because of all that shit. I was happy with obvious exploits like archon always mode.

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Antilurker77 wrote:
Yep. That's why this game is so far behind it's competitors. The skill design is archaic which compounds itself with its clunky combat.


Behind its competitors? Who? It's higher than tl2 on steam the last 2 weeks (5x the players online right now and on the day) D3 has made it clear they just want the big payday and don't give a shit about holding players that's why the last year has been basically a beta test. POE's only real competitor is d2 which I doubt is putting up good numbers these days, at least not what POE has been doing recently.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
"
Behind its competitors? Who? It's higher than tl2 on steam the last 2 weeks (5x the players online right now and on the day) D3 has made it clear they just want the big payday and don't give a shit about holding players that's why the last year has been basically a beta test. POE's only real competitor is d2 which I doubt is putting up good numbers these days, at least not what POE has been doing recently.

Think bigger. POE can compete with Riot and even Valve.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
Last edited by Veta321#3815 on Nov 5, 2013, 4:08:55 AM
Well then you mean GGG, not POE, also those are multiple game production houses, GGG just released their first game. Let's slow down now. Maybe in 5-10 years GGG can reach those levels but you're jumping the gun a bit.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
You're right I meant LoL and DOTA2. What has Riot made besides LoL? My understanding is they were a start up in 2006 just like GGG.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
Fair enough. I knew nothing about riot when I googled them I saw it's a production company, didn't even click the link to check them out.

I won't pretend I know all the ins and outs of game development but POE just released and are holding strong at 25k players since release. With the recent announcement sounds like it will be going up.

But, as for competition in it's own class, there really isn't any. D3 will have a surge when their ext is released then people will be reminded of how it still sucks then branch onto other things. With any luck the D3 ext will be just like when the original game came out, people get sick of it, look for something similar and suddenly POE has a shitton more players. Thousands of us migrated over in CB and that's when you had to pay to get in.

edit: reading about riot, they released in 2009 so they have a 4-5 year head start. If I recall that's around the time WoW was "dying" down too. (Going from a game that even non-gamers knew about to something only hardcore gamers were paying attention to, not dead by any means, just not mainstream anymore)
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
Last edited by Moosifer#0314 on Nov 5, 2013, 5:06:49 AM
ggg really could encourage the use of multiple skills by rewarding it more than the usual curse/one skill kill most users usually end up.

by rewards i mean: safer and faster kills and more and better loot.

looking back it was quite the opposite, if you froze and shatter enemies you didn't get any loot at all (due to a bug if i remember right) and combining damage over time (like poison or burning damage) with other skills isn't really encouraged loot wise either as it's still not working with rarity/quantity gems.

i always favored it but imho enforcing the use of several skills by having monsters even higher resistances against elemental/melee damage is the wrong way to go as it's just further enforcing party play.
age and treachery will triumph over youth and skill!
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There's more to it though. A big issue is that most of the monster don't do anything, they just sit there using basic attacks over and over again.

you kidding, right ?

There is a real monster diversity, almost every skills are used by some normal monsters, some others are used by unique/bosses or rogue exile, but the skills we have, they do have it also.
And I don't know if you are aware of it, but map contents is about different types of monsters and you have to adapt unless you OS everyone ( and still, with reflect you prolly just can't do that this way ).

PoE to me is first of all a niche game, therefore it is not meant to aim for a very large public such as Riot Game's.


And for the main point of the topic, I'm using frequently at least 4 different skills with all linked and ready for end-game ( well this is in end-game, but it's gonna get further ). Not talking about auras.
And now I have a CwDT + Curse that comes in addition to it.

This game is all about the choices you make to build your character, it is NOT a skill based game like standard fps, is it about building a character to reach end-game, and it definitely fill that purpose, skill sets are definitely fine.
Since when
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Nov 5, 2013, 6:40:04 AM
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Fruz wrote:
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There's more to it though. A big issue is that most of the monster don't do anything, they just sit there using basic attacks over and over again.

you kidding, right ?

There is a real monster diversity, almost every skills are used by some normal monsters, some others are used by unique/bosses or rogue exile, but the skills we have, they do have it also.
And I don't know if you are aware of it, but map contents is about different types of monsters and you have to adapt unless you OS everyone ( and still, with reflect you prolly just can't do that this way ).


You're talking about skills that are interesting for PvE. Not for EvP. An example of an interesting EvP skill would be Dominus' blood rain or Piety's transformations.

But Sweep and Cleave as EvP mechanics? Not interesting. There is room for improvement, I have no doubt.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
"
ScrotieMcB wrote:
"
NotRegret wrote:
When I introduce path of exile to new players they ask me how to make a good build.
I tell them "pick 1 ability that deals damage, whatever you like. Doesnt matter whether its single target or aoe. Once you gem correctly all moves are aoe. Make sure you like because you will spend 95% of combat spamming it."
This is a very stupid way to play. It does not surprise me at all that you are the author of numerous QQ threads.

I actually wrote an entire thread (with pictures!) about how this is not the way to go. http://www.pathofexile.com/forum/view-thread/570561




A 4 Link Fpulse with Freeze Curse basically can cruise control through most of the game. Don't try to lie to me and say a Fpulse character struggles with Dominus because I did both Normal and Cruel Dominus with my eyes closed.



"
Moosifer wrote:
"
Veta321 wrote:
"
moosfier wrote:
These threads pop up every couple months. Make your own build. GGG hasn't limited your options to 1 spam skill.

No but by design additional skills are superfluous.

Ultimately, I agree with OP. One thing Diablo 3 did very well was distributing the value of skills for more engaging combat. I wrote a post on the topic here.


I hated d3 because of all that shit. I was happy with obvious exploits like archon always mode.

"
Antilurker77 wrote:
Yep. That's why this game is so far behind it's competitors. The skill design is archaic which compounds itself with its clunky combat.


Behind its competitors? Who? It's higher than tl2 on steam the last 2 weeks (5x the players online right now and on the day) D3 has made it clear they just want the big payday and don't give a shit about holding players that's why the last year has been basically a beta test. POE's only real competitor is d2 which I doubt is putting up good numbers these days, at least not what POE has been doing recently.



GGG is winning by default that's why they haven't felt the pressure to actually improve certain areas of their game. I think we can all agree that it would be nice if it were possible to use movement type based characters, except it's not because of various reasons, mostly desync.


Remember, just because your game is better than steaming piles of shit doesn't make your game good. It just makes it better than a steaming pile of shit. And do remember, TL2's population may be low, but it has lots of build diversity in that game, even more so than Path of Exile. Mainly because it strays away from most cheap 1 shot mechanics, and there's shit in the game that you can use to basically break it (such as obtaining 75% DR) and make the game hellah more fun.
Last edited by allbusiness#6050 on Nov 5, 2013, 7:30:27 AM
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But Sweep and Cleave as EvP mechanics? Not interesting. There is room for improvement, I have no doubt.

they are not all equally interesting obviously, it can't be, but with all we got ( most of them are still interesting ), we HAVE diversity, and mobs don't just attack and do nothing as the person I was answering to was saying.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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